Posts Tagged ‘adventure’

Impressions: Read Only Memories

Not being at all expert in Japanese gaming, I’m always very self-conscious of my extremely limited vocabulary for the matter. So you’ll forgive me when my best comparison for the sort of game we have here with Read Only Memories [official site] is the Phoenix Wright series. A dialogue-led adventure, with point-and-click elements. Conversations scroll and blippity-bloop across the bottom of the screen, occasionally punctuated by daft sound effects and shaking screens. There are probably terms for this.

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The Journey Down Chapter 3 Looks For A Kickstarter Leg-Up

The Journey Down [official site] has proven to be one of the few modern/traditional point-and-click adventures that has remembered the genre’s potency and not sacrificed in the name of simplicity. An enormous gap of four years between the first two chapters (albeit with a remake of chapter one at the halfway point) perhaps underlined some of the issues with episodic gaming, but that second chapter was a near-full-length game in its own right. The third and final chapter 3 is aiming to keep the gap to two years, but it needs a bit of Kickstarter help to get there. Which is going rather well already.

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Wot I Think: Armikrog

As we warned you earlier today, Armikrog [official site] is in no state to be on sale. Riddled with bugs, some game-breaking, and presented in an unfinished way, this needs a fair amount more work before you should think about buying it. However, what if you already did as one of the 18,000 backers who gave it a million dollars on Kickstarter? (I was not amongst their number.) Well, here’s wot I think.

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Steer Clear Of Armikrog For A Bit

I’m in the process of reviewing the long-awaited and repeatedly delayed spiritual successor to The Neverhood, Armikrog [official site]. And when I say “in the process of”, what I of course mean is, “starting the whole thing again because it’s so damned broken that it won’t trigger a vital cutscene meaning I can’t carry on.” And that’s just one of very many glitches and issues I’ve hit, and they’re just a small fraction of what’s being reported in angry Steam fora.

You might want to hold of buying this until some hefty patches have arrived.

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Wot I Think: MechaNika

I’m getting a touch fed up of games that don’t make it clear they’re episodic. I had a lot of good things to say about MechaNika [official site] (along with some raised eyebrows), right up until it ended with an anticlimax, no suggestion of how it would continue, and no mention that it was an incomplete story on its Steam page. It really doesn’t help that there’s little to no optimisation for PC, either. Dammit people, these things aren’t hard. It’s incredibly cheap, I have lots of good things to say about it, but dammit. Here’s wot I think.

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The RPG Scrollbars: RPG Vs. Adventure

Last week, I casually mentioned how glad I was that the current RPG revivals have been doing so well – so many old franchises getting a new Kickstart, so many classic styles getting a fresh airing. I also muttered something though, about how sad I felt that adventure games hadn’t been so fortunate. Since then, I’ve been pondering that. Why? Why has one genre done so well, creating games like Divinity: Original Sin and a whole line-up of new games to look forward to, while the other has resulted in largely forgettable stuff like Broken Age instead of new modern classics?

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Lost Horizon 2 … Reannounced?

I think you lost me

Fenton Paddock might sound like the name of a bipedal fish, but he’s actually the hero of Lost Horizon 2 [official site], a graphical adventure that has you scampering through the Iron Curtain to rescue his family. If that sounds weirdly familiar, it’s because the game was apparently supposed to come out in 2014. So much for that. Harumph.

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We All Float Up Here! Tales Of Cosmos Has A Demo

Look at that cute widdle doggie, just look at 'im

Pretty much every kid has dreams about being an astronaut. Unfortunately, space-themed games are about as close as we are going to get. Like so many modern adventure games, Tales of Cosmos [official site] was inspired by 90’s classics. There’s a twist, though. Where many of its genre-siblings can be a bit linear, this sci-fi extravaganza features an open world for its spacedog to roam around. And it has a demo on Steam for you to poke at Right Now!

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Salad Fingers: Where’s May Gone? (Where’s Firth Gone?)

Salad Fingers is a phrase that either makes you shudder, or leaves a blank look on your face. There’s no room for knowledge + complacency. It was bloody creepy. First appearing as a Flash cartoon in 2004, it ran for ten sleep-disturbing episodes over the following ten years. And now, troublingly and perhaps intriguingly, there’s to be a game. Although, of some concern, creator David Firth isn’t involved. The first glimpse is below.

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The Preposterous Awesomeness Of Everything Is The Strangest Thing I’ve Seen In A Good Long While

When a game’s website leads with the words, “Oh god I hope I finish it before I die and/or go mad,” that’s a hint. The Preposterous Awesomeness Of Everything [official site] is a point-and-click adventure that returns to the early-90s LucasArts’ verb interface, but comparisons to anything else end there. Describing itself as a game about “progress, politics and propulsive nozzles” what it doesn’t immediately mention is the abundant nudity.

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