Posts Tagged ‘Alec Holowka’

Canabalt Developer Forms Game Studio, Makes All Games

By Graham Smith on March 6th, 2014.

Cute.

Adam Saltsman is probably known to you as the creator of Canabalt, the infinite runner with the fabulous glass-smashing sound. He and fellow developer Rebekah Saltsman are now setting up a studio, Finji, to bring together their many game projects under a single name. That includes Overland, a collaboration with Shay Pierce; Portico, a turn-based sorta-tower-defence-ish game previously called Grave; Capsule, a really neat, extremely difficult space game about asphyxiation which you can buy right now; and Night in the Woods, the Kickstarter funded adventure game from Alec Holowka, which Finji are helping publish.

Pssht. Lazy.
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Smashing Dolphins: Planet Punch Redefines Self-Loathing

By Nathan Grayson on April 17th, 2013.

They make this adorably feeble little sound, too :(

Yes, that is a picture of a maniacal star with planets for hands socking a majestic flock of space dolphins. To be fair, they started it. That image pretty much sums up Planet Punch in a nutshell, though: you go through the universe systematically wiping out all life with nothing but a vast cosmic array of apocalyptically powerful planet hands. At heart, it’s a relatively simple premise (PUNCH EVERYTHING YEAH), but different enemy types and planet combos keep things compulsively fresh. Also, each hit prompts a rainbow volcano of satisfying sights and sounds, even as tiny combo multipliers ask you “Why?” and bellow “Unnecessary!”

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It’s Only A Paper Moon

By John Walker on April 28th, 2009.

Awwww.

The first details have just this minute appeared about Flashbang Studio‘s next game, via that traditional route of an article in the Wall Street Journal. Many were expecting the next of their six Blurst games planned for this year to be Crane Wars, especially after a prototype was made available last month. However, this Friday brings the surprise appearance of Paper Moon, described by the WSJ as, “a monochromatic jaunt through a dreary landscape as players control the scenery to advance through the stages.”

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