Posts Tagged ‘AGS’

Use Wallet On Charity – The AGS Bake Sale

By Richard Cobbett on January 20th, 2012.

He's probably looking for his wallet.

Another day, another games bundle? Yes… but more importantly, also no. The AGS Bake Sale is a collection of 14 mostly point-and-clicky games that even the most hardcore adventurer won’t have played yet, because all of them were written specifically for it. In addition, every last penny earned will be going straight to Child’s Play, possibly in a big blue collection plate. The developers are taking nothing. Not even chocolate money. That is how much they care!
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A Space Inventory: Egress

By Alec Meer on November 22nd, 2011.

Space, man

Any fool with a copy of AGS can make an adventure game, but only a select few come up with ones that are truly worth your time. Egress is a game about astronauts and disaster (I presume The Dig is in an inspiration, but it also evokes the likes of 2001, Event Horizon, Moon and Defying Gravity), and while it can err a little too much towards trial and error there’s a lot of clever stuff there, intermittently excellent presentation and an appropriately tense atmosphere.

Told from a claustrophobic first-person perspective, as well as delving into open sci-fi-horror and offering multiple endings, it gets across the anxiety and glacial slowness of lumbering around in a big suit in an unknown place really rather well. 50MB, free, from here.

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…What? Oceanspirit Dennis

By Alec Meer on October 14th, 2011.

Yes, I may only have posted this because it features a zebracat

Here’s five minutes of your life you won’t get back. Fortunately, you might rather enjoy them. Or you might be bewildered by them. Or you might be angered by them. I’m at a loss to accurately describe your likely reaction. Oceanspirit Dennis is a one-screen, non-complicated point’n’click adventure made in AGS, which seems to be gleefully ripping the piss out of other point’n’clicks, out of Final Fantasy, out of RPGs in general, and most of all out of itself. It may well have no purpose at all, and I kind of like it for that. I also have a headache, due to particularly sadistic use of sound. Ben Chandler’s happily stupid little creation can be found here. Don’t say I didn’t warn you.

Via Indiegames

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Medium Well Done: The Blackwell Deception

By Richard Cobbett on October 13th, 2011.

Just make sure to wear gloves. You don't know where she's been...
Here are three things you should know about Dave Gilbert, creator of the Blackwell games. He’s not in fact related to Ron Gilbert, writer of Monkey Island. He has indeed been informed how much more awesome this game would have been if it was The Blackwell Decepticon instead. Oh, and he’s one of the best writers working in adventure gaming right now.

Thinking about it, that last one is probably the most important. Need proof? The Blackwell Deception is hands-down his best adventure yet, and one of my favourites in a very long time. Even without a special guest appearance by Megatron and Starscream…

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A-Fforde-able Adventure (It’s Free!)

By Richard Cobbett on July 20th, 2011.

I think you mean pooooooooooooisonous snakes

Before you even start Adventure: All In The Game, you’re asked whether you think your knowledge of adventure games is Minimal, Adequate or Extensive. I immediately quit and opened the Readme to see if it was made by Games For Richard Inc. It wasn’t. But it may as well have been. This is one of my favourite AGS adventures in ages, with great writing, solid design, and an excellent ‘behind the scenes’ premise that’s far more than just a cute gimmick.

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Accumulo Nimbus: AGS Gets Digi Distro

By John Walker on April 5th, 2011.

I can't help but think of nimrod.

As we see one of the more independent-leaning digital distribution services going mainstream, with Impulse being bought by GameStop, I’m very pleased to have noticed that there’s a new kid on the scene. Nimbus, created to be a digi-distributor for the archive of Adventure Game Studio games, can do much more believes creator Steve Poulton. He sees no reason why it shouldn’t go on to be the main platform for distributing indie games, although that’s a way off just yet.

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AGS Awards 2010 Down To Finalists

By John Walker on February 7th, 2011.

What is point?

