Posts Tagged ‘Alice: Madness Returns’

Little China Doll: How Spicy Horse Imagined Alice: Madness Returns

By Duncan Harris on December 18th, 2013.


This is the latest in a series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

Alice: Madness Returns is a very special action game, a piece of Lewis Carroll fan fiction conceived by an American (named American, naturally) and illustrated largely by the Chinese, a people not known for their absurdism. Unfortunately it’s also a classic victim of checklist game criticism and marketing, not to mention it’s the worst possible thing to reviewers working under deadline: long. Make no mistake, the business of game reviewing is a lot like the business of eating large amounts of Jacob’s Cream Crackers in hot and rowdy East End basements. To put it another way, all games get tiring when you play them past your bedtime.

The sequel to American McGee’s Alice isn’t great (8/10), solid (7/10), flawed (6/10) or average (5/10) – it’s none of that nonsense. It’s a living art book, an Alice novel with the ratio of words to pictures spun around. Inspired by such wild and offbeat things as Burning Man, Dave McKean, Zdzislaw Beksinski, The NeverEnding Story, The Dark Crystal and the Brothers Quay, more than anything it’s a tribute to the mechanical and the handmade. Dolls, miniatures and puppets crowd the dreams and nightmares of its Wonderland, while its ‘real world’ Victorian London would be right at home in Sondheim’s Sweeney Todd. Read the rest of this entry »

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Madness Re-Returns: McGee Ponders EA-Free Alice 3

By Cara Ellison on March 15th, 2013.


Alice’s late! Alice’s late! For a very important… oh you know never mind. Creator of flawed beauties Alice and Alice: Madness Returns American McGee has announced on Facebook he hopes to have the opportunity to Kickstart Alice 3.
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Next For American McGee? Hopefully More Alice

By Nathan Grayson on February 1st, 2013.

American McGee’s positioned himself as quite a polarizing figure within the gaming industry, but – success or horrific crash-and-burn failure – you can’t knock his imagination. And while the recently released Akaneiro: Demon Hunters‘ blend of Japanese folklore and Little Red Riding Hood at least looks quite attractive, it’s another fairytale fusion that put him on the map. American McGee’s Alice raised quite the stir when it was released back in 2000, and Alice: Madness Returns‘ world was brilliantly realized, if not always fun to be in. But they sort of came out 11 years apart, so really, what are the odds we’ll get another anytime soon? Well, actually pretty good, if McGee get his McWay. The main thing stopping him? EA, of course. He explained the situation during a recent interview with RPS.

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Alice Doesn’t Live Here: BigHead Bash

By Alec Meer on December 13th, 2011.

Why is he shooting a ghostly copy of his own face?

There’s probably some irony in the latest title from a man whose name appeared in big huge letters on the front of so many game boxes involving the word ‘BigHead’, but I’ll be damned if I can tell what it is.

BigHead BASH is the latest move from American McGee and his Spicy Horse studio, and it’s a forthcoming social network game. I don’t know whether this means Alice: Madness Returns wasn’t the hoped-for success or just that McGee fancies a go at the Facebook goldrush before it dries up, but I do know that it’s a side-scrolling 3D shooter with tons of shooty-jumpy activity.
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Wot I Think – Alice: Madness Returns

By Alec Meer on June 20th, 2011.

The semi-sequel to American McGee’s Alice arrived last week. A timely return to a gothic wonderland, or is too late, too late for a very important date with our hard drives? Come on, down the rabbit hole with you and let’s find out…

Alice 2 is, I think, pretty much what an only casual observer of videogames believes almost all videogames are like. Mad monsters, lurid colours, cartoonish characters, slightly unconvincing voicework, a steady diet of jumping and thumping… Alice could be The Videogame incarnate, evoking so many of the tried and tested values and mechanics that have come, gone and repeatedly come back again over the last couple of decades, and in theory polishing them into a fantastical sheen you could see your own distorted face in. If someone showed me this game out of context, I’d have a very hard time guessing when it was released. 2011? Maybe. 2007? Quite possibly. 2001? Turn those visuals down low and yeah, this could have been a launch title for the original Xbox or Dreamcast or something. This is not necessarily a criticism.
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Crysis 2 Pulled From Steam?

By Alec Meer on June 15th, 2011.

METAPHOR

“Where were you when the war began, Daddy?”
“Well, little Ignatius H. Meer III, I was at my PC, staring vacantly at Twitter. Probably eating some crisps as I did. I’ll never forget that dark, terrible day. The day that EA decided they could fight Steam.”
“Daddy? Why are you crying, Daddy?”

Crysis 2 has disappeared from Steam, and is now described as being “Origin only.” Origin is, you may recall, EA’s newly-relaunched download store. Uh-oh.
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Alice Launch Trailer Is Messed Up, Amazing

By Quintin Smith on June 3rd, 2011.

Louise never reacted well when her flatmates used all the milk

You’re late! For a very important date! The trailer after the jump has been waiting just forever for you. And look at you! Straighten that pinny! Tighten those bows! What is that in your hair? Give me strength. Alright, off you go. And do try and remember your manners.
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Rabbiting On: The Pretty Madness Of Alice 2

By Alec Meer on May 11th, 2011.

She puts horses heads in people's beds. Also, on sticks.

I believe we’ve only been wandering the dark realms of pre-rendered and weakman footage for USA McWow’s belated sequel to olden wierdo-actioner Alice until now, so ’tis a fine thing to finally present proper in-game videos of Madness Returns. It is it wonderland or ponderousland? Oof, that didn’t work at all.

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Alice: Madness Returns Shots Are (Yes!) Mad

By Quintin Smith on April 8th, 2011.

Cloud computing, right there

I’ll just do a little checklist here. We’ve got enormous teapots pouring out molten metal, a glutinous tar baby, Alice poking around a Victorian imagining of the Orient with a unicorn on a stick, and a Chesire cat who’s stayed largely unchanged from how he appeared in the first American McGee’s Alice even though he was killed in that game. Spoiler!

It’ll be swell if this game is good, both because we’ll be able to have fun poking through these wonderful environments, and I’ll be able to use “Carroll Singing” as a headline. Screens after the jump.
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Alice: Madness Returns Footage Is Gorgeous

By Quintin Smith on March 7th, 2011.

Alice pays a visit to The Fortress of RPSolitude.

Back in the year 2000 (which was ELEVEN YEARS AGO, fact fans), I enjoyed American McGee’s Alice comprehensively, like you might a bacon sandwich. Foremost in my mind are the environments- the game was a tour through a tattered and bucking dreamscape, with unholy vistas around every other corner. Finally we have some in-game footage of this summer’s sequel, Alice: Madness Returns, and it gives me great pleasure to say that it’s looking swell. Follow me down the rabbit hole, ladies and gents.
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It’s Dreamy Weather: New Alice Teaser

By Quintin Smith on February 15th, 2011.

Like most teenagers, Alice didn't react well to being carded.

American McGee’s Alice 2, aka Alice: Madness Returns has a new teaser out, which I spotted during my morning patrol of VG24/7. You can watch it below. Hurry! You’re late! You’re late, for a very important date! No time to say hello, good-bye! You’re late, you’re late, you’re late!
You’re late and when you wave, you lose the time you save!

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