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Posts Tagged ‘AI War: Fleet Command’

Officially Unintelligent: AI War Versus RPS Part 1

By Kieron Gillen on August 28th, 2009.

When I blogged about AI War’s demo, an idea struck me. It’s eight players co-op mass-scale space-RTS against apparently only of the most vicious AIs yet seen in gaming. Could we get enough people together to have an eight player game? No, we couldn’t. Seven? No. Six? No. Five? No. Four? No. Two? No. One? No. But three? We totally managed a three-player game. So Quintin, Alec and myself gathered one afternoon to start a battle for the future of humanity against an unrelenting evil AI. Nothing would ever be the same again, except for all the things that were totally unchanged.
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The Very High Seas: AI War: Fleet Command

By Kieron Gillen on August 17th, 2009.

DISCO!

This has been on my list of things to look at for a while, but it’s been promoted due to Tom Chick’s rave about it in his latest Rush, Boom Turtle Column for Crispy Gamer where he argues that if you go past its surface lack of charisma you’ve got a genuinely new approach to the modern RTS. What is it? “For lack of a subgenre as convenient shorthand to explain what it does, let me give you this: AI War is a grand strategic tower defense 4X RTS,” claims Chick, “How’s that for a mouthful?”.

A mouthful indeed. I download the demo to suck and see.
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