Posts Tagged ‘adventure’

Freeware Garden: Grim Express

By Konstantinos Dimopoulos on October 1st, 2014.

Poor doc. All he wanted was to be rich and alive.

There you were minding your own business and enjoying the luxury and efficiency of the Soviet rail system, when everything went dark and the nice gentleman sitting opposite you got stabbed in the heart. Now the trip to Moscow would be too depressing to bear, unless, that is, you decided to solve the murder on the Grim Express. Or, better yet, actually play sleuth-’em’-up Grim Express.

It’s a wonderfully atmospheric game set in a train, that’s strongly reminiscent of the Last Express, was made in an astonishing 48 hours and you can directly download for your Windows PC via this link.

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Wot I Think: The Vanishing of Ethan Carter

By John Walker on September 29th, 2014.

The Vanishing Of Ethan Carter, the first game from The Astronauts, offers a strikingly beautiful haunting journey exploring the mystery of the disappearance of a young boy. From the developers who brought us Bulletstorm (when they were People Can Fly), it couldn’t be a more different game. Here’s wot I think:

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Makoa And Meercats: A Rite From The Stars

By Adam Smith on August 28th, 2014.

A Rite From The Stars is an adventure game, inspired by nineties classics and modern marvels alike. The setting and plot are interesting, but we’ll move on to that in a moment because there are far more important statements on the Kickstarter page. Developers Risin’ Goat (only enough in the budget for one ‘g’) claim that the game will not feature ‘pixel hunts’, ‘pointless walks’ or ‘boring inventory management (also known as “Use the stick in everything until it works”)’. I reckon all three of those things should have been left on the Lucas and Sierra cutting-room floor a long time ago, along with almost every puzzle in The Dig and the many deaths of Roger Wilco. A Rite From The Stars isn’t simply emulating the past and I’m grateful for that. The Kickstarter has eight days left on the clock and $15,000 of a $40,000 target left to raise.

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Wot I Think: The Journey Down Chapter 2

By John Walker on August 27th, 2014.

Adventure charmer The Journey Down Chapter 2 has come hurtling in only, um, two years after Skygoblin’s first part. However, with a lengthy, well-constructed and rather pleasant game as a result, it seems it was rather worth the wait. Here’s wot I think:

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Impressions: Gabriel Knight 20th Anniversary

By Richard Cobbett on August 26th, 2014.

Turns out the Sins of the Fathers was having a whole lineage devoted to burning witches and still never inventing smores. Luckily Gabriel is more prepared. If only there was some lava or something around to add that extra sulphur kick. Also, more witches at around 3AM when the munchies really strike.

Reluctant shadow hunter Gabriel Knight returns to the scene of his first case soon, and we’ve played through the first few days (though for this one, we’ll be talking just about a recent build offering a polished up version of Days 1 and 2). Will history repeat itself both inside and out of the game and turn a 90s adventure classic into a modern one too? Here’s some impressions.

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Freeware Garden: Comedy Quest

By Konstantinos Dimopoulos on August 20th, 2014.

Enjoying some fine comedy. Thank you for asking sir!

If it weren’t for the obviously spoileriffic title, I’d have loved to present you with a riddle. A riddle that’d probably go a bit like this: “What looks like an early Sierra adventure, plays like a late Sierra adventure, smells a bit of Lucasarts and does stand up comedy?” I am certain that nobody would have cried “Comedy Quest!” to that and that’d be sad. Hence, this post’s title and, frankly, this very post itself.

Now, you see, you know.

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Wot I Think: Detective Grimoire

By John Walker on August 19th, 2014.

Detective Grimoire, after a successful 2012 Kickstarter, two years’ delay, and an iOS/Android release in February, has finally made it to PC. Using my top-notch investigative skills, I’ve divulged exactly Wot I Think:

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Check Out The Animation In Jenny LeClue’s Pitch Video

By John Walker on July 28th, 2014.

If there’s one genre that isn’t struggling for female lead characters, it’s the adventure game. A billion grimy murder mysteries with a tough female cop have come out over the last decade (almost all of them dreadful). In complete contrast to those grim, glum affairs is the potential of Jenny LeClue, a bright, animated and distinctive Kickstarter pitch from animator Joe Russ. Promising to explore themes such as family, loss, and identity, and already showing off some seriously excellent animation, it too is a murder mystery. Just without the grime.

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Canada Route Zero: Highway Of Tears Demo

By Adam Smith on July 22nd, 2014.

Digging through the RPS archives can be rather alarming. Highway of Tears looks like the kind of game our keen eyes may have spotted so I dutifully typed the first few letters into the ‘tag’ search – ‘h-i-g-h-way To The Reich’, the form completed itself and waited for my approval. No. Bad form. Bad RPS. I’ll deal with this situation right away. I wonder what other innocent words produce a single disturbing response?

Highway of Tears caught my eye because it has a strong set of influences, including Kentucky Route Zero, True Detective and ‘the mythology of the Haida aboriginals’. That already makes for a more attractive point and click prospect than ‘comedy anti-hero’ or ‘rubbish [insert job title]‘. A demo is available.

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Bird-Brained: Nelly Cootalot’s On Greenlight

By John Walker on July 22nd, 2014.

The extremely lovely point and click adventure Nelly Cootalot: Spoonbeaks Ahoy appeared when RPS was but a fledgling chick, not sure how to arrange text and images. The game, however, knew exactly how to arrange such things, the sweetest love letter from boyfriend to girlfriend, and a damned funny little adventure too. Last year saw a sequel, The Fowl Fleet successfully seek funding on Kickstarter, and in the time since creator Alasdair Beckett-King has teamed up with Application Systems to complete the game. There’s a new trailer, below, and a Greenlight campaign.

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Wot I Think: Quest For Infamy

By Richard Cobbett on July 16th, 2014.

Isn’t it just typical? You wait sixteen years for a new game that picks up where the Quest for Glory series left off, and suddenly four of them come along at once… or close enough, anyway. Hot on the trails of Heroine’s Quest, with Mage’s Initiation and the original creators’ Hero-U: Rogue To Redemption still to come, Quest for Infamy wants to take a rather less heroic approach to its mix of RPG and adventure. But do the bad guys really have more fun? Here’s Wot I Think…

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Filament Face: Bulb Boy

By Adam Smith on July 2nd, 2014.

If Bulb Boy were a Silver Age comic book hero, he’d be called Light Lad and would have a father figure/mentor called The Illuminated Man. They’d be crap, obviously, their giant glowing bonces intruding onto the periphery of Justice League International photoshoots. Bulb-headed folk (Bulb Face?!) simply aren’t meant to be superheroes. Too fragile. Too limited in their capabilities. Perfect for a point and click horror game though, in which a portable light source is a handy resource, particularly when it’s in the form of a detachable head, eyes and all. Bulb Boy is currently Kickstarting, has a short demo (download or play in a browser) and is an unusually stylish creation.

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Wake Up, Time To Cry: 4PM

By Adam Smith on June 25th, 2014.

4PM started life as an experimental project at the National Film and Television School in the UK”, says the press information, and the developer’s eight-year background in film is apparent in the trailer below. There’s more than a slight hint of David ‘Rusty’ Cage about the scenes, particularly when input prompts appear in the environment like a giant nudge in the mind-ribs to recapture the player’s attention. I dislike Cage’s games because their stories are absolute twaddle rather than because of any perceived failure to be ‘proper’ interactive experiences. Hopefully 4PM’s short-form narrative will be more appealing.

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