Posts Tagged ‘Alien: Isolation’

Everyone Can Hear Alien: Isolation

By Ben Barrett on April 4th, 2014.

You see it's funny because in the movie no-one can hear you scream right but this is a sound trailer haha

Whenever I talk to someone about Alien: Isolation, there’s two possible tones of voice. First: gushing, praise-tier relief that either it’s apparently good or that, having just played it themselves, they can confirm it’s good. Or: dark, grim worry that it will live up to the series more recent exploits and be, in a word, trash. There’s a sort of desperate hope surrounding the survival space station explorer, a need for just this once, please, let it be fun. In their latest missive below, Creative Assembly explore their plans for sound design and how the movements of the player will effect what they hear.

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Hands On: Alien – Isolation

By RPS on March 23rd, 2014.

When he isn’t hanging around in hotel beds with Nathan, John and assorted other folks, Hayden Dingman plays games and then writes about them. As GDC creaks to a halt for another year, he filed this report, detailing the fears and frustrations that arose during a hands-on experience with Creative Assembly’s Alien: Isolation. Is it the Alien game we want? Is it the Alien game we deserve? Is it gonna be a terrifying survival horror game, a standup fight or just another bughunt?

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Jinkies: Alien’s ‘Meaningful And Terrifying’ AI Encounters

By Nathan Grayson on March 14th, 2014.

Hey so I am probably going to kill you maybe

I was skeptical at first, but Alien: Isolation is shaping up to be quite the thing. Or at least, the idea of it is. It’s just you and this perfect embodiment of predatory hunger, all mouth, claw, and other mouth. Some, say the game’s developers, will try and confront it, but most will quickly learn that most life-expectancy-enhancing of all emotions: white-hot terror. So you’ll run and hide and escape and evade. Survive. But how will all of this work? How do you design an alien that thinks for itself and slinks around in your shadow at just the right time? Go below for a video demonstration from Creative Assembly.

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Believe It Or Not: New Alien: Isolation Screenshots

By Craig Pearson on February 10th, 2014.


Here are some new shots from Sega’s merry space rom-com, Alien: Isolation. I believe it’s a comeback vehicle for Tim Allen *record-scratch, generic baseline-driven disco* who’s about to find out that trying to stalk the daughter of Sigourney Weaver through the bowels of a space station isn’t as easy as he imagined. Along the way, he’ll find out what it’s truly like to be an acid-blooded killing machine in a world that’s moved on. I believe the synthetic that’s been torn apart in the screens might also be a comeback for Rob Schneider.
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Alien: Isolation Screenshots Show More Clues

By John Walker on January 20th, 2014.

A new collection of screenshots for Creative Assembly’s Alien: Isolation have appeared. Aliens, corridors, tools, and is that the chewed up remains of a Synthetic who’s been dragged across the floor?

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Alien: Isolation Devs Talk Xenos, Horror & the Ripley Dynasty

By Brendan Caldwell on January 8th, 2014.

We sent Brendan to Creative Assembly to meet the star xenomorph of their new first-person survival horror, Alien: Isolation. While he was able to file yesterday’s extensive hands-on report from the field, he has not been seen since. But a crack team of RPS androids infiltrated the facility and recovered a sticky voice recorder with his name on it, containing an interview with Al Hope, Creative Lead on the project and Jon McKellan, Lead UI Art & Design. Here is a transcript of that interview, in which they discuss why this is true to Alien, who else players may encounter, how they think they can keep a single foe scary throughout, hiding in lockers for ten minutes and how and why Ripley’s daughter is the protagonist.
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Hands on – Alien: Isolation

By Brendan Caldwell on January 7th, 2014.

We have all been burned by past Alien games and I would like us to maintain a healthy scepticism about Creative Assembly’s recently unveiled Alien: Isolation, which I went to see and play just before the turn of the year. With this in mind, I believe it an obligation, before we begin discussing this new threat, to observe a moment of silence in which we can all remember the brave souls we lost to the Colonial Marines disaster.

*an eerie hush envelopes the world as billions of people solemnly mute Spotify*

Thank you.

The good news is that, despite keeping that scepticism intact, my recent hands-on with Isolation has given me cause for hope. With luck (and no small amount of effort from the development team) we are a little closer to having an Alien game that actually captures the feel of the original movie.
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Alien Isolation: The First Trailer

By Alec Meer on January 7th, 2014.



There’s a new Alien game! It’s ok, Gearbox didn’t make it! Total War devs The Creative Assembly did! And it’s Alien rather than Aliens! And it stars Ripley’s daughter! And there’s a whole load of motion-scanner based spookiness! And there’s a preview of it right here! And there’s a trailer below! And it looks all 70s at the start! And and oh just watch it, right.

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Ripley Rumours: Creative Assembly’s Alien – Isolation

By Adam Smith on October 22nd, 2013.

After Colonial Marines, Sega must have been briefly tempted to nuke the Alien license from on high. Hope remains, however, that the publisher hadn’t placed every grotesque Giger-egg in the same basket. Back in May 2011, Alec was visiting the total warriors of Creative Assembly when the studio’s work on the Alien (not plural) license was announced. “I’m told they’re adamant they’ll take their time over it”, he said, little realising that two years and more would pass before we mentioned the game again. Yesterday, Sega trademarked the name Alien: Isolation and Kotaku shared apparent details about the game that they received from ‘a person familiar with goings-on at Sega’. Follow me into the land of convincing rumours.

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