Posts Tagged ‘Activision’

Diablo III 2.1.2 Changes Goblins, Rifts, Hubs

Diablo was the awkward child of this BlizzCon. With WoW’s expansion coming soon and StarCraft’s Legacy of the Void now being shown off, Diablo is the only currently-released game without a paid update on the horizon. I figured another expansion would be announced this weekend, but between a new game, movie news and the like, nothing was forthcoming. When asked, the reply was “nothing to announce.” Instead, the panel on Friday was focused on upcoming patches, the next of which is 2.1.2, and what changes they’ll bring. Check out the details below.

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StarCraft II: Legacy of the Void Shown Off At Blizzcon

Well gosh, isn’t it around time? Blizzard have finally revealed and officially begun to speak about the third instalment of StarCraft II’s trilogy, Legacy of the Void, at Blizzcon this weekend. It’s focused on those enigmatic space-elves the Protoss for its singleplayer along with the usual spread of balance update and unit additions for multiplayer. The campaign is about your man in the middle there, Artanis, as he forms an army to take back his homeworld and coincidentally runs into the universe-ending machinations of the series’ big bad. Meanwhile the changes to the online game hope to bring the foundation of modern e-sports back to some of its former glory. Get the deets below.

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Heroes Of The Storm Enters Beta In January

“Blizzard: The Game” as Mike Morhaime named it marches ever on toward release. Heroes of the Storm will be entering closed beta on January 13th. The difference between this and their current technical alpha, which is also invite only, will be a ramping up of frequency of invites and more polish in various areas. This was the most major of Blizzard’s announcements for the game during Blizzcon, but they detailed some other upcoming changes.

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New Hearthstone Expansion Is Gnomes vs. Goblins

Panel over, all the info and some thoughts below.

The new Hearthstone expansion, some details of which were already reported, has been revealed as Gnomes vs. Goblins in the Blizzcon 2014 opening ceremony. It contains 120 new cards, increasing the current pool by about 25%. The focus is on the explosive developments of the Warcraft universe’s two diminuitive races, introducing Mechs as a creature type and with a focus on more random effects.’s got the details including some new card previews and the announcement trailer is below.

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Blizzard’s Overwatch Is A Team Based FPS

The Blizzcon reveal panel has now finished, liveblog and all the footage below.

To kick off the 2014 version of fan convention Blizzcon, Blizzard have announced Overwatch, a new game not set in any of their established universes. It’s in the future of Earth, featuring a number of superhero-styled characters battling it out for control points in 6v6 multiplayer FPS battles. The Team Fortress 2 inspiration is clear, both in the art style and how it plays out. Some more details below and I’ll add in the Pixar-quality announcement trailer once it goes live.

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Wot I Think – Call Of Duty: Advanced Warfare Singleplayer

The Call of Duty games are often best understood not as first-person shooters in the lineage of Half-Life 2 and Halo, but as extensions of light-gun rail shooters. They’re games set in strictly scripted corridors, with one button to pop in and out of cover, one to shoot, and another to reload. That you can move your legs around a bit hardly matters, and taken on these terms, the entries in the series which lean towards boyish action romp are at least lightly entertaining.

Call of Duty: Advanced Warfare resists even these acts of apologia. If the first Crysis game was made by a team of people asking themselves, “How can we create a videogame which approximates the thrilling freedom and power of being a super-suited soldier?”, Advanced Warfare was made by people asking, “How can we create a Call of Duty game that approximates the thrilling freedom and power of playing Crysis?” Much like the metallic ‘exosuits’ that wrap around its grizzled heroes, this is Call of Duty wearing the artificial shell of a more interesting game.

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CoD Advanced Warfare Launches Trailer, Not Game

Mitchell's just seen your twitter account

It’s a good year for videogame trailer one-liners, but who would have guessed at the start of the year that the best of them would be delivered by Kevin Spacey? The poster-boy of this year’s Call of Duty installment and for Evil Capitalism actually says the name of the game in the launch trailer. That’s bold – and I’ve never smiled so hard at something so cliché.

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Call of Duty Advanced Warfare Is Very Serious And Cross

Call of Duty games aren’t any more stupid than most action games, but there’s an adopted seriousness to its bombast that makes me want to prick its balloon at every opportunity. In this latest Call of Duty: Advanced Warfare trailer for example, they throw up the quote “TRANSCENDS THE LINE BETWEEN GAME AND FILM”, then a few seconds later cut to Kevin Spacey’s uncanny, screaming, plastic eyes.

Yet then there’s guns and exo-suits and double-jumping and ooh, I do like a bit of an action romp sometimes and the multiplayer’s always worth a spin. The back half of this trailer even introduces a new mode, Exo Survival, which is four-player co-op.

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11-Year Itch: Call of Duty Advanced Warfare’s Multiplayer

Zap zap.

How do you keep a multiplayer game interesting, or even alive, over years and successive instalments? I hugely admire how Magic: The Gathering has, a few missteps aside, kept revitalising itself with expansions for over twenty years. New card types, abilities, and stories come and go, but the core game is still there and quite splendid. Call of Duty is now almost eleven years old and seemingly doing pretty well for itself.

Call of Duty: Advanced Warfare looks, in many ways, to bring the biggest shift since Call of Duty 4 in 2007, with exo-suits changing a player’s basic abilities. I wonder how it’ll work out. Come see more in a new lengthy trailer.

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Lo-Fi Let’s Play: Mystery House

[I’ve been doing a series of Let’s Play videos exploring old adventures, text games and lost design forms from the 1980s Apple IIe and Commodore 64 era. In a time when young men shout over new action games, I will talk softly over strange old ones. Come along on a visitation of a different era that’s one part meditations on my childhood, one part adventure game criticism, and one part preservation effort. Bonus: Everyone says the quiet talk, lo-fi handmade feel and keyboard tapping triggers ASMR responses. Please enjoy!]

In honor of Activision’s revival of the Sierra label, I decided to revisit the 1980 classic Mystery House, Ken and Roberta Williams’ first “Hi-Res Adventure,” and the first official game by the company that would become Sierra On-Line.

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