Posts Tagged ‘adventure’

Wot I Think: Quest For Infamy

By Richard Cobbett on July 16th, 2014.

Isn’t it just typical? You wait sixteen years for a new game that picks up where the Quest for Glory series left off, and suddenly four of them come along at once… or close enough, anyway. Hot on the trails of Heroine’s Quest, with Mage’s Initiation and the original creators’ Hero-U: Rogue To Redemption still to come, Quest for Infamy wants to take a rather less heroic approach to its mix of RPG and adventure. But do the bad guys really have more fun? Here’s Wot I Think…

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Filament Face: Bulb Boy

By Adam Smith on July 2nd, 2014.

If Bulb Boy were a Silver Age comic book hero, he’d be called Light Lad and would have a father figure/mentor called The Illuminated Man. They’d be crap, obviously, their giant glowing bonces intruding onto the periphery of Justice League International photoshoots. Bulb-headed folk (Bulb Face?!) simply aren’t meant to be superheroes. Too fragile. Too limited in their capabilities. Perfect for a point and click horror game though, in which a portable light source is a handy resource, particularly when it’s in the form of a detachable head, eyes and all. Bulb Boy is currently Kickstarting, has a short demo (download or play in a browser) and is an unusually stylish creation.

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Wake Up, Time To Cry: 4PM

By Adam Smith on June 25th, 2014.

4PM started life as an experimental project at the National Film and Television School in the UK”, says the press information, and the developer’s eight-year background in film is apparent in the trailer below. There’s more than a slight hint of David ‘Rusty’ Cage about the scenes, particularly when input prompts appear in the environment like a giant nudge in the mind-ribs to recapture the player’s attention. I dislike Cage’s games because their stories are absolute twaddle rather than because of any perceived failure to be ‘proper’ interactive experiences. Hopefully 4PM’s short-form narrative will be more appealing.

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Wot I Think: Broken Sword: The Serpent’s Curse (Part 2)

By Richard Cobbett on April 30th, 2014.

So what you're saying is that ONE goat is okay?

Last December we saw the first part of the Kickstarted Broken Sword: The Serpent’s Curse. It was a pretty game, and made for a warm reunion with two beloved characters, but one with more than a little cause for concern. Now, the second part is finally out. Here’s Wot I Think.

This isn’t going to be pretty. The first episode of this new Broken Sword was like catching up with old friends after a long absence; a warm nostalgia that helped paper over many of the cracks and turn a largely bland – if pretty – adventure into something comfortable and fresh. This second part? That’s several hours later, when the wine and nibbles are all gone, and all the old stories have been told. You yawn, you check your watch, you say “We really have to do this again,” and then inwardly sigh as you see a glass being refilled and a new photo album. Except with some very silly puzzles, and a lack of narrative chops that would be stunning if it wasn’t too busy being depressing.

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Point And Perish: The Eldritch Cases – Dagon

By Adam Smith on April 28th, 2014.

The Eldritch Cases: Dagon is an embellished adaptation of Humbert Percival Lovecraft’s The Shadow over Innsmouth, although it might be more accurate to say it’s a mash-up of some of his most popular works. Herbert West will make an appearance as the villain, for example, and some of Pickman’s models might well show up. For those who enjoyed Dark Corners Of The Earth until it started shooting from the hip a little too often, Eldritch Cases has the advantage of being a point and click game. In a genre not known for gunplay and panicked escape sequences, it’s fair to expect a greater emphasis on investigation and puzzling, although that could well mean reconstructing cuneiform tablets via the medium of sliding block puzzles. Let’s hope not!

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Wot I Think: The Blackwell Epiphany

By Richard Cobbett on April 24th, 2014.

Wait! I'm from the future! I just finished the game and came back to ask exactly who you are, because this doesn't actually make that much sense as an opening! I don't mean that as a huge thing! It's really cool! I just want to know if I missed something!

