Posts Tagged ‘adventuros’

Build Your Own AdventurOS

By Ben Barrett on August 27th, 2013.

The basic concept behind AdventurOS is one that has fascinated me for years: build a game that interprets a computer’s file structure as level code, thus creating a unique but repeatable and controllable experience for everyone. Evelend Games have taken this and fitted it naturally within a fantasy metroidvania mold. Each room is built from a folder with doors used to go deeper into sub-folders, while monsters, chests and other oddities are spawned from the files within. Trailer with a more intricate explanation past the jump.

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