Posts Tagged ‘adventure’

Patients, Now: Project Rakuen

By John Walker on October 15th, 2013.

After a stint working with PopCap, Plants Vs Zombies/To The Moon songwriter Laura Shigihara is indie once again. And for the last year she’s been working on Project Rakuen, a game she describes as “like a mix between Maniac Mansion, To the Moon, and The Legend of Zelda: Link to the Past (though without battles or fighting).” Set in a mysterious hospital, it’s a story of how a young boy uses his imagination to understand the world, and indeed other patients, around him.

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Melan-Comic: Maker’s Eden Demo

By Adam Smith on October 4th, 2013.

Confirmation of my belief that several weeks of 2013 simply didn’t exist, I realised this morning that I haven’t mentioned the comic book stylings and bleak futurism of Maker’s Eden since July. Now, I know what you’re thinking. July only ended a few days ago but shift your cursor to the bottom of the screen and observe the calendar’s face. October is upon us, or at least that’s what we’re supposed to believe. Personally, I think chunks of time are being extracted from the normal flow and stored for later use. There’s a shortage of existence approaching and the fat cats are stealing the days of our lives to add to stretch out their own. With what little time is remaining, perhaps you’ll choose to (re)visit the Maker’s Eden demo, which has been updated. Preorders for the first act are now open.

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Wot I Think: The Inner World

By John Walker on October 1st, 2013.

Germany really is the country that cares the most about adventure games today. With companies like Daedalic and King Art lovingly creating multiple entries to the genre, they may not match the perfection of LucasArts (indeed, they may be riddled with flaws and translations issues), but they’re damned well trying. And now add Studio Fizbin, with a fantastic little game, The Inner World. Here’s wot I think.

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You Can Now Have I Have No Mouth And I Must Scream

By John Walker on September 5th, 2013.

I wish GOG would stop revealing gaps in my playlist. I never played 1995′s Harlan Ellision horror adventure, I Have No Mouth And I Must Scream. Unquestionably one of the best game titles of all time (lifted from the 1967 short story), I missed it in a blur of A Levels. But now there’s a way to make up for it, via a $6 release.

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Wot I Think: The Raven – Part Two

By John Walker on September 3rd, 2013.

The Raven was such a nice surprise. A gentle, genteel adventure, with an unlikely lead character, and the engaging atmosphere of a Sunday afternoon murder mystery. An antithesis to so much of gaming, it was a charming tale of an almost-retired Swiss policeman, and his stumbling into a confusion of thefts and murders aboard the Orient Express and a luxury cruise ship. And then, cliffhanger ending. Rather than offering some useful resolution, we last see Constable Anton Jakob Zellner in mortal danger, and were told to wait a month for it to continue. The month is long up, so here’s wot I think of its saggy middle:

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Wot I Think: Sepulchre

By John Walker on September 2nd, 2013.

Creators of the splendid Richard & Alice, Owl Cave, have taken a brief diversion from their next game – Location Services – to create a short, free adventure vignette. Sepulchre is a brief horror tale about a man on a train.

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Interview: Killmonday On Fran Bow, Mental Health, Beauty

By John Walker on August 22nd, 2013.

You may have seen our mentioning Fran Bow earlier this month. A point and click adventure with an ongoing IndieGoGo campaign, and an available demo. Fairly standard stuff. But as Ben found when he played it, and I certainly did too, this is something incredibly disturbing. A tale of a 10 year old girl who witnesses the brutal murder of her parents, and then seemingly develops severe mental health issues. The demo, set in an asylum, shows the morbid, hideous version of reality perceived by this girl – a world of brutal death, mutilated children, and dismal hopelessness. It was too much for me – I found it very unnerving. And then I saw that one of the co-creators, Natalia Figueroa, mentioned that it was semi-autobiographical.

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Fund Alum So I Can Play It, KThx

By John Walker on August 17th, 2013.

I co-own a very popular website about PC games with a large audience of excellent PC gamers, and there’s a PC game I want to play that doesn’t have enough funding yet. Alum.

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Hands On: Jane Jensen’s Moebius

By John Walker on July 17th, 2013.

As RPS drop-out Kieron tweeted the other day, “We are the generation who funded more point and click adventures, and we’ll get what we deserve.” He was expressing frustration at the woeful lack of funding for Satellite Reign (FUND IT!), while seemingly so many adventures are seeing that green, green light. But what of those adventures? For all of last year’s fuss, little has appeared so far – has it been money well spent? Should the Gillens of the world be quieted by the adventure devotees and their wallets? Well, it’s a pleasure to report that from my time with Jane Jensen’s Moebius, in at least one case the answer could well be: yes.

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Nightmare’s Over: Dream Machine Chapter 4 Almost Here

By John Walker on July 16th, 2013.

Well here’s a spot of good news. The fantastic The Dream Machine series has awoken from its almost two year coma! I cannot believe it was as long ago as November 2011 that the third chapter appeared, but post time stamps never lie. Chapter 4 is due to appear on the 1st August, with promises of an enhanced look – and more importantly, a continuation of the intriguing claymation-n-cardboard adventure series.

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Steely Skies: The Maker’s Eden Demo

By Adam Smith on July 2nd, 2013.

This morning I woke up in a bed that does not know me, reached for a familiar nightstand only to flinch as my fingers curled around the cold metal of a lighting fixture. It was a lot like the philosomnulent beginning of that one story by Proust. A couple of hours later, I found myself waking in another strange and unexpected environment – a pod inside a ruined building, which was also inside The Maker’s Eden, a handsome sci-fi point and click adventure that is seeking funds on Indiegogo. It’s a flexible funding campaign, which disqualifies it from Katchup consideration, but the first act will be completed even if the devs fail to reach their goal. And there’s a fine sense of bleak mystery in this short introductory demo.

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Bogart Game: Face Noir

By Adam Smith on June 28th, 2013.

I was half way through my first cup of coffee when she walked in. Face Noir. The kind of dame who makes you want to drop everything, starting with that photo of the little lady back home that leans, nicotine-stained, at a corner of the desk. A sweep of the arm clatters it into the drawer, her face scarred by splintered glass. Face Noir points in my direction, clicks her fingers and begins to speak. For some reason I’d expected a German accent but the lady is Italian. I expect a tale of woe – the souse of a husband with no brains at all, or too many brains in all the wrong places – but she loses me. “Few years had been enough for people to show their real side: false, mean and, above all, open to bribery. But the one thing I would have never imagined is how far corruption had gone; so far that somebody would actually try to bribe God.” Oh.

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Jane Jensen’s Moebius Finally Trailerised

By John Walker on June 12th, 2013.

Jane “Gabriel Knight” Jensen’s Moebius has a trailer that’s worth a watch for jonesing point-n-clickers. Looking pleasingly modern, yet obviously still a traditional adventure, it’s partly the work of Phoenix Studios – they who as a group of amateurs from around the world brought the King’s Quest series back to life. Now pro and working with Jensen’s Pinkerton Studios, there’s good reason to have hope for this one.

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