Posts Tagged ‘Activision’

Activision Blizzard Completes Deal To Buy Itself

By Graham Smith on October 14th, 2013.

This is just how he shows up in all photos.

John wrote about Activision Blizzard going independent back in July, but then there was a shareholder lawsuit, after which a US court placed an injunction to put the deal on hold. That was lifted last week, allowing the multi-billion dollar share buyback to go through and thus making ActiBlizz independent of its parent company, Vivendi.

The deal involves Activision paying $5.83 billion for shares, and an investment group led by Bobby Kotick paying a further $2.34 billion to complete the deal. If you can’t be bothered to do the maths, that’s a combined total of infinity dollars. What happens next?
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Call Of Duty: Ghosts Wants Your ENTIRE HARD DRIVE

By Nathan Grayson on October 8th, 2013.

All for this one scene of Riley BRINGING DOWN A HELICOPTER.

When I first read over the newly released specs for Call of Duty: Ghosts, I heard a high-pitched wail from within my PC’s case. Now, it should be noted that my PC is, in fact, haunted by an actual ghost, so I initially thought nothing of it. But then, when the ghost announced it was going out to buy a carton of milk, the pained whimpering continued. That’s when I understood: it was my hard drive. CODBOO’s 50 GB requirement filled the poor slab of storage with a primal terror, and it clawed helplessly at unfeeling walls in an attempt to escape. That, in turn, startled my molasses-slow Internet connection, which began bellowing in horrific dial-up tones. Neither will stop. So thanks, Infinity Ward. Thanks a lot.

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Call Of Duty In SPAAAAAACE

By Jim Rossignol on September 10th, 2013.


The Call Of Duty: Ghosts‘ – which I don’t think actually features any ghosts, sadly* – single-player trailer (below) has gone all a bit Shattered Horizon, by way of Gravity (and doesn’t that look awesome). Yes, it’s briefly in spa(aaaa)ce, and the astronauts have assault rifles. You knew they would. Don’t worry though, it’s soon back to men with sunglasses and helicopters. It’s Business As Usual, Dammnit.

The game is out on November 5th, just in time for Alec’s yearly CoD fix.
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Boo(m) – Call Of Duty: Ghosts To Have Dedicated Servers

By Nathan Grayson on August 23rd, 2013.

Angry man shootyblams – that most noble of sports – are surprisingly complex business. To an outsider, it might seem like a simple matter of pointing your perpetually enraged avatar in a direction and pulling the trigger – practically killing with your mind, except your mind is a gun – but sometimes there are other factors to consider. Loadout, map, and how best to demean your generally reasonable foes with hurtful language, sure, but also things of a more sinister nature. Yeah, I’m talking about lag. Peer-to-peer connections topple, empires fall. What’s, say, a Call of Duty game to do? Yep: give up and get cancelled. No wait, sorry. Dedicated servers.

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For What It’s Worth: Call Of Duty Will Be Best On PC

By Nathan Grayson on August 17th, 2013.

The PC version will look exactly like this, obviously

It is a time of unexpected occurrences! For one, we’ve written more about Call of Duty this week than we normally do in an entire year. That might be a slight exaggeration, but we tend to provide more coverage of actual gill-endowed, often delicious cod than we do COD. Recently, however, there’s been a fair deal of – gasp – rather interesting news about Activision’s endlessly annualized behemoth. And the latest tidbit? Apparently Infinity Ward’s actually putting a lot of extra work into Call of Duty: Ghosts‘ PC version. WHAT UNIVERSE IS THIS.

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Hurrah: Call Of Duty Has Women Now, Also Multiplayer

By Nathan Grayson on August 15th, 2013.

Call of Duty: Ghosts may have given dogs the spotlight ahead of, er, half of the entire human race, but I suppose this is a case of better late than never. I mean, this is Call of Duty we’re talking about. It really could’ve been never – or at least quite a bit longer. But hurrah: female combatants have finally joined the multiplayer fray! Even baby steps should be celebrated. Oh, and we can’t forget today’s other military-grade slab of COD news: Activision gathered a bunch of journofolk under some massive roof in Los Angeles to announce that Call of Duty still has multiplayer. The industry spent the year sick with worry, intestines tied in knots and palms slick with pale fear, over the obviously very real possibility that Activision might throw out the most lucrative part of its biggest breadwinner for no apparent reason.

Now, however, we can rest. Ghosts will have plentiful dudes (and ladies) with guns, dogs prancing about, and new mode where you can become the explosion. Sorta. I fear that this might lead to the occasional dogsplosion, though, and that is truly the saddest possibility.

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Activision Goes Indie

By Adam Smith on July 26th, 2013.

