Posts Tagged ‘adventure’

Freeware Garden: Line Crossing

By Konstantinos Dimopoulos on October 24th, 2014.

Trains with trees. What will they think of next?

Afra, the wonderfully pixelated protagonist of Line Crossing, has found herself on a mysterious train. One I’d also have absolutely no qualms calling beautiful.

What’s more, Afra has simultaneously found herself starring in a very simple adventure game (of sorts) that seems to prefer focusing on exploration than more traditional puzzles. It starts when day suddenly turns into night. Now you have to help her go through the train and run into a menagerie of wonderfully weird creatures, situations and images.

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Freeware Garden: The Deepest Sleep

By Konstantinos Dimopoulos on October 22nd, 2014.

A not particularly spooky door and a pointer.

The Deepest Sleep is a first person, horror point-and-click adventure; the last installment in a trilogy of adventures involving sleeping rather deeply. Happily, never having played its two prequels didn’t spoil my enjoyment. The Deepest Sleep has you diving deep into your nightmares and fighting to find a way out, while avoiding the scary creatures that want you to never wake up again.

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Ready, Steady, Poe: The Last Door

By Adam Smith on October 21st, 2014.

The Last Door is a neat point and click horror game that flirts with Lovecraftian cosmic horror but is in a long-term relationship with the weird fiction of Edgar Allan Poe. Released episodically, it has just entered its second season, following a four chapter debut, and despite a couple of logical leaps in the puzzle department, it’s well worth playing. The price helps with the recommendation – the first season is free. Episode one of season two will be free in the future as well but is currently available to backers, in beta form. Trailer below.

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Wot I Think: Gabriel Knight 20th Anniversary

By Richard Cobbett on October 15th, 2014.

Okay, so this is a bit of a long shot, but... fus ro dah?

Well, 21st Anniversary really, but who’s counting? Gabriel Knight 20th Anniversary Edition is a chance to return to 1993 to re-experience the Schattenjager’s first case, but has it stood the test of time? Note to anyone who hasn’t played it, this is mostly going to be looking at the game as a remake rather than as a brand new adventure. Some spoilers inevitably lurk within.

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Wot I Think: A Golden Wake

By John Walker on October 9th, 2014.

There’s something I wish I’d known as I began playing retro point and click adventure A Golden Wake. I wish I’d known that it was, in large parts, a true story. The reason I didn’t know this was because it began with a statement explaining that despite its historical setting, the characters and events were fictional. Here’s wot I think:

It turns out Coral Gables is a real city in Miami, Florida (you may have already known that, especially if you live on that continent), which was really established in the 1920s by a man named George E. Merrick, there really is a Biltmore Hotel, and the city really was affected by the hurricane of 1937. The game’s tale of real estate is based in a genuinely interesting time of boom and bust in American early 20th century history. In what is ultimately a rather bland game, I think I’d have cared a bit more if I’d known.

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Freeware Garden: Grim Express

By Konstantinos Dimopoulos on October 1st, 2014.

Poor doc. All he wanted was to be rich and alive.

There you were minding your own business and enjoying the luxury and efficiency of the Soviet rail system, when everything went dark and the nice gentleman sitting opposite you got stabbed in the heart. Now the trip to Moscow would be too depressing to bear, unless, that is, you decided to solve the murder on the Grim Express. Or, better yet, actually play sleuth-’em’-up Grim Express.

It’s a wonderfully atmospheric game set in a train, that’s strongly reminiscent of the Last Express, was made in an astonishing 48 hours and you can directly download for your Windows PC via this link.

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Wot I Think: The Vanishing of Ethan Carter

By John Walker on September 29th, 2014.

The Vanishing Of Ethan Carter, the first game from The Astronauts, offers a strikingly beautiful haunting journey exploring the mystery of the disappearance of a young boy. From the developers who brought us Bulletstorm (when they were People Can Fly), it couldn’t be a more different game. Here’s wot I think:

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Makoa And Meercats: A Rite From The Stars

By Adam Smith on August 28th, 2014.

A Rite From The Stars is an adventure game, inspired by nineties classics and modern marvels alike. The setting and plot are interesting, but we’ll move on to that in a moment because there are far more important statements on the Kickstarter page. Developers Risin’ Goat (only enough in the budget for one ‘g’) claim that the game will not feature ‘pixel hunts’, ‘pointless walks’ or ‘boring inventory management (also known as “Use the stick in everything until it works”)’. I reckon all three of those things should have been left on the Lucas and Sierra cutting-room floor a long time ago, along with almost every puzzle in The Dig and the many deaths of Roger Wilco. A Rite From The Stars isn’t simply emulating the past and I’m grateful for that. The Kickstarter has eight days left on the clock and $15,000 of a $40,000 target left to raise.

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Wot I Think: The Journey Down Chapter 2

By John Walker on August 27th, 2014.

Adventure charmer The Journey Down Chapter 2 has come hurtling in only, um, two years after Skygoblin’s first part. However, with a lengthy, well-constructed and rather pleasant game as a result, it seems it was rather worth the wait. Here’s wot I think:

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Impressions: Gabriel Knight 20th Anniversary

By Richard Cobbett on August 26th, 2014.

Turns out the Sins of the Fathers was having a whole lineage devoted to burning witches and still never inventing smores. Luckily Gabriel is more prepared. If only there was some lava or something around to add that extra sulphur kick. Also, more witches at around 3AM when the munchies really strike.

Reluctant shadow hunter Gabriel Knight returns to the scene of his first case soon, and we’ve played through the first few days (though for this one, we’ll be talking just about a recent build offering a polished up version of Days 1 and 2). Will history repeat itself both inside and out of the game and turn a 90s adventure classic into a modern one too? Here’s some impressions.

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Freeware Garden: Comedy Quest

By Konstantinos Dimopoulos on August 20th, 2014.

Enjoying some fine comedy. Thank you for asking sir!

If it weren’t for the obviously spoileriffic title, I’d have loved to present you with a riddle. A riddle that’d probably go a bit like this: “What looks like an early Sierra adventure, plays like a late Sierra adventure, smells a bit of Lucasarts and does stand up comedy?” I am certain that nobody would have cried “Comedy Quest!” to that and that’d be sad. Hence, this post’s title and, frankly, this very post itself.

Now, you see, you know.

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Wot I Think: Detective Grimoire

By John Walker on August 19th, 2014.

Detective Grimoire, after a successful 2012 Kickstarter, two years’ delay, and an iOS/Android release in February, has finally made it to PC. Using my top-notch investigative skills, I’ve divulged exactly Wot I Think:

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Check Out The Animation In Jenny LeClue’s Pitch Video

By John Walker on July 28th, 2014.

If there’s one genre that isn’t struggling for female lead characters, it’s the adventure game. A billion grimy murder mysteries with a tough female cop have come out over the last decade (almost all of them dreadful). In complete contrast to those grim, glum affairs is the potential of Jenny LeClue, a bright, animated and distinctive Kickstarter pitch from animator Joe Russ. Promising to explore themes such as family, loss, and identity, and already showing off some seriously excellent animation, it too is a murder mystery. Just without the grime.

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