Posts Tagged ‘adam foster’

Half Life 2 Magnifici-Mod MINERVA, The Director’s Cut

By Alec Meer on April 30th, 2013.

Hello?

I hate Adam Foster, creator of last decade’s rapturously-received Half-Life 2 mod series MINERVA (not to be confused with BioShock 2: Minerva’s Den) and more recently a Valve employee. I hate him not because he is talented, not because he works at a cool place and not because I have a pathological distaste for people called ‘Adam.’ (Smith, you’re fired). I hate him because today he has made me feel SO OLD.

One of the first long-form pieces I ever wrote for RPS was an interview with Mr Foster about his excellent, thoughtful mod, and its fine accomplishments in level design and mood. That was in 2007. Now it is 2013. Six years later. And I am posting about MINERVA again. He now works at Valve, and meanwhile I’m still typing words into the same CMS, but older, grimmer, fatter. At least I’ve changed my chair twice since then. Something Foster has also done is repackage and spit’n’polish his mod for a well-deserved re-release on Steam today.
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Specially Level With Me, Adam Foster – Part Two

By Robert Yang on December 6th, 2012.

In this very special installment of “Level With Me”, Robert Yang speaks with former celebrity modder / current Valve level designer Adam Foster about his work and process. In Part 2, we cover his work on Portal 2, game architecture, and how to design for players.

Robert Yang: Let’s talk Portal 2. It didn’t have any health-kits or power-ups, so how did you go about guiding players without those breadcrumbs?

Adam Foster: The game often worked best when it kept to the basic structure of the ‘test-chamber’ – walking through a door, GLaDOS says a funny line, you complete the test, GLaDOS says another funny line… It’s that constant, near-ritualised loop which can be subverted now and then, but you have to show the normal routine before the abnormal becomes surprising.
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Specially Level With Me, Adam Foster – Part One

By Robert Yang on December 5th, 2012.

In this very special installment of “Level With Me”, Robert Yang speaks with former celebrity modder / current Valve level designer Adam Foster about his work and process. In part 1, we cover his early Half-Life 1 mods, Valve’s / his approach to storytelling, and his work on the Portal 2 announcement ARG.

Robert Yang: I want to talk about your first mod, Someplace Else. It’s a Xen level without any jumping puzzles. What makes a Xen level a “Xen level” to you?

Adam Foster: Being set in Xen, of course!
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