Posts Tagged ‘adventure’

Jenny LeClue: Detectivú Teaser Demo Is Rather Lovely

Jenny LeClue has been on our radar for a while. After an exemplary example of how to do a Kickstarter campaign last year, the investigative adventure game made nearly double the goal, and put a realistic release date of the end of 2016. But that’s still an awfully long wait, so it’s great to see a lengthy demo has been made available to all.

Read the rest of this entry »

Wot I Think: Missing – An Interactive Thriller

Well here’s a remarkable thing – it’s been long enough since the sheer horror of the 90s FMV (Full Motion Video) adventure for the whole thing to finally feel nostalgic. But has someone finally made a game to go with it? Canadian team Zandel Media have tried with Missing: An Interactive Thriller’s first ‘episode’ [official site]. Here’s wot I think:

Read the rest of this entry »

Wot I Think: Technobabylon

I’d almost forgotten the feeling. I’d begun to wonder if maybe, just maybe, I was deluded in my belief that adventure games could create coherent pathways, difficult yet fun puzzles, and characters whose motivations extended beyond the need to reach the next screen. What a relief it is, then, to play sci-fi dystopia Technobabylon. Here’s wot I think.

Read the rest of this entry »

Why Broken Age Act 2’s Story Is An Awful Mess

It wasn’t possible for me to get into exactly why Broken Age Act 2’s [official site] story is quite such a betrayal of the first half’s potential in my review. It’s all major spoilers. So, with that in mind, the following article contains plot spoilers up to the very end of Act 2.

While Broken Age Act 2 is a let-down in many ways, not least the dreadful puzzles, for me the complete abandoning of what had seemed so special in the first half is what sucked the most. I’ve explored why.

Read the rest of this entry »

Wot I Think: Broken Age Act 2

Over a year since the first act was belatedly released, Double Fine’s seminal Kickstarter project Broken Age is now complete. Act 1 was bursting with potential, if a somewhat flawed PC adventure. Obviously this review is of the second half of a game, so will contain some light spoilers for the core plot (but avoids most). Can it live up to the potential it suggested in its first half? Here’s wot I think:

Read the rest of this entry »

Freeware Garden: Forge

I was 13 years old when I first encountered Brian Moriatry’s Loom. It was on a friend’s ninja PC that sported both VGA and AdLib cards and I was, understandably, blown away.  The complex, whimsical story, the wonderful graphics, the unique musical interface and the amazing music itself were unlike anything I had ever seen. Or have seen since.

Read the rest of this entry »

Freeware Garden: IAMJASON

He is Jason.

IAMJASON is a dystopian sci-fi point-and-click adventure about losing something. Well, everything actually, though it does let you fight and defeat corruption. The corruption to be exact, which is quite an honourable thing to do, especially when accomplished in resolutions as low and chunky as 160×90.

Read the rest of this entry »

All The World’s A Stage: Knee Deep

deja vu

If you caught a glimpse of the screenshot at the top of this post, you’d be forgiven for thinking that some news about Kentucky Route Zero Act IV has surfaced. I love Route Zero so I’m happy to see games following in its theatrical, magical realist footsteps, but Knee Deep’s [official site] stringy-legged chap and gas station look a little too familiar. Not so the rest of the game, however, which concerns three characters investigating the “mysterious suicide” of a washed-up actor.

It’s an adventure game framed as a stage play.

Read the rest of this entry »

Hands On: Jenny LeClue – Detectivú

Last year saw the extremely pretty pitch for adventure Jenny LeClue [official site] perform rather well on Kickstarter. Aiming for $65k, they finished with a whopping $105,797. And they also broke new ground by setting a realistic release date! December of 2016. In fact, they’re looking likely to beat that by quite some months, maybe even close to a year. And in order to demonstrate how far they’ve come already, a short demo version of a portion of the game has been created, and will soon be released into the wild. I had an early peek at it last week, and am delighted to report it’s looking really rather good.

Read the rest of this entry »

Hands On: Firewatch

If you’ve already seen the Firewatch [official site] footage Alec posted last week, then you’ve seen what I’ve played. (Sort of. It’s hard to imagine how someone could have played it quite so weirdly, missing out almost all of the best lines, ignoring lots of the things to do). Of course, watching and playing are rarely the same experience. And this is already something pretty special to play.

Read the rest of this entry »