Posts Tagged ‘adventure’

Sadface: Sadwick To Return In The Whispered World 2

By John Walker on January 15th, 2014.

Remember when we told you about The Whispered World 2, and you were all like, “Yeah, it was quite good, but Sadwick was so bloody annoying.” And we were like, “No, but look! This seems to be about a brother and sister who aren’t Sadwick.” And you were like, “Well, okay, we’ll see, but that seems good news.” Well, we’ve seen. For reasons we cannot fathom, Daedalic seem to think it’s a good idea to send out press releases boasting that Sadwick will be playable in the new game.

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Hands On: Broken Age

By John Walker on January 14th, 2014.

It’s finally here. Well, if you were a backer. After almost two years since Tim Schafer kickstarted Kickstarter as one of the primary tools for funding independent videogame development, the Double Fine Adventure, Broken Age, is in players’ hands. With $3.3m raised, from 90,000 backers, and a year and a half more development than they planned, the first point and click adventure Schafer has made in twenty years will be out proper on the 28th, but the “beta” is with the backers today. Double Fine have asked both backers and press to hold off talking about most of the game until that latter release date, and it’ll be interesting to see how that goes. But for the moment, here are some early impressions of the first stages of the game.

Edit: Splendid news. Double Fine have lifted the embargo, and we’ll be able to bring you our review very soon.

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A Vague Impression: Alum Demo Available Now

By John Walker on January 13th, 2014.

Alum is a posterchild for how not to do post-Kickstarter. Having squeaked past its $10,000 target, suddenly everything went silent. Everything. For three months there were no updates to the Kickstarter page, the game’s Facebook page, the Twitter account… It looked pretty concerning. It turned out developer Micah Orsie was just being a twit, rather than anything malicious. Despite ignoring our enquiry as to what was going on, spookily moments after we sent it he suddenly reappeared to assure backers that the game was still in development. And now there’s proof of that too, with a demo. Oh, and it’s pretty good.

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Memorable: (To The Moon) Holiday Special Minisode

By John Walker on January 6th, 2014.

Over the holidays, while RPS was fighting crime off planet, Freebird released a minisode addition to To The Moon. More To The Moon! And for free!

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Silence – The Whispered World 2 Announced

By John Walker on December 12th, 2013.

That wasn’t a demand for quiet. It’s the somewhat confusingly back-to-front title for the news that Daedalic’s best game to date is getting a sequel. And with it, quite the shift in art style.

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Wot I Think: Journey Of A Roach

By John Walker on December 2nd, 2013.

Journey Of A Roach came out a couple of weeks back, and is now rather heavily discounted in Steam’s sale. Here’s wot I think of the peculiar mix of bugs and adventure:

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Barney’s Misadventure: Crying Is Not Enough

By Adam Smith on November 22nd, 2013.

Crying Is Not Enough is a third-person adventure game, in which a man named Jacob enters a parallel reality that exists alongside our world, in order to ‘bring his wife back to life’ from a coma. Jacob’s voice is provided by Dean Wendt, who was the voice of Barney, the purple dinosaur. He doesn’t sound very much like Barney in the trailer, but I can’t quite get past the fact that he was Barney for so long. Somebody should really mod the game, when it comes out next year, to replace Jacob’s character model with a skipping, dancing Barney. He wouldn’t really fit in the permanently mood-lit ‘No Man’s Land’ shown in the trailer below but the press release does say that ‘mysterious creatures’ live there. What could be more mysterious than a overly optimistic singing dinosaur made out of felt, with a human being as its sole internal organ?

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Looking For Minyans: Jason The Greek

By John Walker on November 21st, 2013.

You may want to be all cynical about it, but I’m not going to be. This enormous influx of adventures via the dreamtubes of Kickstarter isn’t going to produce non-stop gold, but it is going to increase the chances of gold. So rather than rolling your eyes, you, why not enjoy the enough-shit-at-a-wall factor?

Hopefully not shit at all is Jason The Greek. A point-and-clicker that the creator describes as a cross between Star Trek and Jason And The Argonauts, that already has a demo. Attention: you have mine.

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Tea-Powered Rockets? Her Majesty’s SPIFFING

By John Walker on November 18th, 2013.

It was only a couple of days ago that it was reported that The Space Innovation & Growth Study declared Britain needed a space programme. Her Majesty’s SPIFFING is a classic-style point and click adventure, gently updated into a palatable 3D, about precisely that. And because it’s an adventure game, it’s obviously on Kickstarter. Decent video though.

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גוט נייַעס: The Shivah – Kosher Edition

By John Walker on November 13th, 2013.

The very first game I played by the excellent Dave “Wadjet Eye” Gilbert was The Shivah. Released in 2006, it was in what adventure gamers know as The Shut Up About Them Being Dead Years. And I’d not kept up with the thriving AGS scene, I’m ashamed to say. So The Shivah was such a fantastic surprise. A sad, careful and deeply smart game about an older Rabbi struggling in his faith. It was also a murder mystery, complete with crime cartels and moral quandaries. So I’m really rather pleased to learn that Gilbert and his team of industrious squirrels have remade the game from scratch.

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Wot I Think: Lilly Looking Through

By John Walker on November 4th, 2013.

Successfully making its way through Kickstarter and Greenlight, how does indie adventure Lilly Looking Through cope when it meets Rock, Paper, Shotgun? Here’s wot I think:

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Patients, Now: Project Rakuen

By John Walker on October 15th, 2013.

After a stint working with PopCap, Plants Vs Zombies/To The Moon songwriter Laura Shigihara is indie once again. And for the last year she’s been working on Project Rakuen, a game she describes as “like a mix between Maniac Mansion, To the Moon, and The Legend of Zelda: Link to the Past (though without battles or fighting).” Set in a mysterious hospital, it’s a story of how a young boy uses his imagination to understand the world, and indeed other patients, around him.

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Melan-Comic: Maker’s Eden Demo

By Adam Smith on October 4th, 2013.

Confirmation of my belief that several weeks of 2013 simply didn’t exist, I realised this morning that I haven’t mentioned the comic book stylings and bleak futurism of Maker’s Eden since July. Now, I know what you’re thinking. July only ended a few days ago but shift your cursor to the bottom of the screen and observe the calendar’s face. October is upon us, or at least that’s what we’re supposed to believe. Personally, I think chunks of time are being extracted from the normal flow and stored for later use. There’s a shortage of existence approaching and the fat cats are stealing the days of our lives to add to stretch out their own. With what little time is remaining, perhaps you’ll choose to (re)visit the Maker’s Eden demo, which has been updated. Preorders for the first act are now open.

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