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Posts Tagged ‘adventure’

Planet Of The Japes: Plan M

By Adam Smith on September 3rd, 2012.

Get a few more of them together and eventually they'll play Giant Steps

We’ve already hosted a brilliant collection of Ludum Dare games but Indiegames.com have spotted another that I feel compelled to share. I know there are probably hundreds that I’d feel compelled to share if I played them all but sadly this is the first Ludum Dare for ages that I haven’t been able to dig into properly. On to Project M though, which is a fairly lengthy point and click adventure about mad science and not-dead detectives. Grab the competition version or an enhanced release with tweaks and soundtrack here.

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Wot I Think: Deponia

By John Walker on August 7th, 2012.

Daedalic really do paint the most beautiful scenery.

Deponia is released today – the latest adventure from German developers, Daedalic Entertainment. Set on a planet made of trash, will it prove to be a big pile of rubbish, or a diamond in a dungheap. You can’t refuse to find out – I promise it won’t be a waste of your time. Here’s Wot I Think:

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Wot I Think: Anna

By Adam Smith on July 23rd, 2012.

Anna, with its single location, reactive horror elements and folklore-based story, seemed like it could be the game to scratch a lot of my itches. After playing through twice, to see how different the scares and the conclusions might be, I’m ready to share wot I think. Am I itch-free or have I got sixteen layers of my own skin sloughed up under my fingernails?

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To Serve And Project: Ether

By Adam Smith on July 20th, 2012.

Ether is an indie adventure game set in an alternate history where “mental disease and illness can be cured by individuals who possess the unique gift of ethereal projection”. Sounding a little like a first-person To The Moon, the game plants the player character in the mind of a client, traps him, and asks him to explore, solve puzzles and delve into memories. The trailer has made me as curious as a doomed cat, with a stylish aesthetic and a bit of Inception BWAAAAARing, which is yesterday’s dubstep. It’s also the only game I can think of that proudly lists “cornish culture” as an inspiration, which I can only assume means it’s based on the works of Aphex Twin.

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Hands On: Richard & Alice

By John Walker on July 17th, 2012.

Oh noes, where's Barney?

Every argument I’ve seen defending why there’s no writing category for the IGFs looks damned stupid when you encounter an indie game that shines through its story. It was abundantly obvious that it was a mistake when we first saw To The Moon (just released on GOG), and it’s about to look like a stupid decision all over again when Richard & Alice is released. After a 45 minute preview version, I’m already sold on the writing, and already annoyed that those awards won’t recognise it.

Disclaimer: one of the co-creators, Lewis Denby, is an occasional contributor to RPS.

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House Of Horrors: Anna Released

By Adam Smith on July 16th, 2012.

Anna caught my eye the first time I saw her. A sun-dappled beauty with a spooky and melancholy soul who would allow me to interact in ways far more interesting than the usual pointing and clicking. With an intricately detailed central location and a plot that apparently changes based on the player’s actions, Anna could bring smarts and sensitivity along with fear and trembling. It’s available on Desura now for £6.99 and I hope to take a look soon. Here’s a trailer for your eyes.

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Metropolitan Future Blues: Hoodwink

By Adam Smith on June 29th, 2012.

Adventure games are so dead that occasionally one goes on sale before I’ve even noticed that it was in development. Hoodwink is available now, nestled on Origin’s electronic shelving units. Developed in Malaysia, it’s the first game from E-One Studio and is set in a dystopian city. Dystopian but wacky and light-hearted. A noirish shadow falls over the lead character’s misadventure, although it’s somewhat dappled by zany robots, cel-shaded graphics, anime influences and a hoodlum who suffers from a severe case of anthropomorphism. That’s all based on the trailer, which you can judge for yourself below.

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Walking Dead Episode 2 Coming To Life On June 29

By Nathan Grayson on June 26th, 2012.

Sure, the dead are walking, but are they really *living*?

Oh the ways in which life imitates art – although I suppose, in this case, it’s un-life. The zombie fad constantly verges on down-for-the-count, only to spring back onto its feet and take a toothy lunge at your clavicle with hits like Day Z and, of course, Telltale’s surprisingly fantastic take on The Walking Dead. The latter, I suppose, is relevant to this discussion, but honestly, I don’t feel like we’ve discussed Day Z enough. Maybe I should just tell you about this one time I… oh fine. Walking Dead. It’s getting a second episode, because it’d be a pretty miserable episodic game if it didn’t.

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Trash Trial: Deponia Demo

By Adam Smith on June 26th, 2012.

Oh look. It’s an English demo for Deponia, the new point and clicker from the German developers behind The Whispered World. Weighing in at just over 700 MB, which used to be like an entire bedroom’s worth of space but is now more like a teacup for many, it contains some scenes from the first chapter of the game. It’s a comedy adventure set on a planet covered in garbage and with “one of the most unusual love stories in gaming history”. As unusual as the crossover I will one day create in which Garrett and SHODAN talk dirty in the cybershadows, and eventually elope to a distant star? Grab the demo here.

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Lilly Looking Through Hits Target, Sets Sights Higher

By Adam Smith on June 14th, 2012.

Gorgeous point and clicker Lilly Looking Through has passed its $18.000 Kickstarter goal with 16 days to go. Slightly confusing that, mainly because I’m becoming accustomed to Kickstarter projects reaching their target with hours to spare. They’re like the wired up explosive with a digital countdown readout of game development, counting down, ever down, but more for dramatic effect than any actual possibility of failure. Maybe that’s a little insensitive actually, considering the amount that do fail and the number of renegade cops whose last day on the job ends messily, hunched over a box, a pair of hastily procured nail clippers in hand. If you haven’t already, try the demo and read about streeeeeetch goals here.

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Sounds Good: Resonance Demo

By John Walker on June 13th, 2012.

Someone left the nuclear in the oven too long.

Resonance, the forthcoming adventure published by Wadjet Eye next Tuesday, has already won over the heart of adventure hardcase, Richard Cobbett. Now you can see if the quad-charactered sci-fi adventure might appeal to your stoney heart too, via the magics of a demo (direct link). Thoughts and a trailer below.

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