Rock, Paper, Shotgun

Posts Tagged ‘adventure’

Squee! Schafer & Gilbert’s Kickstarter Fund For Adventure

By John Walker on February 9th, 2012.

Cripes

Well this is quite the thing. While we’re all in the middle of crossing our fingers, legs and internal organs in the hope that Mojang and Double Fine will find a way to fund a sequel to Psychonauts, Schafer’s company have surprised us by announcing they’re seeking funding for another dream project – a new “old school” graphic adventure game from Tim Schafer and Ron Gilbert. You know – two guys of the three guys who wrote Monkey Island. The team that led to some of the greatest adventures ever made. Please squee now. And now they’re trying out a Kickstarter to make it happen.

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Point And Wrassle: Da New Guys Demo

By Adam Smith on February 2nd, 2012.

One of these men used to be in Double Dragon

Following the release of The Blackwell Deception, Wadjet Eye are publishing Da New Guys: Day of the Jackass, a comedy wrestling adventure from Icebox, who released an earlier game starring the same characters. What of those characters? They are a trio of wrestlers who live together in a tiny apartment and ply their oily trade in the Wrestle Zone. When Brain, their most egotistical and feeble-bodied member, wins a championship belt, he is kidnapped shortly afterwards. Thus begins a quest so save him from his unknown abductors. The game is due on February 29th and the demo is available now. I donned some tights and played it through. Thoughts and a trailer follow.

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Wot I Think – Cuboy: Back To The Cubeture 2

By John Walker on February 2nd, 2012.

Soon everything will be cubes and circle manufacturors will go out of business.

I hope to goodness that I need write nothing more than, “harmonising three-headed dog” to convince you to play Cuboy: Back To The Cubeture Era II. That, or perhaps that one of the cutscenes is a montage sequence made from a series of crayon-drawn pictures accompanied by a song about making something from wood. For me, learning that Zeus wears a Yankees cap and says things like, “Sup ya’ll, I’m Zeus, god of lightnin’, pimpin’ and phat ass beats,” is a special treat. His flow gets all the ladies, and haters can go to Hades. This is the game in which you trim Atlas’s armpit hair. Here’s Wot I Think.

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Hyperkinetic Wererabbity Thing: ^_^

By Adam Smith on January 23rd, 2012.

Every screenshot should have a top hat on it somewhere

Who would make a game called ^_^ ? How am I supposed to refer to it in conversation? I suppose I’ll call it the werebunny game and hope that there aren’t hundreds more that I don’t know about. The chap who did make it is Ben Chandler, who seems to make at least one adventure game every time he walks past a computer. ^_^ is very short and not too difficult but it’s funny and strange enough that I enjoyed my half hour with it. It helps that biting and headbutting objects is considered normal. Most of the dialogue raised a smile and I’m in an afternoon slump so it must be doing something right to coax anything even resembling joy out of me. It’s made in AGS and you can download it for free here and loads more of Ben’s games here.

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Use Wallet On Charity – The AGS Bake Sale

By Richard Cobbett on January 20th, 2012.

He's probably looking for his wallet.

Another day, another games bundle? Yes… but more importantly, also no. The AGS Bake Sale is a collection of 14 mostly point-and-clicky games that even the most hardcore adventurer won’t have played yet, because all of them were written specifically for it. In addition, every last penny earned will be going straight to Child’s Play, possibly in a big blue collection plate. The developers are taking nothing. Not even chocolate money. That is how much they care!
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Space Quest: Roger Wilco Not Over And Out

By Richard Cobbett on January 19th, 2012.

Ah, Mr. Vohaul, we meet again. Wait, we've never met. You were totally retconned for the sequel and your connection to Slash Vohaul who actually was in that game only ever mentioned in tie-in books.

For a classic series like Space Quest to get a fan-made sequel is an achievement. To get three in one month is unprecedented. First came the polished-up remake Space Quest 2 VGA, in which intrepid hero space janitor Roger Wilco finds that saving the galaxy comes with a price, followed by two full-length, brand new adventures picking up where the series left off back in 1995 – Vohaul Strikes Back and Space Quest: Incinerations. But are any of them worth digging your trusty Golden Mop out of storage for? I played them all to find out…

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Trash Planet: Deponia Teaser

By John Walker on January 11th, 2012.

Pretty, but wacky?

Daedalic, the German adventure developers who gave us the almost great The Whispered World, have another title in development. Deponia is a comedy adventure, inspired by the likes of Douglas Adams and Terry Pratchett. There’s a teaser for it below.

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Telltale Also Working On Law & Order Game

By John Walker on December 15th, 2011.

I don't understand a courtroom that doesn't have ghosts and point-haired shouty men.

As we all know, Telltale are busy bees. They’re currently juggling nine or ten announced projects, despite not being that enormous a team, to varying degrees of success. And yet there’s still no announcement of Strong Bad season 2 to let me smile once more. Their most recent, Jurassic Park, was something of a T-Rex-sized disappointment, with its Metacritic score of 56 being somewhat buoyed by a rather peculiar 90 at the top. (But then, a 70 has the quote, “These poorly implemented QTE sections cripple the intent of presenting an interactive storytelling experience”, and calls the gameplay (whatever that is) “empty and stale”, so, well, scores eh?) Point being, they’re doing a lot. But what about what they don’t mention on their website? Well, that would be the TV tie-in stuff. The latest being Law & Order: Legacies.

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Proto-Adventure: Pahelika Revelations Demo

By John Walker on November 24th, 2011.

Pathetica more like. AHAHAHA!

I have a theory. If you took some babies, raised them isolation – perhaps on the Moon – and gave them no cultural input at all, they’d still eventually develop adventure games. They’re like an inevitability, an unavoidable direction for things to head toward. Don’t believe me? Look what’s happening to the so-called casual market, as every game type starts morphing into proto-adventuring. You can’t get a match-3 these days without it trying to include an inventory. Hell, look at the painfully mediocre L.A. Noire, and its almost sweet attempts to invent the graphic adventure genre as if it had never happened in the 80s/90s, thus making all the same tiresome mistakes as they did in their earlier days. As for the hidden object genre – it’s like a pupa, waiting to emerge. Unfortunately, some of those attempts to convert to a beautiful butterfly are still a little, well, awkward. They’re moths. One such moth is Pahelika Revelations.

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Verdict: To The Moon

By RPS on November 9th, 2011.

Come cry with me, come cry, come cry away.

As you may have noticed, we love To The Moon – a genuinely wonderful adventure game about memory, love and relational disorder. John’s going on about it caused Adam to play, and so we’ve sat down to have a chat about how it hit us. The discussion below contains spoilers right to the very end of the game, so we strongly encourage you to play it first. Which you should anyway.

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Wot I Think: To The Moon

By John Walker on November 3rd, 2011.

Sniiiiiiiiiiiiiiiiiff.

Kan Gao’s To The Moon first came to our attention thanks to Laura “Plants Vs. Zombies theme” Shigihara. (I do hope for her sake she can lose the moniker soon.) Her involvement with the game’s music got us to take a look at early footage, and then it became something I desperately wanted to play. I was right to. No surprises here – this is an incredible game, and I’m going to tell you Wot I Think it is that makes it so.

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