Posts Tagged ‘Air Conflicts: Secret Wars’

Wot I Think: Air Conflicts: Secret Wars

By Adam Smith on October 7th, 2011.

Bogey on my 5:52
Air Conflicts: Secret Wars plunges beneath the surface of World War II, even though it’s set entirely in planes rather than submarines. What does it all mean, and is the game the sort of terrifyingly accurate simulation that I struggle to get off the ground, or a point and shoot arcade game suitable for a landlubber with no air-legs? And should I have used the term “landlubber” in a non-nautical context? Here’s Wot I Think.

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NeeeAAoww: Air Conflicts Dated For July 1st

By Jim Rossignol on June 6th, 2011.

Best of all the wars.
Koch Media send word that their “action-packed” and “accessible” World War II aerial combat game, Air Conflicts: Secret Wars, will arrive on July 1st. The game features seven campaigns, each focused on the allied air support given to local resistance campaigns. Koch say that we will be able to “Fight for the causes of key resistance movements such as the People’s Liberation Army and Partisan Detachments of Yugoslavia, The Polish Armia Krajowa, and the French Maquis.” Trailer below!
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This Is: Air Conflicts: Secret Wars

By Jim Rossignol on December 2nd, 2010.


It’s remarkable that I am able to bring you any news today, since all other services in the UK seem to have been buried alive, or consumed by panic at the sight of frozen water. We at RPS Ltd fear no weather, however, and will bravely sit in our warm houses to bring you latest in PC gaming news. Except John, who is supposed to be going to London to interview famous people. Good luck, John! Anyway, there must be news. Like this: BitComposer send word that they intend to publish a flying, shooting game based on World War I & II, called Air Conflicts: Secret Wars. Look, there’s a picture of it above these words! See the little men. Air Conflicts is, apparently, a game about attacking ground targets with a selection of planes from the era, with missions including convoy raids, escort exercises, and other air-to-ground goodness. The secret bit comes from the air raids all being about historical resistance or espionage: “Seven campaigns, each based upon a resistance movement of the second world war.” I’m not sure where that leaves the aforementioned World War I. Maybe that’s the tutorial level. The game is described as having two control schemes: “Arcade and simulation.” Hopefully one of those will be good.

When is the game out? Q2 2011, that’s when.

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