Posts Tagged ‘Activision’

Hurrah: Call Of Duty Has Women Now, Also Multiplayer

By Nathan Grayson on August 15th, 2013.

Call of Duty: Ghosts may have given dogs the spotlight ahead of, er, half of the entire human race, but I suppose this is a case of better late than never. I mean, this is Call of Duty we’re talking about. It really could’ve been never – or at least quite a bit longer. But hurrah: female combatants have finally joined the multiplayer fray! Even baby steps should be celebrated. Oh, and we can’t forget today’s other military-grade slab of COD news: Activision gathered a bunch of journofolk under some massive roof in Los Angeles to announce that Call of Duty still has multiplayer. The industry spent the year sick with worry, intestines tied in knots and palms slick with pale fear, over the obviously very real possibility that Activision might throw out the most lucrative part of its biggest breadwinner for no apparent reason.

Now, however, we can rest. Ghosts will have plentiful dudes (and ladies) with guns, dogs prancing about, and new mode where you can become the explosion. Sorta. I fear that this might lead to the occasional dogsplosion, though, and that is truly the saddest possibility.

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Activision Goes Indie

By Adam Smith on July 26th, 2013.

It’s finally happened. Activision-Blizzard has bought out the majority of its shares from Vivendi, leaving Bobby Kotick as the CEO of a basement-dwelling bedroom-coding indie studio. Will Call Of Duty: Sepia Ops claim next year’s IGF Grand Prize? Can the next WarCraft’s block-based image change see it taking on the might of independent mega-hit Minecraft? Will Spryro return as a pixellated retro-dragon, starring in a side-scrolling puzzle-platformer about pacifism, divorce and the decline of the LP in an age of easily consumable digital music? Yes, yes, yes.

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COD BLOPS 2 Gun Balancing Uncovers Absolute Jerks

By Cara Ellison on July 24th, 2013.

*cries*
Multiplayer Game Balancing
AN-94: Damage slightly reduced.
DSR 50: Rate of fire reduced.
Ballista: Rate of fire slightly reduced.

You look at the patch notes, your whole body starting to go hot with rage. Your heart beats faster, your breath gets shorter. You HIT the Red Bull can from your desk, the murky liquid splashing your poster of Transformers-spoiling sticky-hottie Megan Fox across the arse. You stand and ram the back of your squadgy desk chair into the desk to hear it BANG, to get some relief from the rage you are feeling. You PUNCH the wall in frustration, and then hurriedly have to shake it hard because that was not the plasterboard part of the wall it was an actual stone brick. You SCREAM in anguish. “WHY?!” you yell. “WHY HAVE YOU MESSED UP MY VIRTUAL GUNS?!?!? HOW WILL I GET MEGAN TO LIKE ME NOW??!?!?!” You do a little sort of rage dance that makes you look like you belong in Populous. Read the rest of this entry »

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Wot I Think: Deadpool

By John Walker on July 9th, 2013.

I don’t know how far through Deadpool I got. I do know I don’t much care. And it seems fairly evident the game doesn’t care either. I’ve hit a bug, the thought of replaying the level through to see if it doesn’t happen again is too much, and so we’ll call it a day.

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OK, Seriously, Are They Going To Kill Call Of Duty Dog?

By Nathan Grayson on June 18th, 2013.

A dog. A big, tongue-lolling lug of a beast with dog feelings and adorable, kicky-leg dog dreams is the most exciting thing to happen to the world’s biggest shooter franchise in years. We live in strange times. But let’s face it: the poor pooch probably won’t be around for long, will he? I mean, these types of situations have a way of ending tragically for all creatures with more than two legs – at least, if other action games/movies are any indication. How’s Infinity Ward feeling about Call of Duty: Ghosts, though? Will they stick with the cliche? As part of a wide-ranging (read: dog) interview on a variety of topics (read: the dog), I asked the question (involving the dog) on everybody’s mind.

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Easily Riled: COD – Ghost Dog Trailered

By Adam Smith on June 10th, 2013.

nothing to see here

The E3 videos for COD: Ghosts, or COD: DOG as we really should be calling it, are apparently ‘gameplay reveals’. There’s very little in the way of revelations though, unless the idea of following a dog as well as a man is the sort of overhaul that might make the war-tour appear to you. I reckon dogs improve everything by at least 25%, with the exception of cookery classes and intimate physical moments, but I’m still not particularly interested in wandering behind one during a war. The first video shows precisely that – at one point a character says he’s getting depressed and at the point I felt the sort of empathy that David Cage dreams of evoking. The second video involves scuba diving but, regrettably, the dog is gone by that point. You can watch them below.

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Teenage Mutant Ninja Turtles: Out Of The Shadows

By John Walker on June 6th, 2013.

I’m not particularly good at popular culture. What’s hip with the young cool-daddies on the streetwalks? I don’t seem to keep up. I’m too busy watching 1980s episodes of Spider-Man on Netflix. Turns out I’m closer than I thought, but unfortunately not old Teenage Mutant Ninja Heroes cartoons, however. Which means I’ve once again missed the zeitgeist. Activision haven’t, although their timing for the release of the latest attempt (the 37th, incredibly, but the first in four years) to make the anthropomorphised reptiles into a game could be better. With the first season having ended, and the second not starting until September, presumably they’re aiming to plug the Summer gap? Who knows – what I have noticed is that we’ve not posted anything about it, so why not enjoy some nostalgia-inducing trailers?

