Posts Tagged ‘Adhesive Games’

Hands-On: Hawken

By Adam Smith on August 20th, 2012.

Stealthmech descends

If anyone was keeping count, they’d probably tell you that I died a lot more often than I killed at Gamescom. Whether having my head knocked off by a hammer or huddling around a fire and failing to survive the Eastern Front, I spent a lot of time meeting makers. Let it be known, however, that I was actually quite good at Hawken, but that’s not the only reason I’m an admirer of the multiplayer deathmech delight.

Read the rest of this entry »

, , , , , , .

49 Comments »

Errrrrr: Hawken’s Live-Action Series

By Nathan Grayson on July 28th, 2012.

I'm keeping my fingers crossed that the next trend in videogame advertising is either Broadway shows, musicals, or anything involving the words '...On Ice.'

Ah yes, escalation. One game gets a live-action trailer, then all the games get live-action trailers. And now, Hawken‘s taking things to new heights with its very own live-action series – a series being headed up by Warner Bros, no less. And it stars Edi Gathegi, who’s played major roles on everything from House to X-Men: First Class. It’s set to kick off in 2013, but the first trailer – which, if it were really staying true to the logic of these things, would only come in the form of a paperback novel – is now available for your viewing… pleasure?

Read the rest of this entry »

, , .

37 Comments »

Hawken’s Next Step: Probably Story-Based Single-Player

By Nathan Grayson on June 12th, 2012.

Kill building.

As it stands, Hawken is the story of a few robots shooting a few other robots. Perhaps there’s subtext and pentameter and denouements underneath it all, but right now, this is far from the Black Swan of artfully destructive mecha-ballets – let alone the Nutcracker. A recent live-action trailer, however, suggested that – for probably the first time in history – there’s more than meets the eye to robots. And, if the folks at Adhesive Games have it their way, there’ll be even more where that came from.

Read the rest of this entry »

, , .

45 Comments »

Huh: Hawken Gets A Live-Action Trailer.

By Jim Rossignol on June 4th, 2012.

Actually, you are supposed to sit inside it.
Well, I wasn’t expecting thing: Adhesive games’ Hawken, the incredible-looking mecha-deathmatch that we’ve spent the past few months pining for, has got a live-action trailer, completed with grizzled-warrior voice over. You can watch it below.

I’m assuming this big-budget manner of trailering is down to Hawken’s big deal, which is to appear first on cloud-gaming service, Gaikai. Hawken will be free-to-play, and its going to be available on Gaikai from December 12th. There’s some kind of sign up for access at that time on the main site.
Read the rest of this entry »

, , .

65 Comments »

Battle Rattles Big Mechs In This Hawken Footage

By Craig Pearson on March 2nd, 2012.

Shake your head and pretend you're in game
Whenever I watch Hawken footage, I need a bit of time alone afterwards to lie down and stop the room from spinning. Everything shakes in Adhesive’s mech-on-mech FPS. Even the crosshairs judder in combat. I wish the bolts were a little bit tighter. While it’s immersive, the localised earthquakes on feet seem to be engineered by evil dentists, intent on cracking the teeth of the drivers. I’ll bet there’s an option to auto-pilot the things right to a dentist’s office for a mid-battle fixer-upper. That’s the only explanation I’m considering, so don’t fill the comments with alternatives after watching the video below, as there’s almost no chance of me paying any heed to silly theories not based on the history of evil dentistry.
Read the rest of this entry »

, , , , .

40 Comments »

No Hawking Hawken: It’s Free-To-Play

By Craig Pearson on February 6th, 2012.

Shut up and take my Yen!
Time to spin the wheel of game payment: the game is Hawken. A beautiful multiplayer, mech basher. What will we do to get it on our PC? Do we pay all-out, or is it going to land on this part of the wheel marked “free-for-all”. Ready? Spin! Tick-a-tick-a-tick-a-tick-tock. Oh my! Put your money away, people. Hide your Dollars, burn your Euros (I know, it’s too easy), laminate your Lira, rip up your Real. Punt the Pound: Hawken is free.
Read the rest of this entry »

, , , .

129 Comments »

Dustbiff: Hawken’s Desert Level Footage

By Jim Rossignol on August 31st, 2011.


Absurdly beautiful, again. This is the footage from a level that was shown a PAX. The visual cleverness that is going on in Adhesive’s multiplayer shooter is really quite something. I can’t wait to take a closer look.
Read the rest of this entry »

, .

68 Comments »

Hawken Teaser Trailer Is Dramatic

By Jim Rossignol on August 29th, 2011.


We’ve seen quite a bit of footage of Hawken in action so far, but Adhesive send word that their first true teaser trailer for the beautiful mech-combat game has arrived, and you can see it below. It sets up the action with a bit of story, and then there’s some lovely footage of the robots leaping about and blasting the hell out of each other. More on this game soon, I hope, and definitely another trailer at the end of the week, according to Adhesive.
Read the rest of this entry »

, .

66 Comments »

Mechin’ Bacon: Fresh Hawken Footage

By Jim Rossignol on June 14th, 2011.


Via our exuberant American chums at G4, come some E3 leftovers in the form of Hawken footage, which I’ve cleverly reblogged below. Once again it’s looking seriously impressive, this time showing off a “Siege” game mode, where players have to gather resources to launch battleships against opposing bases. Only the battleships can destroy the enemy base, but they themselves are vulnerable to attack, too. The piece is presented Adhesive’s talented art lead, Khang Le.
Read the rest of this entry »

, , .

49 Comments »

Watched Like A Hawk: Hawken Dev Diary

By Quintin Smith on June 2nd, 2011.

It's actually just a game about commuting in London

Is there a game in development that looks prettier than mech combat title Hawken? Perhaps not, which is remarkable, seeing as this is an indie game being assembled by no more than ten guys. Go, ten guys! I might not be entirely sold on your game’s combat mechanics, but so long as you keep sticking apartment blocks in the sky I will love you.

After the jump you’ll find a developer diary talking about the team’s “design goals”. which rather plays down the game’s visuals to talk about the game proper. It’s a bit like going to dinner with a supermodel only for her to keep talking about how she doesn’t like regenerative health and so on. Which doesn’t sound so bad, actually. What am I whinging about?
Read the rest of this entry »

, , .

51 Comments »

ROBOBIFF: New Hawken Footage

By Jim Rossignol on March 31st, 2011.

Robot war never looked so good.
There’s some new Hawken footage. Hot damn.
Read the rest of this entry »

, .

187 Comments »