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Posts Tagged ‘airtight games’

Thinking With Fluff: Quantum Conundrum

By Adam Smith on August 25th, 2011.

WTF

When one of the original designers of Portal reveals a new game, it’s time to pay attention. Kim Swift, now of Airtight Games, has been chatting to Gamespot about her new project, Quantum Conundrum. Even the title should tell you that science remains high on the agenda. The game has you searching for your mad scientist uncle whose home, a gigantic mansion, has been converted into a series of perplexing science experiments. I don’t think there will be any neurotoxins this time around, though I have been wrong before when it comes to neurotoxins. It didn’t end well. Launch trailer and video with commentary by Kim below.

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Micro-Verdict: Dark Void Impressions

By RPS on January 28th, 2010.

WHERE'S MY JETPACK!??!?!
We were planning to do a Wot I Think for Airtight Game’s retro-sci-fi shooter. Except none of us could bring ourselves to bear persisting with it. So, in lieu of a proper review, we all got together and had a chin wag about what we made of it. And made jokes, as is our wont.
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Sent Packing: Dark Void Demo

By Jim Rossignol on January 14th, 2010.


Capcom’s jetpackular action game Dark Void has a PC demo, which is odd because I thought they’d said it definitely wasn’t getting a PC demo. Anyway, it clearly is because it’s on Fileplanet at the moment as a 1gb download. I’ll keep an eye out for other mirrors, obviously… The Unreal 3-powered shooter if out on the 19th in North America and the 22nd in Europe.

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Packing Jets: Dark Void

By Jim Rossignol on May 5th, 2009.


The other Capcom game that has been confirmed for PC is Dark Void. The jet-pack-happy science fiction shooter is being developed by previously successful air-combat game developers, Airtight Games. They produced Crimson Skies: High Road To Revenge on the OldenXbox. What we know at the moment is that the game is set in a dimension on the far side of the Bermuda Triangle, has Nikola Tesla in it, and features both hoverpacks and jetpacks, for aerial combat. The trailer (below) isn’t much more illuminating about all that, but the game does look both aerial, and pretty (I’ve posted a couple of new images below) with its Unreal Engine 3.0 environments. Possibly one to keep an eye on.
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  • bjohndooh : “They just patched it out, giving resources instantly and added point-and-click trading of resources between players. Trading is a nice addition that should have been ...” on Wot I Think: Sanctum 2
  • JavJav : “The thing about MechJeb is you can pretty much do all it does by using the in game Maneuver Node system. Heck, the current version ...” on (Not) Rocket Science In Kerbal Space Program
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