Posts Tagged ‘adventure’

Lost Horizon 2 … Reannounced?

By Cassandra Khaw on June 28th, 2015.

I think you lost me

Fenton Paddock might sound like the name of a bipedal fish, but he’s actually the hero of Lost Horizon 2 [official site], a graphical adventure that has you scampering through the Iron Curtain to rescue his family. If that sounds weirdly familiar, it’s because the game was apparently supposed to come out in 2014. So much for that. Harumph.

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We All Float Up Here! Tales Of Cosmos Has A Demo

By Cassandra Khaw on June 27th, 2015.

Look at that cute widdle doggie, just look at 'im

Pretty much every kid has dreams about being an astronaut. Unfortunately, space-themed games are about as close as we are going to get. Like so many modern adventure games, Tales of Cosmos [official site] was inspired by 90’s classics. There’s a twist, though. Where many of its genre-siblings can be a bit linear, this sci-fi extravaganza features an open world for its spacedog to roam around. And it has a demo on Steam for you to poke at Right Now!

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Salad Fingers: Where’s May Gone? (Where’s Firth Gone?)

By John Walker on June 23rd, 2015.

Salad Fingers is a phrase that either makes you shudder, or leaves a blank look on your face. There’s no room for knowledge + complacency. It was bloody creepy. First appearing as a Flash cartoon in 2004, it ran for ten sleep-disturbing episodes over the following ten years. And now, troublingly and perhaps intriguingly, there’s to be a game. Although, of some concern, creator David Firth isn’t involved. The first glimpse is below.

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The Preposterous Awesomeness Of Everything Is The Strangest Thing I’ve Seen In A Good Long While

By John Walker on June 10th, 2015.

When a game’s website leads with the words, “Oh god I hope I finish it before I die and/or go mad,” that’s a hint. The Preposterous Awesomeness Of Everything [official site] is a point-and-click adventure that returns to the early-90s LucasArts’ verb interface, but comparisons to anything else end there. Describing itself as a game about “progress, politics and propulsive nozzles” what it doesn’t immediately mention is the abundant nudity.

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Jenny LeClue: Detectivú Teaser Demo Is Rather Lovely

By John Walker on May 28th, 2015.

Jenny LeClue has been on our radar for a while. After an exemplary example of how to do a Kickstarter campaign last year, the investigative adventure game made nearly double the goal, and put a realistic release date of the end of 2016. But that’s still an awfully long wait, so it’s great to see a lengthy demo has been made available to all.

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Wot I Think: Missing – An Interactive Thriller

By John Walker on May 26th, 2015.

Well here’s a remarkable thing – it’s been long enough since the sheer horror of the 90s FMV (Full Motion Video) adventure for the whole thing to finally feel nostalgic. But has someone finally made a game to go with it? Canadian team Zandel Media have tried with Missing: An Interactive Thriller’s first ‘episode’ [official site]. Here’s wot I think:

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Wot I Think: Technobabylon

By John Walker on May 21st, 2015.

I’d almost forgotten the feeling. I’d begun to wonder if maybe, just maybe, I was deluded in my belief that adventure games could create coherent pathways, difficult yet fun puzzles, and characters whose motivations extended beyond the need to reach the next screen. What a relief it is, then, to play sci-fi dystopia Technobabylon. Here’s wot I think.

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Why Broken Age Act 2’s Story Is An Awful Mess

By John Walker on April 29th, 2015.

It wasn’t possible for me to get into exactly why Broken Age Act 2’s [official site] story is quite such a betrayal of the first half’s potential in my review. It’s all major spoilers. So, with that in mind, the following article contains plot spoilers up to the very end of Act 2.

While Broken Age Act 2 is a let-down in many ways, not least the dreadful puzzles, for me the complete abandoning of what had seemed so special in the first half is what sucked the most. I’ve explored why.

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Wot I Think: Broken Age Act 2

By John Walker on April 27th, 2015.

Over a year since the first act was belatedly released, Double Fine’s seminal Kickstarter project Broken Age is now complete. Act 1 was bursting with potential, if a somewhat flawed PC adventure. Obviously this review is of the second half of a game, so will contain some light spoilers for the core plot (but avoids most). Can it live up to the potential it suggested in its first half? Here’s wot I think:

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Freeware Garden: Forge

By Konstantinos Dimopoulos on March 23rd, 2015.

I was 13 years old when I first encountered Brian Moriatry’s Loom. It was on a friend’s ninja PC that sported both VGA and AdLib cards and I was, understandably, blown away.  The complex, whimsical story, the wonderful graphics, the unique musical interface and the amazing music itself were unlike anything I had ever seen. Or have seen since.

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Freeware Garden: IAMJASON

By Konstantinos Dimopoulos on March 18th, 2015.

He is Jason.

IAMJASON is a dystopian sci-fi point-and-click adventure about losing something. Well, everything actually, though it does let you fight and defeat corruption. The corruption to be exact, which is quite an honourable thing to do, especially when accomplished in resolutions as low and chunky as 160×90.

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All The World’s A Stage: Knee Deep

By Adam Smith on March 17th, 2015.

deja vu

If you caught a glimpse of the screenshot at the top of this post, you’d be forgiven for thinking that some news about Kentucky Route Zero Act IV has surfaced. I love Route Zero so I’m happy to see games following in its theatrical, magical realist footsteps, but Knee Deep’s [official site] stringy-legged chap and gas station look a little too familiar. Not so the rest of the game, however, which concerns three characters investigating the “mysterious suicide” of a washed-up actor.

It’s an adventure game framed as a stage play.

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Hands On: Jenny LeClue – Detectivú

By John Walker on March 16th, 2015.

Last year saw the extremely pretty pitch for adventure Jenny LeClue [official site] perform rather well on Kickstarter. Aiming for $65k, they finished with a whopping $105,797. And they also broke new ground by setting a realistic release date! December of 2016. In fact, they’re looking likely to beat that by quite some months, maybe even close to a year. And in order to demonstrate how far they’ve come already, a short demo version of a portion of the game has been created, and will soon be released into the wild. I had an early peek at it last week, and am delighted to report it’s looking really rather good.

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