Posts Tagged ‘Adaptive-Sync’

Why You Need A Monitor With Adaptive Sync

By Jeremy Laird on February 19th, 2015.

We’ve done IPS panel tech. We’ve done high refresh. So let’s wrap up the holy trinity of gaming-relevant monitor technologies of late. It’s time to talk frame syncing or adaptive sync. Probably better known via brand names like Nvidia G-Sync and AMD FreeSync, frame syncing technology is all about getting your games running smoother and without any nasty screen tearing. But here’s the twist. It does that without requiring that your games run faster or that you buy a $/£1,000 mega-GPU. And it really is rather lovely
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Week in Tech: Cheap 4K, Adaptive-Sync, DP1.2a, Screens!

By Jeremy Laird on May 15th, 2014.

Sammy's £500, 60Hz, 4K monster

4K, 6-bit, 8-bit and 10-bit panels, G-Sync n’ FreeSync n’ Adaptive-Sync, 120Hz-plus refresh, DisplayPort 1.2 and 1.2a, backlight modulation, multi-stream vs single-stream and IPS vs PLS. The PC display market is completely out of control. But in a good way. Things are developing faster now than at any time I can remember since getting into this game. And I am incredibly, astonishingly, implausibly old. The Atari 2600 was still on sale (just) when I achieved something approaching sentience. I still haven’t truly recovered from the 2600’s piss-poor Pac-Man port. Anywho, the last week or so has seen some really interesting developments in the monitor market, including the announcement that AMD’s FreeSync tech is moving into the mainstream courtesy of official VESA status and the appearance of a cheap Samsung 4K monitor with 60Hz support. High time, then, to pull together the state of play in PC monitors into something we can all understand. Well, hopefully. Read the rest of this entry »

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