Posts Tagged ‘Aion’

Aion Open Beta Takes Flight (Nearly)

By Alec Meer on August 29th, 2009.

…in that you can now download the open beta client for this famously winged, Cryengine 1-powered MMORPG, but the servers for said beta don’t open until 6th September. Getting a key to turn that client into anything useful may be a bit of a fight, alas. Unless you’ve already got one from the closed beta or have preorded the game, your best bet is bloody Fileplanet, who are planning on their usual insidious trick of only providing them to paid subscribers. Which does rather mean this is not, in fact, an open beta, but instead a closed one with a pricetag. Growl. We’ll have a word with NCSoft next week and see if we can perhaps sort out a few keys to give away to RPS readers – no promises, but we’ll try.
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Aion: Ooh, Impressive Developer Blather

By Jim Rossignol on June 22nd, 2009.


Via IGN we get a massive Aion trailer (clickwards below), with the world, background, and factions explained by the American development team. Loads of game footage, plenty of action, and a general explanation of how a few aspects of how the game will play out. Looking up and seeing the other half of the world is a neat visual flourish. In fact it’s all looking rather impressive, and I’m now starting to see see why our Aion beta key giveaway was bombarded with over five thousand emails: the flying looks quite good.
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Euro Aion Beta Key Giveaway

By Jim Rossignol on May 27th, 2009.

Compo now closed, and winners have been notified. Thanks for taking part!


Purdy-lookin’ forthcoming Korean MMO Aion – the one where flying plays a big role – is having a special European beta event on the 5th to 7th of June.The event will allow participants to play through the first twenty levels as an Elyos. To celebrate this, and, presumably to populate them servers, NCSoft are giving away a whole bunch of keys. Want one? Then all you need to do is email us. All gone, sorry!

Aion’s most recent outburst of prettiness is posted ‘neath the click, and it also happens to be the zone which will feature in the event.
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One Million Play Aion In China

By Jim Rossignol on April 24th, 2009.


Chinese MMO distributor Shanda have reported that one million people logged on to the Chinese-language version of NCSoft’s Aion in the first four days of play. It’s worth remembering that the Chinese model means that gamers play by the hour, so this could easily go on to become a gigantic success, or just disappear overnight – a distinct possibility when financial type sources (via GI.biz) suggest that many gamers came away from their hours of Aion with some rather negative feedback. Aion is scheduled for release in Europe and North American in the autumn. (At which time I expect we’ll have to pay by the month.)

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Aion Zone Trailer Loveliness

By Jim Rossignol on April 20th, 2009.


NCSoft’s MMO-with-wings, Aion, has been showing off its floaty environments with quite spectacular results: lots of floaty things, both animate and inanimate. The flight aspect makes this rather more interesting than your normal MMO world, because there’s a whole lot of vertical detail to deal with. Oddly, NCSoft recently announced “flying transformations” for the new continent of Lineage II, which seems a bit like stealing their own thunder. Surely you keep the best for your big launch? I suppose Aion has been out for ages in Korea already, but still… Anyway, prettiness below. How I envy the environment artist.
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Aion: CryTek-Powered Celestials

By Jim Rossignol on March 6th, 2009.


NCSoft was hit rather hard by the failure of Tabula Rasa, and they’ll be looking for their next big title to do a little better. Despite being another fantasy MMORPG Aion is actually looking pretty interesting, with its scenario of war between angel and demon analogues, it’s ludicrously spectacular environments, and its aerial combat. It’s also visually splendid, being powered by CryTek’s CryEngine technology. You can see that in action, with some flying manta-rays and floating castles, after the jump. Aion is already making waves in China and Korea, and we’re expecting to see it roll out in Europe and North America towards the end of the year.

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Flying Blind

By Alec Meer on September 19th, 2007.

So why do we still know so little about Aion? Is it because the impending Tabula Rasa is currently eating all of NCsoft’s focus? Is it because the now-cancelled Auto Assault was a catastrophic failure, so this next MMORPG is getting a rethink? Is it because it still hasn’t escaped the conceptual stage?

What we do know hits some of the right notes – a modified Far Cry engine means a certain degree of pretiness (though that’s what I thought when I first heard of Aion a year ago, and since then I’ve feasted my eyes on all number of incredible ocular sweetmeats). And it has flying – not on the back of a poxy animal of some kind, but you, the character, actually flying, with big giant wings on your back. Ooh. I like flying.

There are also bum notes, specifically every single screenshot. MMO developers, if your characters look like this:

then I am immediately 25% less interested in playing your game. I’m sorry. I know it’s a horrible prejudice. Really though, I’m as sick of seeing that soft-focus Asian medieval fantasy look as I am seeing men called Jack with giant forearms in Western action games. Stop it. They can throw as many pretty pixel shaders as they like at it, but it won’t stop Aion looking forgettable if that’s the approach they’re sticking to throughout. The point of an MMO is that it makes you want to live in that virtual world, not to be reminded with every single character you pass that YOU ARE PLAYING A VIDEOGAME.

I’m sorry. I’m angry because I’m still desperately seeking the post-WoW MMO that I want to swallow my free time, and I get frustrated when one I was curious about starts looking like it won’t scratch my particular itches. I look forward to finding out more about Aion, and hopefully being an impressed wee laddie.

Much more positively: cities in the sky and flying dragon-rhinoceros thingies. That I’m down with.

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