My fingers are shaking I type this. I’m not sure exactly what I’m posting, other than it’s a surreal advert for Saint’s Row: The Third. I have a vague fear that it might be attempting to subliminally control me, but I feel fine so far. Anyway, I showed it to John and he demanded we share it with you. And that everyone buys 12 copies of Saint’s Row: The Third and gives all their possessions away to the New World Order.
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Rock, Paper, Shotgun
Posts Tagged ‘advert’
Prof Genki’s Super Ethical Reality Climax
By Craig Pearson on November 10th, 2011.
Dungeon Siege 3 Advert Is What I Don’t Even
By Quintin Smith on June 15th, 2011.

Dungeon Siege III has some of the noisiest visuals I’ve ever seen in an RPG. I’ve made fun them before. What, then, is a good solution when you want to advertise the game on a television?
Square Enix came up with a solution. A million thanks to RPS reader João “Mellow” Melo for sending this in.
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More Zombie Survival Guiding: L4D2 Viral Ad
By John Walker on October 27th, 2009.

EA appear to be releasing some UK localised viral marketing for Left 4 Dead 2, which seems to be aiming for the Shaun of the Dead fanbase. Two guys in a shed, explaining how to survive the zombie apocalypse caused by the “L4D2 virus”. But this one’s a misfire.
Unhyped Game Gets Television Advert
By Kieron Gillen on August 14th, 2007.
Not as chilling as the initial pre-rendered film we saw last year, but gains major bonus points for use of Bobby Darin’s Under The Sea.
Yes, we’re going to rename the blog Rock Paper Bioshock.
Ad Nauseum
By Tim Stone on August 13th, 2007.
After spending the weekend leafing through my musty, dusty, collection of ZX Spectrum mags (woodlice prefer Your Sinclair) I’ve come to the depressing conclusion that the games industry has forgotten how to design great print ads.
Open any recent PC periodical and – assuming you can find a games ad amongst the dull hardware hawking – you’ll see what I’m on about. Stilted renders, soulless computer-aided illustrations, car advert gloss… there’s just no quirkiness or character anymore, no human touch.
The situation is so dire I think a brief tutorial is in order. For the benefit of publisher publicity departments everywhere, here’s Tim’s Top Five Tips For Designing Eye-catching Ads.
1. USE UNADULTERATED ILLUSTRATIONS

Graphics tablets and Photoshop are the work of Beelzebub. Locate a talented luddite artist that understands this, then let them weave their painty magic.
2. USE DEVELOPER MUGSHOTS

Nothing is more eye-catching than a passport booth pic of a man with a sweaty forehead.
3. USE CUSTOMER QUOTES

What could be more persuasive than a glowing recommendation from J. L. Bryant of Chalfont St. Giles, Bucks?
4. UTILIZE THE SPACE

You’ve paid thousands for the page so why not use it to advertise your complete catalogue.
5. SHOW THE GAMER HOW HAPPY YOUR SOFTWARE IS GOING TO MAKE THEM

Ecstasy, like yawning and herpes, is infectious.
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