Dave Gilbert’s Blackwell Legacy series finally draws a veil over itself today with its final chapter, The Blackwell Epiphany. But does even New York’s unluckiest and most underpaid medium stand a ghost of a chance of ending things on a high in this spirited finale? Here’s Wot I Think…

There’s little harder to write than a good ending. For every Breaking Bad, there’s a Lost, a Dexter, a Mass Effect 3. It has to both raise the stakes to the point that nothing else could hope to be as fitting, to add closure after years of investment in the story and characters, and – arguably hardest of all – to stay true to the reasons that made the world give a damn about that closure in the first place.

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Wot I Think: Moebius

By John Walker on April 15th, 2014.

One of the higher profile Kickstarters in the Great Wave of 2012 was Gabriel Knight creator Jane Jensen’s half-million pot for her new Pinkerton Road Studio. The first project to emerge from this, in collaboration with Phoenix Online, is Moebius: Empire Rising. A brand new adventure game featuring a genius antiques dealer and a worldwide, history-spanning mystery. Is it any good? Spoiler: No, it’s astonishingly terrible. Here’s wot I think:

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Finish Funding Dead Synchronicity Or Puppies Start Dying

By John Walker on April 10th, 2014.

Right, I’m calling in a favour. I really want to play Dead Synchronicity. This is in a large part due to my having played the first half hour or so, and its being properly good. It would be awfully kind if people could get the game funded so I can eventually carry on. And you too.

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Impressions: Ether One

By John Walker on April 3rd, 2014.

First-person adventure Ether One aims to explore a difficult subject – dementia – through storytelling and puzzles. The debut game from indie team White Paper Games is out now, and I’ve had a play. And a struggle. You can read my thoughts below.

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Raising The Bar: Dead Synchronicity

By Adam Smith on March 25th, 2014.

John has already written about Dead Synchronicity: Tomorrow Comes Today. It’s a promising point and click adventures so, try as we might, it was impossible to prevent him from singing the praises it was due when the project arrived on Kickstarter. With 18 days left on the clock and $30,000 to raise, the Kickstarter is still a good distance from the finish line in both senses. Updates have been regular though and the latest combines my two greatest loves – artistic creation and a barman. Both tend to the spirits.

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Just In Time – Dead Synchronicity: Tomorrow Comes Today

By John Walker on March 13th, 2014.

There are times when I wonder if I’ve had enough of point and click adventure games. They were the most important games of my youth, and represent many spots in my top ten, but perhaps I’m after something new these days? Except, then I play a good one and I realise it’s just because there’s so much dross. From a place of no expectations at all, I found that “Oh yeah,” reaction being elicited by the (horribly named) Dead Synchronicity: Tomorrow Comes Today – it’s a properly interesting, traditional point-n-click, and that the advanced build I played is only the first half hour has made me really rather disposed to want to carry on. Which means I should probably contribute to the just-launched Kickstarter.

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The Blackwell Epiphany Will Be The Last In The Series

By John Walker on February 13th, 2014.

Wadjet Eye Games, the studio I would credit with being the forerunners of the current adventure resurgence, has announced the final Blackwell game. The Blackwell Epiphany will be the final outing for Rosa Blackwell and Joey Mallone, the intrepid alive-n-dead pair who have been guiding lost souls to the afterlife since 2006′s The Blackwell Legacy. This time out, the soul they’re trying to save is Joey’s own.

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Geeks And Groundhogs: Randal’s Monday

By Adam Smith on January 31st, 2014.

Randal’s Monday is a point and click adventure starring a man doomed to repeat the same dreadful Monday over and over again. John first spotted it in December 2012 and I theorise that development has been stuck in a loop similar to the fictional one in the game’s plot since then. Now, a press release informs me that Daedalic have picked the game up for distribution and it’ll be out in the third quarter of this year. Packed with game, TV and movie references, Randal’s Monday is a “homage to geek culture”. However, I reckon it grabbed the attention of the Deponia developers by including a main character who is described as “a kleptomaniac with sociopathic tendencies who above all is a terrible friend”. Rufus and Randal need some kind of support group.

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