Posts Tagged ‘adventure’

Memorable: (To The Moon) Holiday Special Minisode

By John Walker on January 6th, 2014.

Over the holidays, while RPS was fighting crime off planet, Freebird released a minisode addition to To The Moon. More To The Moon! And for free!

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Silence – The Whispered World 2 Announced

By John Walker on December 12th, 2013.

That wasn’t a demand for quiet. It’s the somewhat confusingly back-to-front title for the news that Daedalic’s best game to date is getting a sequel. And with it, quite the shift in art style.

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Wot I Think: Journey Of A Roach

By John Walker on December 2nd, 2013.

Journey Of A Roach came out a couple of weeks back, and is now rather heavily discounted in Steam’s sale. Here’s wot I think of the peculiar mix of bugs and adventure:

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Barney’s Misadventure: Crying Is Not Enough

By Adam Smith on November 22nd, 2013.

Crying Is Not Enough is a third-person adventure game, in which a man named Jacob enters a parallel reality that exists alongside our world, in order to ‘bring his wife back to life’ from a coma. Jacob’s voice is provided by Dean Wendt, who was the voice of Barney, the purple dinosaur. He doesn’t sound very much like Barney in the trailer, but I can’t quite get past the fact that he was Barney for so long. Somebody should really mod the game, when it comes out next year, to replace Jacob’s character model with a skipping, dancing Barney. He wouldn’t really fit in the permanently mood-lit ‘No Man’s Land’ shown in the trailer below but the press release does say that ‘mysterious creatures’ live there. What could be more mysterious than a overly optimistic singing dinosaur made out of felt, with a human being as its sole internal organ?

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Looking For Minyans: Jason The Greek

By John Walker on November 21st, 2013.

You may want to be all cynical about it, but I’m not going to be. This enormous influx of adventures via the dreamtubes of Kickstarter isn’t going to produce non-stop gold, but it is going to increase the chances of gold. So rather than rolling your eyes, you, why not enjoy the enough-shit-at-a-wall factor?

Hopefully not shit at all is Jason The Greek. A point-and-clicker that the creator describes as a cross between Star Trek and Jason And The Argonauts, that already has a demo. Attention: you have mine.

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Tea-Powered Rockets? Her Majesty’s SPIFFING

By John Walker on November 18th, 2013.

It was only a couple of days ago that it was reported that The Space Innovation & Growth Study declared Britain needed a space programme. Her Majesty’s SPIFFING is a classic-style point and click adventure, gently updated into a palatable 3D, about precisely that. And because it’s an adventure game, it’s obviously on Kickstarter. Decent video though.

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גוט נייַעס: The Shivah – Kosher Edition

By John Walker on November 13th, 2013.

The very first game I played by the excellent Dave “Wadjet Eye” Gilbert was The Shivah. Released in 2006, it was in what adventure gamers know as The Shut Up About Them Being Dead Years. And I’d not kept up with the thriving AGS scene, I’m ashamed to say. So The Shivah was such a fantastic surprise. A sad, careful and deeply smart game about an older Rabbi struggling in his faith. It was also a murder mystery, complete with crime cartels and moral quandaries. So I’m really rather pleased to learn that Gilbert and his team of industrious squirrels have remade the game from scratch.

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Wot I Think: Lilly Looking Through

By John Walker on November 4th, 2013.

Successfully making its way through Kickstarter and Greenlight, how does indie adventure Lilly Looking Through cope when it meets Rock, Paper, Shotgun? Here’s wot I think:

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Patients, Now: Project Rakuen

By John Walker on October 15th, 2013.

After a stint working with PopCap, Plants Vs Zombies/To The Moon songwriter Laura Shigihara is indie once again. And for the last year she’s been working on Project Rakuen, a game she describes as “like a mix between Maniac Mansion, To the Moon, and The Legend of Zelda: Link to the Past (though without battles or fighting).” Set in a mysterious hospital, it’s a story of how a young boy uses his imagination to understand the world, and indeed other patients, around him.

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Melan-Comic: Maker’s Eden Demo

By Adam Smith on October 4th, 2013.

Confirmation of my belief that several weeks of 2013 simply didn’t exist, I realised this morning that I haven’t mentioned the comic book stylings and bleak futurism of Maker’s Eden since July. Now, I know what you’re thinking. July only ended a few days ago but shift your cursor to the bottom of the screen and observe the calendar’s face. October is upon us, or at least that’s what we’re supposed to believe. Personally, I think chunks of time are being extracted from the normal flow and stored for later use. There’s a shortage of existence approaching and the fat cats are stealing the days of our lives to add to stretch out their own. With what little time is remaining, perhaps you’ll choose to (re)visit the Maker’s Eden demo, which has been updated. Preorders for the first act are now open.

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Wot I Think: The Inner World

By John Walker on October 1st, 2013.

Germany really is the country that cares the most about adventure games today. With companies like Daedalic and King Art lovingly creating multiple entries to the genre, they may not match the perfection of LucasArts (indeed, they may be riddled with flaws and translations issues), but they’re damned well trying. And now add Studio Fizbin, with a fantastic little game, The Inner World. Here’s wot I think.

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