Rock, Paper, Shotgun

Posts Tagged ‘Alien Swarm’

Alien Swarm To Get AI Director

By Jim Rossignol on August 24th, 2010.


You might recollect that our recent verdict on Valve’s mini co-op shooter Alien Swarm concluded that the game would have been improved somewhat if it utilised the same kind of AI director routines that make the Left 4 Dead games so interesting to play. Well, soon it will do so. Steam News reports: “…we’ve added “Onslaught” mode, which introduces an AI Director that dynamically generates swarms of aliens based on several factors, such as the squad’s stress level. Onslaught works with any difficulty setting and ensures no mission plays the same way twice.”

So hurrah for that.

, .

32 Comments »

Left 4 Aliens? Well, Kinda.

By Jim Rossignol on July 22nd, 2010.


There’s clearly going to be a lot of messing around to be done with Alien Swarm and its SDK, but one thing that can be messed about with immediately is the perspective. PCG spotted that you can play the game in first-person by enabling the dev console in the options and then typing:

firstperson
asw_hide_marine 1
asw_controls 0

Video of it in action below. There’s no ceiling/sky, obviously.
Read the rest of this entry »

, .

62 Comments »

RPS Verdict: Alien Swarm

By RPS on July 20th, 2010.

It's important to keep your aliens warm.

Alien Swarm is out! And free! A four-player co-op alien-shooting game. What better choice for a four-person blogging team to Verdict? Except that Kieron’s on a plane, and Alec’s locked in a cell deep underground. So it fell to Jim and John to dispense the only correct thoughts and opinions anyone should have. Thanks to Phill and John G. for making up our numbers. Read our thoughts on the game below.

Read the rest of this entry »

, , , , .

186 Comments »

Alien Swarm Is Up On Steam

By Jim Rossignol on July 19th, 2010.


Servers are a bit busy, mind. Alien Swarm, of course, is a free game from the Black Cat team, who happened to have been eaten by the Valve monster. They’ve been making a nice home for themselves in its belly, and working on this, which is a shiny remake of the original. And free. We’ll play it later, probably, and have some impressions up tomorrow, maybe. That’s for certain.

, , .

139 Comments »

Valve Announces New Game: Alien Swarm

By John Walker on July 16th, 2010.

Blimey.

So, well, Valve just rather nonchalantly announced a game. Yeah, exactly.

Remember Alien Swarm? A total conversion mod for UT 2004, with four-player co-op top-down action. The team behind it, we’ve just learned, were hired by Valve two years ago, and have since been working on L4D and now Portal 2. Except at the same time they’ve been making Alien Swarm all over again in Source. And it’s coming out on Monday. And it will be free. And it looks great.

Read the rest of this entry »

, , , .

163 Comments »

Alien Swarm: The Longest 30 Yards

By Quintin Smith on June 4th, 2008.


[Since Quinns' last piece on a mod he loved went so well, he's done another one. Hurrah for Quinns! Also, Alien Swarm for UT2004. This article includes profanity and mild-bullying of PCG deputy editors]

Deep Space
The Sigma Campaign
Mission #3
23:49

For the first time in hours our squad was experiencing a period of speechlessness. We were all looking back and forth between the smoking barrel of Schach’s shotgun and the bloody smear where FiveEight used to be. The dismembered chunks of the alien that had been attacking FiveEight bounced away from us all into the shadows. Silence.
Read the rest of this entry »

, , , , , .

64 Comments »

Respond to our gibber

  • bjohndooh : “They just patched it out, giving resources instantly and added point-and-click trading of resources between players. Trading is a nice addition that should have been ...” on Wot I Think: Sanctum 2
  • JavJav : “The thing about MechJeb is you can pretty much do all it does by using the in game Maneuver Node system. Heck, the current version ...” on (Not) Rocket Science In Kerbal Space Program
  • JavJav : “I have to second this, mr. Manley is not only a great source of information and ideas about this particular game, but he's also really ...” on (Not) Rocket Science In Kerbal Space Program
  • Liudeius : “I don't know, ion-burns can take so long they are unreasonable to manually control in normal time. (At least when I've tried them)” on (Not) Rocket Science In Kerbal Space Program
  • Tuhalu : “Maybe if it was an Epic Quest for Mighty Loot I'd give it a go. As it is, the title is an offense to the ...” on The Mighty Quest For Epic Trailers?

Read our finest words

(Not) Rocket Science In Kerbal Space Program

Search for clues

Browse the archive