Posts Tagged ‘adventure’

Freeware Garden: A Date In The Park

By Konstantinos Dimopoulos on December 16th, 2014.

Awww, young love. Can seem so tacky when you are cynical, so naively passionate and yet so very adorable. Even when it involves a slightly obsessive young man and, as in the case of A Date In The Park, pointing-and-clicking at things that include at least one duckling. Then again, this relatively short adventure game does come from the creators of Mudlarks and thus both a decent amount of strangeness and some ’90s styled digitised graphics are to be expected.

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Wot I Think: The Dream Machine Chapter 5

By John Walker on December 15th, 2014.

The Dream Machine‘s episodic structure has been… sporadic. Chapters one and two came out in January 2011, with the rest promised soon after. Chapter 3 appeared in November 2011, taking longer than expected. Which was nothing compared to chapter 4, which finally appeared in August 2013. It was quite a wait, and rather a short entry. It’s been slightly over a year since, and now we have Chapter 5 – the biggest part of the game yet. Here’s wot I think.

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Freeware Garden: Peen Peen (NSFW)

By Konstantinos Dimopoulos on December 9th, 2014.

Ooooh, you sexy beast, you!

A sequel to the demented adventure game Psyche E has been released and its none other than the outrageous Peen Peen. A game that’s both funnier and way naughtier than the original and thus one definitely not for children or people who are offended by words that reference kinky sex.

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Some Odd Gentlemen Are On A King’s Quest

By Cassandra Khaw on December 8th, 2014.

Looks like Graham went looking for trouble in all the right places

Trailers don’t always turn me into a shrieking teenybopper, but I’m not ashamed to say I made high-pitched noises — think long, loud “EEEE”s of raw and immeasurable glee – at the King’s Quest announcement trailer. A joint production between The Odd Gentleman and the newly resurrected Sierra Games, the upcoming reboot is all about a doddering King Graham going, “In my time – ” at his granddaughter Gwendoyln while he shakes his cane-sword at shadow bunnies.

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Freeware Garden: POEng’n’Klik

By Konstantinos Dimopoulos on December 3rd, 2014.

Once upon a midnight dreary, while I clicked, weak and weary, Over many a quaint and curious volume of forgotten lore.

Sounding like something a Klingon would say is absolutely okay in my books when you are a point-and-click adventure from the Point And Click Jam. Doubly so when you have excellent four-colour CGA graphics and a weirdly-expressed affection for Edgar Allan Poe’s most famous poem, like POEng’n’Klik.

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The Tentacles Of Time: Kelvin And The Infamous Machine

By Adam Smith on November 21st, 2014.

How pleasing that a game about time travel should have such a perfect sense of timing. Kelvin and the Infamous Machine is a point and click adventure in which an inept research assistant must skip through time, inspiring great inventors and artists to fulfil their historical roles. It arrives on Kickstarter shortly after we cast our eyes over Thimbleweed Park, the Lucasarts throwback from the minds of Maniac Mansion creators Ron Gilbert and Garry Winnick. Time travel? Pointing and clicking? Where are the tentacles? Seek them in the demo and trailer below.

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Freeware Garden: Atticus

By Konstantinos Dimopoulos on November 14th, 2014.

Among the 50 games of the Asylum Jam there was only one point-and-click adventure that grabbed me and didn’t let go until I finished it. It was Atticus. A sleek, browser-based adventure of medium length, excellent hand-drawn visuals and a spooky premise.

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Eigengrau Menagerie: Not A Collection of Sneezing Sounds

By Cassandra Khaw on November 9th, 2014.

I swear I wasn't trying to sneak a peek of you in the bathroom, lady. Seriously. You're not even my type. I mean, you're pretty. But, I like them with skin and not - god, I'm in trouble, aren't I? Please don't -

Lifeforms? Lifeforms? The Eigengrau Menagerie is a classy place for deep cogitations and Thoughtforms, sir. Currently embroiled in the popularity contest that is Steam Greenlight, The Eigengrau Menagerie is a sumptuous little puzzle-adventure game, filled with phantasmagorical art and a literary soul.

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Freeware Garden: Line Crossing

By Konstantinos Dimopoulos on October 24th, 2014.

Trains with trees. What will they think of next?

Afra, the wonderfully pixelated protagonist of Line Crossing, has found herself on a mysterious train. One I’d also have absolutely no qualms calling beautiful.

What’s more, Afra has simultaneously found herself starring in a very simple adventure game (of sorts) that seems to prefer focusing on exploration than more traditional puzzles. It starts when day suddenly turns into night. Now you have to help her go through the train and run into a menagerie of wonderfully weird creatures, situations and images.

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Freeware Garden: The Deepest Sleep

By Konstantinos Dimopoulos on October 22nd, 2014.

A not particularly spooky door and a pointer.

The Deepest Sleep is a first person, horror point-and-click adventure; the last installment in a trilogy of adventures involving sleeping rather deeply. Happily, never having played its two prequels didn’t spoil my enjoyment. The Deepest Sleep has you diving deep into your nightmares and fighting to find a way out, while avoiding the scary creatures that want you to never wake up again.

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Ready, Steady, Poe: The Last Door

By Adam Smith on October 21st, 2014.

The Last Door is a neat point and click horror game that flirts with Lovecraftian cosmic horror but is in a long-term relationship with the weird fiction of Edgar Allan Poe. Released episodically, it has just entered its second season, following a four chapter debut, and despite a couple of logical leaps in the puzzle department, it’s well worth playing. The price helps with the recommendation – the first season is free. Episode one of season two will be free in the future as well but is currently available to backers, in beta form. Trailer below.

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Wot I Think: Gabriel Knight 20th Anniversary

By Richard Cobbett on October 15th, 2014.

Okay, so this is a bit of a long shot, but... fus ro dah?

Well, 21st Anniversary really, but who’s counting? Gabriel Knight 20th Anniversary Edition is a chance to return to 1993 to re-experience the Schattenjager’s first case, but has it stood the test of time? Note to anyone who hasn’t played it, this is mostly going to be looking at the game as a remake rather than as a brand new adventure. Some spoilers inevitably lurk within.

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Wot I Think: A Golden Wake

By John Walker on October 9th, 2014.

There’s something I wish I’d known as I began playing retro point and click adventure A Golden Wake. I wish I’d known that it was, in large parts, a true story. The reason I didn’t know this was because it began with a statement explaining that despite its historical setting, the characters and events were fictional. Here’s wot I think:

It turns out Coral Gables is a real city in Miami, Florida (you may have already known that, especially if you live on that continent), which was really established in the 1920s by a man named George E. Merrick, there really is a Biltmore Hotel, and the city really was affected by the hurricane of 1937. The game’s tale of real estate is based in a genuinely interesting time of boom and bust in American early 20th century history. In what is ultimately a rather bland game, I think I’d have cared a bit more if I’d known.

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