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Posts Tagged ‘alan-wake’

Alan Wake 2 In A Town Called Ordinary?

By Jim Rossignol on June 4th, 2012.


Remedy man Sam Lake has tweeted: “It’s all true. “It will happen again, in another town, a town called Ordinary.” It’s happening now.” This seems to be a tease for a new Alan Wake game, judging by the link he provided with it, which is packed with Wake references.

But will it trundle onto PC in a timely fashion this time around? Signs point to yes. And I’ll interested to see what they do to make Alan Wake 2 stand apart from both the original, and American Nightmare, when that happens. (I wonder if they would go back to that plan of an open-world design?)

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Wot I Think: Alan Wake’s American Nightmare

By Adam Smith on May 29th, 2012.

All I do, is sit down at the typewriter, and start hittin' the keys. Getting them in the right order, that's the trick. That's the trick.

It took Alan Wake ages to find his way to PC but his second adventure arrived almost immediately after its XBLA release. At this rate, the planned full-blown sequel will arrive in 2007, long before it surfaces on the Microbox 7.20. But if American Nightmare isn’t a sequel, what is it? An arcade, action-orientated spinoff? An experimental short story? A fever dream? Expect spoilers for the first game as I tell you wot I think.

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Alan Wakes Up A Rich Man

By Alec Meer on February 20th, 2012.

'We're rich, Alan! Rich as Croesus! Now we don't need to eat dogs anymore.'

Alan Wake might not be an unqualified success as far as survival horror games about narcissistic fiction authors go, but it’s a well-intentioned affair that very much did the technical legwork for its recently uncancelled PC version. And it’s paid off for Finnish developers Remedy, who report that Alan Wake PC was profitable within 48 hours of release.

PC! Profit! Do you hear that, publishers?
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Wot I Think: Alan Wake PC

By Alec Meer on February 17th, 2012.

Apparently, he's a writer. It's mentioned once or twice.

A mere two years after being rather spuriously denied a PC release, the videogame called Alan has skulked, tail between his legs, back over here. Worth the wait? I fitted as many batteries as I could into my Torch Of Truth and investigated.

Perhaps the iconic image of Alan Wake: our glowering, scarf-clad hero runs from the dark wilderness that’s all around, towards an eerie light in an abandoned structure ahead of him, while the air itself seems to shimmer with otherwordly blackness… and a thermos flask glimmers improbably on a rocky outcrop in the distance. Alan Wake specialises in not entirely making sense, and the occasional, pointless coffee flasks exemplify that. You can collect them all, but… well, why? Don’t get me wrong: I of all people can empathise with any writer (for that is Alan’s trade) feeling he is utterly dependent upon the constant consumption of lukewarm caffeinated beverages to survive, but Alan doesn’t even close his eyes contentedly and make a sort of sex noise like the rest of us do when we lay our hands on sweet, sweet coffee. The thermoses are just there. They serve no purpose, there is no internal logic to explain their presence or their effects on Alan and… well, that’s Alan Wake all over.
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Sleep Talking: Alan Wake Interview

By Adam Smith on February 16th, 2012.

Writers are invariably the real heroes

Earlier this week I spoke with Oskari Häkkinen, head of franchise development at Remedy, about the PC release of Alan Wake. We talked about the importance of PC gaming to the Remedy team, drawing inspiration from popular culture and whether Alan’s further adventures will be following close behind.

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Good Snooze, Everyone! Here’s An Alan Wake PC Trailer

By Craig Pearson on February 15th, 2012.

He's not in his pants or covered in crumbs. Fail writer!
Remedy’s sleepy writer sim Alan Wake is out on Steam in a day and a bit, after the lengthiest beta test we’ve ever experienced. As far as I can tell, it’s a perfectly accurate recreation of the life of a writer: just this morning, my breakfast was interrupted when I realised I had been sitting on my foot and that foot was now asleep possessed by a demon intent on enslaving the world to do its bidding. What does it want? It wants YOU to watch the launch trailer they’ve just released, or it’ll smite you with corns. I’ve embedded it below, to save your soles.
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Alan Wake PC Gets Release Date, Pretties

By John Walker on February 2nd, 2012.

Your 360 can't even do diagonal lines!

Alan Wake on PC gets a release date. It is the oh my goodness it’s only two weeks away. The 16th Feb. And tis being sensibly priced too, for a two year old game, at $30. Developers Remedy have been putting some proper effort into the PC version. Not only has it been souped up with improved graphics, but it’ll also support multiple monitors and stereoscopic 3D.

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Spooked: Alan Wake Arriving “February”

By Jim Rossignol on January 21st, 2012.


Remedy’s supernatural thriller, Alan Wake, will be arriving in February, they explain on their forums. They also say: “Games for Windows Live will not be used; we will be fully supporting the Steam platform.” Just in case you missed that. Other issues of note include the fact that it doesn’t (yet) run perfectly on Windows XP, and it won’t have mod support.

I’ve posted the minimum specifications below. We broke the news about Alan’s appearance on PC with interview snippets here and here.
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AdditionAlan: Remedy On Couches, GFWL

By Dan Grill on December 16th, 2011.

A couple of days ago, Remedy confirmed the rumour that Alan Wake would be at last be seeing a PC version. Our man Dan Griddled-octopus managed to coax a few (rather evasive) words on that subject out of Aki Järvilehto, Executive Vice President at Remedy, but before he could escape we sent Dan back with a couple of particularly burning additional questions. Specifically: that infamous “Some games are more suited for the intimacy of the PC, and others are best played from the couch in front of a larger TV screen” comment and on whether there’s a risk of Games For Windows Live. Did we get answers? Um. Sort of.
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Alan Wake PC: The First Interview

By Dan Grill on December 14th, 2011.

Our man Dan Griliopoulos was at the Alan Wake PC announcement earlier today, and immediately managed to pin down Aki Järvilehto, Executive Vice President at Remedy for a few questions. And some very, very short answers. Tackled: why now, what’ll be different on PC, whether there’ll be any new content, whether the new Wake game American Nightmare might come to PC, and whether or not Aki likes being asked questions like that. We don’t entirely believe his reply to that one.
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Alan Wake PC: Really Real, Early 2012

By Alec Meer on December 14th, 2011.

Yes, squinty torch-waver Alan Wake is indeed headed PC-wards. Specifically: Q1 2012, on Steam. As suspected. Clicketh yon image above for a larger version, and see below for the first details.
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