Posts Tagged ‘adventure’

Wot I Think: Technobabylon

By John Walker on May 21st, 2015.

I’d almost forgotten the feeling. I’d begun to wonder if maybe, just maybe, I was deluded in my belief that adventure games could create coherent pathways, difficult yet fun puzzles, and characters whose motivations extended beyond the need to reach the next screen. What a relief it is, then, to play sci-fi dystopia Technobabylon. Here’s wot I think.

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Why Broken Age Act 2’s Story Is An Awful Mess

By John Walker on April 29th, 2015.

It wasn’t possible for me to get into exactly why Broken Age Act 2’s [official site] story is quite such a betrayal of the first half’s potential in my review. It’s all major spoilers. So, with that in mind, the following article contains plot spoilers up to the very end of Act 2.

While Broken Age Act 2 is a let-down in many ways, not least the dreadful puzzles, for me the complete abandoning of what had seemed so special in the first half is what sucked the most. I’ve explored why.

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Wot I Think: Broken Age Act 2

By John Walker on April 27th, 2015.

Over a year since the first act was belatedly released, Double Fine’s seminal Kickstarter project Broken Age is now complete. Act 1 was bursting with potential, if a somewhat flawed PC adventure. Obviously this review is of the second half of a game, so will contain some light spoilers for the core plot (but avoids most). Can it live up to the potential it suggested in its first half? Here’s wot I think:

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Freeware Garden: Forge

By Konstantinos Dimopoulos on March 23rd, 2015.

I was 13 years old when I first encountered Brian Moriatry’s Loom. It was on a friend’s ninja PC that sported both VGA and AdLib cards and I was, understandably, blown away.  The complex, whimsical story, the wonderful graphics, the unique musical interface and the amazing music itself were unlike anything I had ever seen. Or have seen since.

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Freeware Garden: IAMJASON

By Konstantinos Dimopoulos on March 18th, 2015.

He is Jason.

IAMJASON is a dystopian sci-fi point-and-click adventure about losing something. Well, everything actually, though it does let you fight and defeat corruption. The corruption to be exact, which is quite an honourable thing to do, especially when accomplished in resolutions as low and chunky as 160×90.

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All The World’s A Stage: Knee Deep

By Adam Smith on March 17th, 2015.

deja vu

If you caught a glimpse of the screenshot at the top of this post, you’d be forgiven for thinking that some news about Kentucky Route Zero Act IV has surfaced. I love Route Zero so I’m happy to see games following in its theatrical, magical realist footsteps, but Knee Deep’s [official site] stringy-legged chap and gas station look a little too familiar. Not so the rest of the game, however, which concerns three characters investigating the “mysterious suicide” of a washed-up actor.

It’s an adventure game framed as a stage play.

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Hands On: Jenny LeClue – Detectivú

By John Walker on March 16th, 2015.

Last year saw the extremely pretty pitch for adventure Jenny LeClue [official site] perform rather well on Kickstarter. Aiming for $65k, they finished with a whopping $105,797. And they also broke new ground by setting a realistic release date! December of 2016. In fact, they’re looking likely to beat that by quite some months, maybe even close to a year. And in order to demonstrate how far they’ve come already, a short demo version of a portion of the game has been created, and will soon be released into the wild. I had an early peek at it last week, and am delighted to report it’s looking really rather good.

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Hands On: Firewatch

By John Walker on March 9th, 2015.

If you’ve already seen the Firewatch [official site] footage Alec posted last week, then you’ve seen what I’ve played. (Sort of. It’s hard to imagine how someone could have played it quite so weirdly, missing out almost all of the best lines, ignoring lots of the things to do). Of course, watching and playing are rarely the same experience. And this is already something pretty special to play.

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Wot I Think: Tormentum – Dark Sorrow

By John Walker on March 4th, 2015.

The two sides have finally met in the middle! About ten years back, as adventure gaming continued to trundle along before its recent renaissance, hidden object games became a hugely popular form of “casual game” (a vile term that needs to be removed from our snobbish vocabulary). With time, the two have been gradually creeping toward one another. The latter shedding its spot-the-difference origins for more puzzle-focused, story-led design, and the former simplifying itself to single-click interaction for a larger audience on tablets. In the genuinely interesting Tormentum: Dark Sorrow [official site], the two finally meet in the middle. Here’s wot I think.

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Paranormal PI: Darkside Detective

By Adam Smith on February 23rd, 2015.

One of my favourite films of recent years is the relatively obscure black comedy Skeletons. Treating the paranormal as a pseudo-science, it follows two weary and tense investigators who are somewhere between bureaucratic civil servants and metaphorical exorcists. If Samuel Beckett and Harold Pinter had collaborated on a Ghostbusters film, it would probably have looked a lot like Skeletons.

Darkside Detective looks like it might be a nineties Lucasarts take on Ghostbusters, by way of Columbo. A demo is available.

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Freeware Garden: Don’t Escape 2

By Konstantinos Dimopoulos on February 23rd, 2015.

Games with zombies are righteously considered banal, whereas point-and-clickers that decide to invert the always intriguing but overused escape-the-room mechanics could be considered to be rather novel. So, what should we then make of Don’t Escape 2, a game about barricading yourself in a room and surviving a zombie raid?

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Freeware Garden: Ever Yours, Vincent

By Konstantinos Dimopoulos on February 13th, 2015.

Based on the life of impressionist painter (and not dentist though that’d be a really interesting thing to see) Vincent Van Gogh, Ever Yours, Vincent explores the great artist’s life and work via the hallowed medium of point-and-click adventure gaming.

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Freeware Garden: Regeria Hope

By Konstantinos Dimopoulos on February 11th, 2015.

Moi?

It took a lot of convincing for me to give Ace Attorney a chance and discover what a clever take on the adventure genre it is. Sadly, I’m also pretty cheap when it comes to playing games on touchscreens and have thus only tried the saga’s free chapters. I was therefore more than glad to discover the lovable freebie that is Regeria Hope – episode 1. Regeria Hope is, as you correctly guessed, a fresh take on the Ace Attorney formula, that manages to successfully replicate its mood and gameplay and add enough new ideas to keep things interesting.

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