Posts Tagged ‘AGS’

A-Fforde-able Adventure (It’s Free!)

By Richard Cobbett on July 20th, 2011.

I think you mean pooooooooooooisonous snakes

Before you even start Adventure: All In The Game, you’re asked whether you think your knowledge of adventure games is Minimal, Adequate or Extensive. I immediately quit and opened the Readme to see if it was made by Games For Richard Inc. It wasn’t. But it may as well have been. This is one of my favourite AGS adventures in ages, with great writing, solid design, and an excellent ‘behind the scenes’ premise that’s far more than just a cute gimmick.

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Accumulo Nimbus: AGS Gets Digi Distro

By John Walker on April 5th, 2011.

I can't help but think of nimrod.

As we see one of the more independent-leaning digital distribution services going mainstream, with Impulse being bought by GameStop, I’m very pleased to have noticed that there’s a new kid on the scene. Nimbus, created to be a digi-distributor for the archive of Adventure Game Studio games, can do much more believes creator Steve Poulton. He sees no reason why it shouldn’t go on to be the main platform for distributing indie games, although that’s a way off just yet.

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AGS Awards 2010 Down To Finalists

By John Walker on February 7th, 2011.

What is point?

I’m not sure what the AGS community stands to gain from its running joke of claiming to be the American Girl Scouts, but persist with it they do. It’s bound to lead to some sort of hilarious mix-up that sees an epidemic of American teenage girls making point and click adventures, while a lot of people spend time in prison. It is in fact the Adventure Game Studio. (Which itself has the URL “bigbluecup”…) Anyhow, their annual awards are up and running, with the second round of voting taking place over the next few weeks. Each category has been narrowed down to five finalists, with Calin Leafshade’s Eternally Us, and Ascovel and Baron’s Snakes Of Avalon receiving a lot of nominations. If you want to vote, you need to wait about three days we’re told. Then a voting page will appear. Which gives you plenty of time to have a play of the finalists.

I’ll be taking a look at a few of the nominees this week, and will let you know my thoughts.

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The Journey Down: Over The Edge

By John Walker on November 16th, 2010.

What a lovely bunch.

Released a few months ago, but only just catching my eye (thanks to creator Theo Waern alerting us to it), The Journey Down is one of the most remarkable-looking AGS indie adventures I’ve seen. Taking five years to put together, it’s obviously a true labour of love, this opening chapter telling the tale of gas station owner Bwana and his attempt to rebuild his aeroplane so he can get out of crippling debts. An evil power company is demanding huge payments, while making it illegal for anyone to explore a region of this world known as The Edge. To get there, a bunch of inventory items are going to be needed, that’s for sure.

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ANSWER THE QUESTION! By The Numbers

By John Walker on August 6th, 2010.

If only they'd thought to use facial motion capture in the early 90s.

“I’m not going to take any more of your nonsense! Tell me where the girl is, or so help me I’ll file a strongly worded report about you.” I’d make an amazing interrogator. No criminal could resist my unique combination of good cop/bad cop into one person: average cop. But enough about my secret police work, this is a post about By The Numbers. It’s a one room adventure game, in which you interrogate a kidnapper, looking for the location of his ninth victim.

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Take: Heed

By John Walker on July 16th, 2009.

Depends whose fly.

I have been enjoying Ben Chandler’s indie adventures so far. Shifter’s Box was a smart collection of puzzles with a neat dimension-shifting mechanic, while Annie Android offered a cute mini-story to play through. His latest, Heed, is by far the more peculiar, and certainly the most interesting.

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Self-Contained: Shifter’s Box

By John Walker on March 4th, 2009.

Broken robots are legally required to be in all adventure games.

Browsing the lovely pages at AGS I found this recent adventure release, Shifter’s Box, by Ben Chandler, creator of the cute Annie Android. It’s the story of a young lady, Sally, who discovers a mysterious box in the park. Prising it open, she finds herself dragged through into a series of other worlds.

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Quest For Quest For Glory II Complete!

By John Walker on August 26th, 2008.

Spelt Dddjddjjggnniii or something.

Quest For Glory II: Trial By Fire, first came out in 1781. Ever since then (well, really for the last eight years), AGD Interactive have been working for free to update it to the, er, mid 90s, and realise the game in VGA. This may sound like a special kind of madness, but it is in fact just special. You see, Sierra Online remade QFG I in 1992 to match parts III through V in 256 technicolour glory, but somehow part II never escaped its icky, 16 colour, EGA prison. And if you’re incredibly old like me, you’ll remember that it was a fabby game, that entirely deserves prettying up. (Go to the bottom of the post for a compare and contrast).

Using the wonderful AGS system, AGD have completely redrawn and reanimated the entire adventure-cum-RPG in painstaking detail. But more than that, hugely more, they’ve rewritten it to be a point-and-click game, requiring no parser interface. And it’s free! From here!

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Ben There, Dan That

By John Walker on July 17th, 2008.

Excellent insulting, well done.

Looking at you, I’d say what you need just now is an adventure game to play. Too many E3 videos and arguing in comments threads about things that ultimately just don’t matter has left you gaunt and frightened. It’s okay. It’s oooookay. Get yourself some Ben There, Dan That. (I can’t bear that they put an exclamation mark at the end of the title, so I’m pretending they didn’t – Dan, you’re a writer for heaven’s sake).

Created by Dan Marshall and his best friend Ben Ward (Zombie Cow Studios), it’s an AGS adventure which features some stand-out writing. And some pretty nifty 2D old-timey animation too. The game features, well, Dan Marshall and his best friend Ben Ward, the two of them stuck on an alien vessel after a botched attempt to fix the television to watch Magnum PI.

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Charlie Foxtrot & The Galaxy Of Tomorrow

By John Walker on May 11th, 2008.

The best adventure game I’ve played in a long time? A freeware AGS adventure called Charlie Foxtrot & The Galaxy of Tomorrow, the current Pick of the Month on the AGS site.

OMG puzzle spoilers!!

This could be taken (accurately) as an indictment of the state of commercial adventures, but I think that would do an injustice to a very capable and entertaining game. From Hatter’s Guild Productions, and more specifically Alex V.D.Wijst, it’s a mid-period Sierra-style adventure (rotating mouse cursor, all point and click, text dialogue) telling the story of a cloned human attempting to escape from the boundaries of conformity.

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5 Days A Stranger In 3D

By John Walker on October 3rd, 2007.

While Ben “Yahtzee” Croshaw is currently rolling around in fame with his superb Zero Punctuation Flash reviews on The Escapist, there’s an even better reason to know his name: his AGS adventure games. And best of these are the Trilby games – a series of stories spanning hundreds of years, following the recurring evil ghost of a murdered son, from his initial death all the way to a futuristic cult’s base. So it’s with glee that I discover the first of these, 5 Days A Stranger, is being remade in something called “3D”.

There's a THIRD dimension now?

While it’s not Yahtzee’s project, he’s involved behind the scenes. And that’ll do. It’s still early days, but the project appears to be running with some enthusiasm. They’re using the Source engine, which is rapidly becoming the engine of choice for indie adventure development, and will certainly give it a more modern look than the original’s gloriously retro stylings. There’s a dev blog and forum on the new site, and a recruitment page, so hey, get involved.

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