I’m not sure what the AGS community stands to gain from its running joke of claiming to be the American Girl Scouts, but persist with it they do. It’s bound to lead to some sort of hilarious mix-up that sees an epidemic of American teenage girls making point and click adventures, while a lot of people spend time in prison. It is in fact the Adventure Game Studio. (Which itself has the URL “bigbluecup”…) Anyhow, their annual awards are up and running, with the second round of voting taking place over the next few weeks. Each category has been narrowed down to five finalists, with Calin Leafshade’s Eternally Us, and Ascovel and Baron’s Snakes Of Avalon receiving a lot of nominations. If you want to vote, you need to wait about three days we’re told. Then a voting page will appear. Which gives you plenty of time to have a play of the finalists.

I’ll be taking a look at a few of the nominees this week, and will let you know my thoughts.

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The Journey Down: Over The Edge

By John Walker on November 16th, 2010.

What a lovely bunch.

Released a few months ago, but only just catching my eye (thanks to creator Theo Waern alerting us to it), The Journey Down is one of the most remarkable-looking AGS indie adventures I’ve seen. Taking five years to put together, it’s obviously a true labour of love, this opening chapter telling the tale of gas station owner Bwana and his attempt to rebuild his aeroplane so he can get out of crippling debts. An evil power company is demanding huge payments, while making it illegal for anyone to explore a region of this world known as The Edge. To get there, a bunch of inventory items are going to be needed, that’s for sure.

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ANSWER THE QUESTION! By The Numbers

By John Walker on August 6th, 2010.

If only they'd thought to use facial motion capture in the early 90s.

“I’m not going to take any more of your nonsense! Tell me where the girl is, or so help me I’ll file a strongly worded report about you.” I’d make an amazing interrogator. No criminal could resist my unique combination of good cop/bad cop into one person: average cop. But enough about my secret police work, this is a post about By The Numbers. It’s a one room adventure game, in which you interrogate a kidnapper, looking for the location of his ninth victim.

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Take: Heed

By John Walker on July 16th, 2009.

Depends whose fly.

I have been enjoying Ben Chandler’s indie adventures so far. Shifter’s Box was a smart collection of puzzles with a neat dimension-shifting mechanic, while Annie Android offered a cute mini-story to play through. His latest, Heed, is by far the more peculiar, and certainly the most interesting.

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Self-Contained: Shifter’s Box

By John Walker on March 4th, 2009.

Broken robots are legally required to be in all adventure games.

Browsing the lovely pages at AGS I found this recent adventure release, Shifter’s Box, by Ben Chandler, creator of the cute Annie Android. It’s the story of a young lady, Sally, who discovers a mysterious box in the park. Prising it open, she finds herself dragged through into a series of other worlds.

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Quest For Quest For Glory II Complete!

By John Walker on August 26th, 2008.

Spelt Dddjddjjggnniii or something.

Quest For Glory II: Trial By Fire, first came out in 1781. Ever since then (well, really for the last eight years), AGD Interactive have been working for free to update it to the, er, mid 90s, and realise the game in VGA. This may sound like a special kind of madness, but it is in fact just special. You see, Sierra Online remade QFG I in 1992 to match parts III through V in 256 technicolour glory, but somehow part II never escaped its icky, 16 colour, EGA prison. And if you’re incredibly old like me, you’ll remember that it was a fabby game, that entirely deserves prettying up. (Go to the bottom of the post for a compare and contrast).

Using the wonderful AGS system, AGD have completely redrawn and reanimated the entire adventure-cum-RPG in painstaking detail. But more than that, hugely more, they’ve rewritten it to be a point-and-click game, requiring no parser interface. And it’s free! From here!

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Ben There, Dan That

By John Walker on July 17th, 2008.

Excellent insulting, well done.

Looking at you, I’d say what you need just now is an adventure game to play. Too many E3 videos and arguing in comments threads about things that ultimately just don’t matter has left you gaunt and frightened. It’s okay. It’s oooookay. Get yourself some Ben There, Dan That. (I can’t bear that they put an exclamation mark at the end of the title, so I’m pretending they didn’t – Dan, you’re a writer for heaven’s sake).

Created by Dan Marshall and his best friend Ben Ward (Zombie Cow Studios), it’s an AGS adventure which features some stand-out writing. And some pretty nifty 2D old-timey animation too. The game features, well, Dan Marshall and his best friend Ben Ward, the two of them stuck on an alien vessel after a botched attempt to fix the television to watch Magnum PI.

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