Posts Tagged ‘Alan Hazelden’

Reflective Puzzling: Sokobond Dev’s Free Mirror Isles

By Alice O'Connor on October 31st, 2014.

Swapsies.

I don’t know what Alan Hazelden has against blocks. He’s always pushing them around, shoving them into unlikely places. Oh sure, they might be dressed up as adorable snowmen or chemicals, but he’s still barging blocks about. I bet he forces them to dress that way too. “You lot, get in these crates now,” he threatens, holding the block up against a wall by its lapel. “You! You’re dressing up as mirrors!” he demands, slapping a long, thin line of PuzzleScript against his palm. The quake, they quiver, and they slip on their mirrored jumpsuits.

You can see the results of his most recent sokobullying in Mirror Isles, a free web-based puzzler.

Read the rest of this entry »

, , .

3 Comments »

H2O: Chemical Puzzler Sokobond Now On Steam

By Alice O'Connor on July 22nd, 2014.

Bond those chemicals!

Now, let’s be clear. When I say “Hey, Sokobond has been out since September but now it’s on Steam,” I don’t mean to imply that you should refuse to buy games not on Steam, and I don’t want to encourage people who do. But a game being on Steam always draws more attention, and launching on Steam can reintroduce it to a larger audience. A Sokoban-y puzzler shifting and bonding atoms to form chemical compounds is a quiet and unassuming sort of game, after all. But a good one.

Hey, Sokobond has been out since September but now it’s on Steam.

Read the rest of this entry »

, , , , .

24 Comments »

A Good Snowman Is Hard To Build Gets Video, Hugs (!!!)

By Nathan Grayson on July 2nd, 2014.

Yes, that bench will be called Tanya. I have no idea what to name the snowperson. I'm total rubbish at names.

I grew up in Texas. For reference, that means I didn’t actually believe in snow until age 14. I just thought it was freezer chilled flour adults mashed into the ground once every couple years to convince us Santa was real. Thus, I am either a) not A Good Snowman Is Hard To Build‘s target audience at all or b) the perfect person to melt in the face of its powdery wiles, given that my experience with truly good snowmen – god-fearing snowmen – is almost non-existent. Given how much I enjoyed its gently puzzly demo, I’m leaning toward the latter. There’s finally a trailer now, so you can better understand what I saw in it. And oh goodness, they’ve added the ability to hug snowpeople. That’s… diabolical.

Read the rest of this entry »

, , .

2 Comments »

Hands-On Impressions: A Good Snowman Is Hard To Build

By Nathan Grayson on April 9th, 2014.

Being from Texas, I can count the number of snowmen I’ve built on one hand. Being from Texas, they were also about the size of said one hand. I did get the chance to slap together a bulbous yeti of truly epic proportions in college, though. I took so much pride in that dumb thing that I nearly tried to put a hit out on whomever kicked it down during that coldest of winter nights. I can identify with A Good Snowman Is Hard To Build‘s title, is what I’m saying. The game itself, however, is probably not what you’re expecting – a thing of snow-white relaxation and contemplation, not astute snowperson defense. It’s a simple yet wickedly challenging puzzler from Sokobond designer Alan Hazelden, with lovably, huggably soft personality to match.

Each snowperson has a name. A name! Awwwwwwwww.

Read the rest of this entry »

, , , , , .

6 Comments »

Don’t Look Now: Traal Is Free, Frightening

By Adam Smith on January 24th, 2013.

Do you remember These Robotic Hearts Of Mine? It’s a puzzler with a narrative and even if it wasn’t entirely successful, the moments when the story and mechanics interlock were effective. The chap who created the puzzler has several other games available and even though it isn’t new, I discovered Traal last night, following its release on iOS. It’s a collaboration with Jonathan Whiting and while its chunky, murky pixels may be off-putting to some, it’s worth sticking around for the clever horror twist. In gaming, there are monsters that kill, monsters that make the vision go blurry, and, now, monsters that trigger an automatic flight response when the player sees them.

Read the rest of this entry »

, , , , .

14 Comments »

Best Friends Forever: The Lonely Wizard

By Alec Meer on February 20th, 2012.

The Lonely Wizard, a browser-based collaboration between Alan Hazelden and Terry Cavanagh, will take you all of thirty seconds to play. So off you go and play it now – no excuses. I’ll leave the site off the air until you get back, so you won’t miss anything.
Read the rest of this entry »

, , , .

61 Comments »