…was playing World Of Goo using my iPhone as a virtual mouse:
I am geek, hear me make weird, smug nasal noises. (Also, I apologise for my face.)
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Because I am a hopeless geek, and even though those Telltale episodes mostly make me want to kick old ladies to death, my affection for the characters circa Hit The Road remains undimmed. So I got all nerdy-excited when I saw this post about Sam & Max figures over at Topless Robot. Only to find all they’re just more of those ubiquitous bloody designer vinyl figurine thingies that people with complicated haircuts buy. Do not want. On the other hand, this statue is brillig, but I’m not spending that much money on something I can’t even move the arms on.
Come on! We’re way overdue for some sort of awesome poseable action figure with sound effects and interchangeable hats, or a plushie Max with velcro blood splatters. I’ve waited so long, and my desk looks so depressingly bare since I moved my Bioshock Big Daddy figurine off it after reading one too many Ken Levine On Game Narrative interviews.
“Fury of the Furries.” Snort. D’y’know, that wasn’t funny back in 1993. Now, though, hoo-boy. Angry men defending their rights to dress up in teddy bear suits is a game that simply must come to pass. 1993’s Fury of the Furries, though, was a platform game about cute fluffy things with goo-goo voices fighting for their right to exist. Oh.
On with the story, anyway. A warning: this post is more nostalgia than restrospective, I’m afraid, but everyone has a unique gaming heritage, so maybe it’ll be at least a little interesting in that respect. Maybe. I suspect it stands a better chance of being the longest piece of writing about Fury of the Furries on the entire internet. Read the rest of this entry »