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Bungie: Destiny Not Ruled Out For PC

By Jim Rossignol on May 24th, 2013.


Bungie’s ambitious-sounding “sandbox” MMOFPS, Destiny, might not miss out on the One True Format after all, according to words spoken by writer and head of community Eric Osborne. In an interview with IGN he said:

“We haven’t said yes, and we haven’t said no… The more platforms we take on, the more work it ultimately becomes, and what we don’t want is to compromise the core experience on any platforms. We have a lot of people who play on PCs. We have a lot of appetite to build that experience. We haven’t announced it yet, but we’re looking forward to talking more about that kind of stuff in the future.”

So… do we want it? I really do like that concept art… But I am wholly indifferent to the CGI trailer, below.
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Call Of Duty: Ghosts RPS EXCLUSIVE Dogshot Gallery

By Nathan Grayson on May 21st, 2013.

'Come on, troops! To battle! We can't just run away with our tails between our legs or roll over. Well, not unless they scratch our tummies first. Hah. That's dog humor, you see.'

Call of Duty has a dog now. Not just one that attacks you in multiplayer, either. This one’s yours, and it’s meticulously mo-capped to boot. While last year’s edition was all about DRONES DRONES DRONES (and occasionally horses), Call of Duty: Ghosts is trying to tell a Truly Human And Emotional Story about “underdog” military men and their, er, actual dog. Apparently an “apocalyptic” event has left America’s army in tatters, so the Ghosts must strike from the shadows against some mysterious, overwhelmingly superior force. Naturally, explosions ensue, and lots of things fall down in cool ways. It’s all being brained up by Oscar-winning Traffic scribe Stephen Gaghan, which is maybe significant but probably not. But enough silly facts. After the break, you’ll find Ghosts’ first trailer, a drool-worthy RPS ‘SKLOOSIVE dogshot gallery, and probable proof that the dog is the centerpiece of the entire plot.

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So It Goes: World Of Warcraft Loses 1.3 Million More Subs

By Nathan Grayson on May 9th, 2013.

Clearly, all this 'massively multiplayer' silliness was a fad. Can we have Warcraft IV now?

That’s subscribers. Not subway sandwiches. Don’t get me wrong: I’d definitely put out a press release and hold an investor call if I misplaced a veritable volcano fortress of sandwiches. In it, I would drastically downgrade my quarterly expectations and ask if I could borrow a few hundred-thousand loaves of bread from anyone. But anyway. Activision gathered its friends and countrymen for another sermon on the moneymount today, and of course, World of Warcraft was a big focus. And while the previous reported total of 9.6 million subscribers was still quite impressive in its own way, it wasn’t exactly on the up-and-up. Since the end of last year, the most massive player in the massively multiplayer arena has bled another 1.3 million people, their shiny crimson change pooling into the gutters below. The kicker? In a decidedly un-Activision move, the publishing behemoth’s actually starting to feel a bit worried.

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Shock And Rah, Rah, Rah – Call Of Duty: Ghosts Is Real

By Nathan Grayson on May 1st, 2013.

This is now probably the world's wealthiest lower jaw model.

The moon follows the sun, the early bird gets the worm, the alienated orphan becomes a vigilante superhero, and there is a new Call of Duty. These are all natural processes that feed the cacophonous, utterly meticulous system that is life. Do not fear them, for without their clockwork-like churning, we would simply cease to be. So then, what exactly is Call of Duty: Ghosts? Well, it’s not Modern Warfare 4, for one. Infinity Ward’s developing again, but this time, it’s headed into sorta kinda vaguely new-ish territory I guess. Utterly insubstantial teaser thing (because ghosts, obviously; or the obnoxious, backward-building nature of hype cycles) and a scant few details after the break.

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Merc With A Release Date: Deadpool

By Adam Smith on April 29th, 2013.

The last time we mentioned the Deadpool game, we weren’t even sure that it was going to come out on anything other than soon-to-be previous generation consoles, but the recent announcement of a release date also confirmed a PC release. The game is out on June 25th or 28th – the exact time you can play it is dependent on your geographic position. Deadpool can saunter across the fourth wall with ease but it takes him ages to cross an ocean. He’s probably riding an inflatable rubber duck and using his own severed arm as an oar. It’s a third-person action game and I’ve popped a couple of videos below, one of which is a ‘gameplay trailer’, except it isn’t, because haHAHAHAHHA.

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It’s No Blood Dragon, But: BLOPS 2 Adds Mobster Zombies

By Nathan Grayson on April 12th, 2013.

Sound card: 'Kabangboom.'

I can’t confess to having played much Call of Duty: Black Ops 2 (I’m all Call-of-Duty-ed out, although I actually enjoyed BLOPS 1 well enough), but I have to applaud it for occasionally going a bit off the script. Case in point: while the main story was, of course, mostly a near-future/past military techno-stravasplosion, upcoming DLC Mob of the Dead is, well, exactly what it sounds like. The co-op campaign stars four old-timey mobsters attempting to break out of Alcatraz and also there are zombies for some reason. And naturally, there’s heaps of Hollywood voice talent involved because Call of Duty. Sure, Far Cry 3: Blood Dragon (and maybe even Assassin’s Creed III: WASHINGFACE) probably has it beat for sheer zaniness, but I certainly can’t knock Treyarch for reining in its horse-based warcrimes for a bit of the good old-fashioned organized kind. Hilariously elaborate trailer after the break.

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