Posts Tagged ‘AGS’

Freeware Garden: Red Hot Overdrive

By Konstantinos Dimopoulos on October 9th, 2014.

High Action Road Racing Adventure! (Outrun's convincing marketing blurb)

I’ve been looking for a decent, freeware 16-bit-esque racer in the style of Outrun for quite some time now and kept bumping into unfinished prototypes, bad ideas, boring implementations and short one-level offerings.

Thankfully and due to the wonders of the internets, I found a terrific one in the most unlikely of places: the Adventure Game Studio forums. A place where people are bound to talk about their mouse driven point-and-click adventures and not racing games of the Red Hot Overdrive variety.

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Freeware Garden: The Lion’s Song

By Konstantinos Dimopoulos on September 22nd, 2014.

Besides being one of the best looking games of Ludum Dare 30, The Lion’s Song also happens to be one of the select few that sport really great writing. And an excellent core storytelling idea; one that has made for some classical short stories and, finally, for a wonderful short game about the quest for inspiration.

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Freeware Garden: Haunted Castle

By Konstantinos Dimopoulos on September 1st, 2014.

A skeletal head-scratcher appears.

Nobody knew about it, but Haunted Castle is a game that has been around since the 1970s and, apparently, this makes it beyond any doubt the oldest game this column/garden will ever cover. Most probably one of the oddest too, as the Haunted Castle really isn’t much of a video game. It’s a board game.

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Point, Click, Vote: The AGS Awards

By John Walker on February 25th, 2013.

The annual AGS Awards are open for voting for a couple more weeks. That is, the awards for the best games of 2012 made using Chris Jones’ enormously popular engine. As the adventure genre enjoys a return to the spotlight, what better time to delve into highlights of the last year? NO BETTER TIME. That’s what.

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They’ve Got It! Wadjet Eye Announces Blackwell Epiphany

By John Walker on February 21st, 2013.

Adventure supremo Dave Gilbert of Wadjet Eye Games has announced a new entry into the lovely Blackwell series. The fifth game of the ghost-n-detective adventures is called Epiphany, and once again has Gilbert writing, with Ben Chandler on background painting and sprites. Which is exactly as you’d want it.

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Planet Of The Japes: Plan M

By Adam Smith on September 3rd, 2012.

Get a few more of them together and eventually they'll play Giant Steps

We’ve already hosted a brilliant collection of Ludum Dare games but Indiegames.com have spotted another that I feel compelled to share. I know there are probably hundreds that I’d feel compelled to share if I played them all but sadly this is the first Ludum Dare for ages that I haven’t been able to dig into properly. On to Project M though, which is a fairly lengthy point and click adventure about mad science and not-dead detectives. Grab the competition version or an enhanced release with tweaks and soundtrack here.

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Wot I Think: Resonance

By Richard Cobbett on June 19th, 2012.

And that's why they call me Optimistic Ed!

Mr. Vince Twelve’s magnum opus Resonance is finally upon us, but is it all adventure fans have been hoping for? We threw Richard a large bag of point and click friendly Malteasers, a brand new notepad and pen, and the chance to finally stop holding his breath for it.

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Harassing Ford: Han Solo Adventures

By Alec Meer on April 11th, 2012.

You love him. He knows.

The trademark infringement is strong with this one. Still, the Lucas Empire has been relatively forgiving of fan projects based upon its galaxy far, far over-monetised, so perhaps this here Han Solo Adventures will avoid a Carboniting so long as it remains a not-for-profit endeavour.

Not only does this star Star Wars’ most criminally (but also mercifully, as he retains mystique for it) under-served character, Mr Han Solo, but it places him in a recreation of the old Lucasarts SCUMM-engine point and click adventures.
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Panic Room: Masked

By Alec Meer on February 7th, 2012.

I don't get it, why's it called Masked?

Mr Lewis Denby, he of Beefjack, occasional RPS postings and, well, all manner of gaming publications the land over, has made a game. It’s called Masked, it’s a room escape game, but it treads where that odd, deathless genre usually fears to – the realm of emotion. “You’re trapped in a room, for goodness’ sake.” he observes. “That must be one of the most emotional scenarios it’s possible to be in!”

Made in AGS, it constitutes a few haunting point’n’click minutes, it’s a creepy mystery with an all-knowing, all-seeing narrator in the SHODAN/GlaDOS vein (but a rather more human connection to to the player character) and, aside from a couple of stylistic wobbles, it’s a confident first effort from Sir Denby. Grab it here.

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Hyperkinetic Wererabbity Thing: ^_^

By Adam Smith on January 23rd, 2012.

Every screenshot should have a top hat on it somewhere

Who would make a game called ^_^ ? How am I supposed to refer to it in conversation? I suppose I’ll call it the werebunny game and hope that there aren’t hundreds more that I don’t know about. The chap who did make it is Ben Chandler, who seems to make at least one adventure game every time he walks past a computer. ^_^ is very short and not too difficult but it’s funny and strange enough that I enjoyed my half hour with it. It helps that biting and headbutting objects is considered normal. Most of the dialogue raised a smile and I’m in an afternoon slump so it must be doing something right to coax anything even resembling joy out of me. It’s made in AGS and you can download it for free here and loads more of Ben’s games here.

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Use Wallet On Charity – The AGS Bake Sale

By Richard Cobbett on January 20th, 2012.

He's probably looking for his wallet.

Another day, another games bundle? Yes… but more importantly, also no. The AGS Bake Sale is a collection of 14 mostly point-and-clicky games that even the most hardcore adventurer won’t have played yet, because all of them were written specifically for it. In addition, every last penny earned will be going straight to Child’s Play, possibly in a big blue collection plate. The developers are taking nothing. Not even chocolate money. That is how much they care!
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A Space Inventory: Egress

By Alec Meer on November 22nd, 2011.

Space, man

Any fool with a copy of AGS can make an adventure game, but only a select few come up with ones that are truly worth your time. Egress is a game about astronauts and disaster (I presume The Dig is in an inspiration, but it also evokes the likes of 2001, Event Horizon, Moon and Defying Gravity), and while it can err a little too much towards trial and error there’s a lot of clever stuff there, intermittently excellent presentation and an appropriately tense atmosphere.

Told from a claustrophobic first-person perspective, as well as delving into open sci-fi-horror and offering multiple endings, it gets across the anxiety and glacial slowness of lumbering around in a big suit in an unknown place really rather well. 50MB, free, from here.

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…What? Oceanspirit Dennis

By Alec Meer on October 14th, 2011.

Yes, I may only have posted this because it features a zebracat

Here’s five minutes of your life you won’t get back. Fortunately, you might rather enjoy them. Or you might be bewildered by them. Or you might be angered by them. I’m at a loss to accurately describe your likely reaction. Oceanspirit Dennis is a one-screen, non-complicated point’n’click adventure made in AGS, which seems to be gleefully ripping the piss out of other point’n’clicks, out of Final Fantasy, out of RPGs in general, and most of all out of itself. It may well have no purpose at all, and I kind of like it for that. I also have a headache, due to particularly sadistic use of sound. Ben Chandler’s happily stupid little creation can be found here. Don’t say I didn’t warn you.

Via Indiegames

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