Posts Tagged ‘Akaneiro: Demon Hunters’

American McGee’s Akaneiro Is “In The Hole” For $1.7m

By John Walker on January 30th, 2014.

American McGee’s Spicy Horse studio has spent a touch more on Akaneiro: Demon Hunter than it raised on Kickstarter. Gathering $204,000 back in February last year, it seems they’ve spent $2 million on the game. I’m not an accountant, but I’m pretty sure that £2m is more than $205,000. McGee has posted on the game’s Kickstarter page that it means they’ll have to “radically alter” the future of the game.

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A Grim Couple Of Hours With Akaneiro: Demon Hunter

By John Walker on June 18th, 2013.

American McGee’s Akaneiro: Demon Hunters was Kickstarted only this February. Squeaking past its goal in the eleventh hour, it’s only four short months later that a playable build is available. For free, if you go to their own site. Or for money, if you get it from Steam. Huh? This whole odd situation asks some interesting questions about such models, and when is the right time to let people start buying your game?

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Green(light) Means Go: Leisure Suit Larry, More Steamified

By Nathan Grayson on January 16th, 2013.

Steam Greenlight continues to make dreams come true – you know, assuming those dreams are hoisted atop the shoulders of marketing savvy, inherent appeal to a very specific audience, and sometimes implausibly fortuitous happenings, anyway. Ultimately, though, the results are usually quite nice, and this time around appears to be no different. Ten more games have been granted eternal respite in Valve’s hallowed halls, and only one of them’s technically older than many of the people who voted for it. Aside from Larry’s lizardly remake, standouts include the exquisitely handsome-looking MaK, American McGee’s Akaneiro: Demon Hunters, and the supremely Dungeon-Keeper-y War for the Overworld.

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American McGee’s Akaneiro: Demon Hunters

By Jim Rossignol on January 9th, 2013.


We mentioned a while back that American McGee’s Shanghai-based studio, Spicy Horse, was developing an ARPG with an odd theme. That theme is Japanese feudalism and the tale of Red Riding Hood. If you’re not sure how those two concepts merge, then you can see in a video below for Akaneiro: Demon Hunters, which pitches McGee and chum’s proposal to the all-funding eye of Kickstarter. Given that the game is free-to-play the rewards for this are based in in-game stuff, right through to a game-themed tablet. They want $200k, which doesn’t seem too outlandish.

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Feudal Red Riding Hood – Akaneiro: Demon Hunters

By Nathan Grayson on September 12th, 2012.

That's a rather worrisome number of big bad wolves.

American McGee. Now that’s a name. I would give his parents high-fives, but they’re probably eagles who’ve been surgically attached to giant, forever-billowing US flags. McGee’s studio Spicy Horse, however, has a slightly spottier track record. I mean, its most recent big release, Alice: Madness Returns, was chock full of imaginative locales, but it was also overly long, and platforming (kind of important in a platformer) wasn’t exactly enjoyable. So it is with much trepidation that I bring you the first trailer of Akaneiro: Demon Hunters. On one hand, just look at that. An Okami-esque hand-painted style? Glorious. I wish to stroke it suggestively and make everyone feel really uncomfortable. But Akaneiro’s also a click-click-click-a-thon ARPG, and those can become mighty tedious if not executed with tremendous attention to detail.

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