Posts Tagged ‘alex austin’

Level With Me: Play Cohort 2 Now

By Robert Yang on December 16th, 2013.

Level With Me was a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they designed part of a small first person game. You can now download and play the final resulting game!…
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You Will Go To: The Balls

By Kieron Gillen on August 17th, 2010.

And lo! A few more balls.

Okay. It’s lunch-hour in the UK. I want to play The Balls, and need you chap’s help. Basically, it’s a scrum-game by Cryptic Sea – which is the genre title I’ve plucked out of my head for things like Transformice. Played on a server with up to 100 other balls (or 4 people on one machine), you play a tiny eponymous ball racing across real-world environments at a micro-scale. You either race, or smash stuff up or eliminate one another. In other words, Transformice meets Micromachines, with a sinister 50s horror theme. You can get it from here – it’s currently in a brand new 0.57 version – and there’s a server running in the US. There’s dedicated server software stuff if anyone wants to set up their own. Anyway – some video of the previous, not as fancy looking, version follows. Download and join me. I want to experience the sort of 100 balls of jiggling chaos I haven’t seen since the last Future Christmas party I went to.
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Not So Heavy Rain: Lots O’ Rain

By Kieron Gillen on March 4th, 2010.

I did a similar thing to this in my Amiga version of Alone In the Dark. Which is a story I've probably already told, so I won't bore you.

After all the hype, you’re probably a little sad you can’t play Heavy Rain on the PC. But now, thanks to Alex Austin of Cryptic Sea, you can. No, really. He’s done another game. “It’s a text-based adventure tightly-based on a Youtube video I watched of Heavy Rain,” he says helpfully. You can get it from here. And in a rare moment of fairness, here’s Phill Cameron saying why he dug the hell out of Heavy Rain which is an exciting game for the PS… wait! We’ve been duped! It’s a Trap! EJECT! EJECT!

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You And Whose Army? Oh: C: Medieval

By Kieron Gillen on February 10th, 2010.

SHAMELESSLY STOLEN SCREENSHOT!

Now, I was considering posting about this when it was released as part of the Experimental Gameplay project. I didn’t. Then creator Alex Austin mailed us, and I’ve decided to. Is it because it’s a 100-person online (with up to 4 people on a PC) melee slaughterfest with a crest-designer? Partially. But mainly because the site’s story section says, in terms of motivation for the bloodbath, “The other team killed your wife.” Oh no! Our wives. You can get C: Medieval from here and then go play. There’s a server up right now, but it’s empty. I figure RPS can bum-rush it and try it out. I don’t know what bum-rush means. I got it from the Public Enemy album. Man! Footage follows…
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Hitlers Must Die! Eventually.

By Alec Meer on August 18th, 2009.

It is highly unlikely we’ll ever get bored of posting new footage of Cryptic Sea‘s upcoming Hitlers Must Die, part of their No Quarter indie-retro-sadism-mashup compilation. For one, it means we get to say “Hitlers Must Die!” again and again. For two, it looks like this…
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‘Taschendale: Hitlers Must Die! Beta Footage

By Kieron Gillen on May 19th, 2009.

Yes, I know, Paschendale was WW1. Man!

Yay! This first surfaced over on Tigsource and is clearly splendid, and on more than the much-discussed Good-Name=RPS Coverage grounds. We’ve talked about No Quarter as part of our Unknown Pleasures 2009, the Edmund McMillen/Alex Austin Cryptic Sea project of six games. This was what they were called GUN then. Now it’s called Hitlers Must Die! This is what we call progress. For surely, if the RPS readers can agree on anything, it’s on the idea that if presented with many Hitlers, offing the lot of them would be the thing to do. The above screen’s from the Hitler Must Die intro rather than the Beta footage. Its physics-heavy Hitler-annihilating action is found nestling below…
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War In 432Kb: A New Zero

By Alec Meer on January 15th, 2009.

Your cost-free indie curio of the day is a bravura work-in-progress from Alex Austin, the other half of the Gish team. Unlike the surreal ‘toonery of his and Edmumd McMillen’s joint projects, A New Zero is very much straight down the line. A simulation, almost. Austin cites the likes of TIE Fighter and Mechwarrior as inspirations, and they’re certainly there in the combat mechanics. As for the game as a whole, it’s got a definite scent of Battlefield and a dash of Battlezone to it. While there’s bot play in there if you’re scared of strangers, really it’s a team-based multiplayer game: two squads of planes, boats and bigger boats trying to wipe out each other and each other’s base.

Impressively, it’s all the work of Mister Austin on his lonesome. Doubly impressively, it’s only 432k big. Just one 10,000th the size of Left 4 Dead, as Austin points out – hell, it’s less than a 30th of a Peggle.
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