Posts Tagged ‘AI War: Fleet Command’

The A.I. War Update To End All Updates

By Quintin Smith on October 27th, 2010.

In the history of gaming, has anybody ever found anything /nice/ in space?

Thanks to everyone who wrote in about this. Arcen Games has released an update for A.I. War of such magnitude that I’m not sure our long-running A.I. War diary will ever be the same again.

Arcen Games describe the free 4.0 update as “unreservedly huge”, which sounds fair: 147 new ships, a new interface, total overhauling of most of the game’s rules and mechanics, updated tutorials, more advanced “teach-yourself-to-play-better” features AND a graphical overhaul. A.I. War now runs in Unity, meaning it’s not just prettier but Mac and Linux compatible. Oh, and the $4 Children of the Neinzul expansion’s been released, too. 3 new Neinzul factions, 6 new AI types, 36 new ship and 6 new AI special weapons. Christ. Trailers after the jump.
Read the rest of this entry »

, .

118 Comments »

AI War: Children of Neinzul Preorders/Charity

By Kieron Gillen on August 26th, 2010.

There used to be some iron around here. I swear it.

I’ve been meaning to post about this for a couple of weeks now. The ever-busy Arcen Games are working on another micro-expansion for their AI War: Fleet Command. It’s currently in Beta, and if you order now for four dollars (or about two quid sixty) you gain access to it. Planned for a September release, AI War: Children of Neinzul will add 36 new ships, 6 new AI types, 3 new minor-alien-factions, two extra map styles and more. Perhaps it’ll even add some Iron for Quinns. All sounds lovely and affordable, even before you realise the twist. All the profits for this expansion pack will be donated to the Childs Play charity. Arcen are making no money from it whatsoever. Crikey. Here’s the trailer for the last expansion, to give you a taste, but it’s a game that’s well worth investigating in its expansive demo. In short: it was one of the strongest indie strategy games of last year.
Read the rest of this entry »

, , .

53 Comments »

Any New Iron? The Zenith Remnant Demo

By Kieron Gillen on January 15th, 2010.

Take that monkey! Down the page a bit. Yeah, there you go.

For those whose memories stretch as far back as the mysterious times of yesterday, you may recall the news that the first add-on pack for AI War: Fleet Command has been released. Well, now the demo’s been released. The demo for AI war was enormous, and featured more actual play time than some commercial games, so this should be worth your strategic time. It also features the word golem, which is always a win. Oh – here’s the trailer again…
Read the rest of this entry »

, , , , .

27 Comments »

Phase II: AI War: The Zenith Remnant

By Kieron Gillen on January 14th, 2010.

I attack them with shiny.

Fans of our long-running series of AI War diaries will be pleased to hear that an expansion for AI War has been released. The Zenith Remanant can be bought for ten (Count ‘em!) dollars and opens a mass of new possibilities that will urely impact any second diary’s course. How will we respond to the 122 new ships? Will we manage to capture the seven enormous golem vessels? How will we deal with the 4 minor alien factions? Will our tiny earth brains compare to the 12 new AI Types? And will Quinns deal with his chronic shortage of iron? Only time will tell. Until then, go find out more and watch the trailer below…
Read the rest of this entry »

, , .

33 Comments »

Officially Unintelligent: AI War Versus RPS Part 1

By Kieron Gillen on August 28th, 2009.

When I blogged about AI War’s demo, an idea struck me. It’s eight players co-op mass-scale space-RTS against apparently only of the most vicious AIs yet seen in gaming. Could we get enough people together to have an eight player game? No, we couldn’t. Seven? No. Six? No. Five? No. Four? No. Two? No. One? No. But three? We totally managed a three-player game. So Quintin, Alec and myself gathered one afternoon to start a battle for the future of humanity against an unrelenting evil AI. Nothing would ever be the same again, except for all the things that were totally unchanged.
Read the rest of this entry »

, , , , , .

76 Comments »

The Very High Seas: AI War: Fleet Command

By Kieron Gillen on August 17th, 2009.

DISCO!

This has been on my list of things to look at for a while, but it’s been promoted due to Tom Chick’s rave about it in his latest Rush, Boom Turtle Column for Crispy Gamer where he argues that if you go past its surface lack of charisma you’ve got a genuinely new approach to the modern RTS. What is it? “For lack of a subgenre as convenient shorthand to explain what it does, let me give you this: AI War is a grand strategic tower defense 4X RTS,” claims Chick, “How’s that for a mouthful?”.

A mouthful indeed. I download the demo to suck and see.
Read the rest of this entry »

, , , , .

51 Comments »