Posts Tagged ‘adventure games’

Connecting The DoTTs: Schafer Plays Day Of The Tentacle

By Graham Smith on May 15th, 2014.

Dave The Tentacle.

What are your personal memories of Day of the Tentacle? Mine is that for years before playing it, I thought it was called “Dave the Tentacle” because I’d only ever heard it mentioned in conversation with Scottish accents. Tim Schafer’s memories of the game are considerably more interesting. Not only does he know the name of the LucasArts adventure game, but over the course of this forty-minute video he talks about the inspirations behind the characters, the process of brainstorming the story, production details of particularly fine animations… It’s almost as if he worked on it.

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Shining A Light On Candle

By Ben Barrett on August 19th, 2013.

Perhaps one of the most interesting things to come out of the ‘indie revolution’ in game development is the re-imagining of what age-old elements and mechanics can do. Minecraft showed the world interaction with an environment could be 90% of a game. Amnesia revealed enemies need not be present most of the time, or defeatable when they were, to be threatening. Dear Esther inquired if games need anything more than a story and a place to be enthralling. Now here’s Candle, using its lighting engine and context sensitive commands to remove the point-and-click from its adventure game inspiration. Intrigued? Video after you burn the wax.

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Big Finish Games Talk Up A Tex Murphy Kickstarter

By Craig Pearson on March 21st, 2012.

Tex, consulting Gamefaqs
Ah, FMV. It used to be the most exciting thing in the world to watch our PCs spin up interactive movies, but now you can do it in a web-browser. That’s the world Big Finish games are looking to bring FMV-led adventure game Tex Murphy into, a world where various little tricks pulled off using Youtube’s annotations can cobble together an interactive movie. But if the recent Kickstarters have taught us anything, it’s that age-old games with rabid fan-bases and a dream seem are managing to get by. Are there enough people out there looking for a cheesy noir detective? Tex’s Kickstarter won’t start until May 15th as they’re trying to figure out what exactly to offer as various reward tiers, so they’re asking for your input on those. Essentially they’re crowd-sourcing the crowd-sourcing, which seems ridiculously lazy, but if you’re a tiny developer with big dreams you do what you can. Announcement video announcing their announcement is below.
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Tim Schafer and Ron Gilbert Gabbin’ About Games

By Craig Pearson on February 27th, 2012.

'Whatcha thinkin' 'bout?' 'Games. You?' 'Games.'
John spent this weekend glowing after interviewing Tim Schafer on Friday evening. He’s listening to it right now, so he can make text zaps for your eye goo. But that’s this afternoon-ish. In the here and now I have an interview, the first in a series it seems, by Double Fine’s Tim talking to Double Fine’s Grumpy Gilbert about a genre of game called “Adventure”. It was filmed before the Kickstarter madness propelled their old-school 2D adventure game upwards, so it’s rather humble and nice. I expect the next video to be shot in 3D on a beach, with Tim reclined in a sun lounger while George Clooney reads out the questions and instructs the interviewee to not look directly at Tim. Until that day, here’s everyday Tim and Ron talking about adventure games, in the Double Fine offices.
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