It’s finally happened. Activision-Blizzard has bought out the majority of its shares from Vivendi, leaving Bobby Kotick as the CEO of a basement-dwelling bedroom-coding indie studio. Will Call Of Duty: Sepia Ops claim next year’s IGF Grand Prize? Can the next WarCraft’s block-based image change see it taking on the might of independent mega-hit Minecraft? Will Spryro return as a pixellated retro-dragon, starring in a side-scrolling puzzle-platformer about pacifism, divorce and the decline of the LP in an age of easily consumable digital music? Yes, yes, yes.

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COD BLOPS 2 Gun Balancing Uncovers Absolute Jerks

By Cara Ellison on July 24th, 2013.

*cries*
Multiplayer Game Balancing
AN-94: Damage slightly reduced.
DSR 50: Rate of fire reduced.
Ballista: Rate of fire slightly reduced.

You look at the patch notes, your whole body starting to go hot with rage. Your heart beats faster, your breath gets shorter. You HIT the Red Bull can from your desk, the murky liquid splashing your poster of Transformers-spoiling sticky-hottie Megan Fox across the arse. You stand and ram the back of your squadgy desk chair into the desk to hear it BANG, to get some relief from the rage you are feeling. You PUNCH the wall in frustration, and then hurriedly have to shake it hard because that was not the plasterboard part of the wall it was an actual stone brick. You SCREAM in anguish. “WHY?!” you yell. “WHY HAVE YOU MESSED UP MY VIRTUAL GUNS?!?!? HOW WILL I GET MEGAN TO LIKE ME NOW??!?!?!” You do a little sort of rage dance that makes you look like you belong in Populous. Read the rest of this entry »

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Wot I Think: Deadpool

By John Walker on July 9th, 2013.

I don’t know how far through Deadpool I got. I do know I don’t much care. And it seems fairly evident the game doesn’t care either. I’ve hit a bug, the thought of replaying the level through to see if it doesn’t happen again is too much, and so we’ll call it a day.

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OK, Seriously, Are They Going To Kill Call Of Duty Dog?

By Nathan Grayson on June 18th, 2013.

A dog. A big, tongue-lolling lug of a beast with dog feelings and adorable, kicky-leg dog dreams is the most exciting thing to happen to the world’s biggest shooter franchise in years. We live in strange times. But let’s face it: the poor pooch probably won’t be around for long, will he? I mean, these types of situations have a way of ending tragically for all creatures with more than two legs – at least, if other action games/movies are any indication. How’s Infinity Ward feeling about Call of Duty: Ghosts, though? Will they stick with the cliche? As part of a wide-ranging (read: dog) interview on a variety of topics (read: the dog), I asked the question (involving the dog) on everybody’s mind.

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Easily Riled: COD – Ghost Dog Trailered

By Adam Smith on June 10th, 2013.

nothing to see here

The E3 videos for COD: Ghosts, or COD: DOG as we really should be calling it, are apparently ‘gameplay reveals’. There’s very little in the way of revelations though, unless the idea of following a dog as well as a man is the sort of overhaul that might make the war-tour appear to you. I reckon dogs improve everything by at least 25%, with the exception of cookery classes and intimate physical moments, but I’m still not particularly interested in wandering behind one during a war. The first video shows precisely that – at one point a character says he’s getting depressed and at the point I felt the sort of empathy that David Cage dreams of evoking. The second video involves scuba diving but, regrettably, the dog is gone by that point. You can watch them below.

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Teenage Mutant Ninja Turtles: Out Of The Shadows

By John Walker on June 6th, 2013.

I’m not particularly good at popular culture. What’s hip with the young cool-daddies on the streetwalks? I don’t seem to keep up. I’m too busy watching 1980s episodes of Spider-Man on Netflix. Turns out I’m closer than I thought, but unfortunately not old Teenage Mutant Ninja Heroes cartoons, however. Which means I’ve once again missed the zeitgeist. Activision haven’t, although their timing for the release of the latest attempt (the 37th, incredibly, but the first in four years) to make the anthropomorphised reptiles into a game could be better. With the first season having ended, and the second not starting until September, presumably they’re aiming to plug the Summer gap? Who knows – what I have noticed is that we’ve not posted anything about it, so why not enjoy some nostalgia-inducing trailers?

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Bungie: Destiny Not Ruled Out For PC

By Jim Rossignol on May 24th, 2013.


Bungie’s ambitious-sounding “sandbox” MMOFPS, Destiny, might not miss out on the One True Format after all, according to words spoken by writer and head of community Eric Osborne. In an interview with IGN he said:

“We haven’t said yes, and we haven’t said no… The more platforms we take on, the more work it ultimately becomes, and what we don’t want is to compromise the core experience on any platforms. We have a lot of people who play on PCs. We have a lot of appetite to build that experience. We haven’t announced it yet, but we’re looking forward to talking more about that kind of stuff in the future.”

So… do we want it? I really do like that concept art… But I am wholly indifferent to the CGI trailer, below.
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