Posts Tagged ‘Aliens: Colonial Marines’

Aliens Legal Throwdown: Sega, Gearbox And That E3 Demo

By Alice O'Connor on September 4th, 2014.

A satirical cartoonist might attach hilarious name badges to this image.

As Sega and Gearbox scrap over liability in the class action lawsuit from folks who bought Aliens: Colonial Marines and felt more than a mite deceived, it’s getting a bit messy. Sega have dug out a big bag of internal e-mails to establish who exactly is responsible for some of the misleading marketing, including the E3 2011 demo that looked better than the finished game. Naturally they’re saying Gearbox were complicit, and that at times Gearbox president Randy Pitchford was “doing whatever the fuck he likes”. Oof.

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Alien: Isolation Devs Talk Xenos, Horror & the Ripley Dynasty

By Brendan Caldwell on January 8th, 2014.

We sent Brendan to Creative Assembly to meet the star xenomorph of their new first-person survival horror, Alien: Isolation. While he was able to file yesterday’s extensive hands-on report from the field, he has not been seen since. But a crack team of RPS androids infiltrated the facility and recovered a sticky voice recorder with his name on it, containing an interview with Al Hope, Creative Lead on the project and Jon McKellan, Lead UI Art & Design. Here is a transcript of that interview, in which they discuss why this is true to Alien, who else players may encounter, how they think they can keep a single foe scary throughout, hiding in lockers for ten minutes and how and why Ripley’s daughter is the protagonist.
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Hands on – Alien: Isolation

By Brendan Caldwell on January 7th, 2014.

We have all been burned by past Alien games and I would like us to maintain a healthy scepticism about Creative Assembly’s recently unveiled Alien: Isolation, which I went to see and play just before the turn of the year. With this in mind, I believe it an obligation, before we begin discussing this new threat, to observe a moment of silence in which we can all remember the brave souls we lost to the Colonial Marines disaster.

*an eerie hush envelopes the world as billions of people solemnly mute Spotify*

Thank you.

The good news is that, despite keeping that scepticism intact, my recent hands-on with Isolation has given me cause for hope. With luck (and no small amount of effort from the development team) we are a little closer to having an Alien game that actually captures the feel of the original movie.
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Game Over: TimeGate Shut Down, Most Staff Laid Off

By Nathan Grayson on May 10th, 2013.

Welp, seems that time’s up for TimeGate. After the Section 8 and Aliens: Colonial Marines campaign dev filed for Chapter 11 bankruptcy last week, reports recently surfaced that the entire operation’s now kaput. I did a little digging of my own, and sources very close to the company confirmed the reports to RPS without hesitation. Details are still fairly scant at the moment, but you’ll find a few after the break.

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Time’s Up: Aliens Co-Dev TimeGate Files For Bankruptcy

By Nathan Grayson on May 3rd, 2013.

Despite what its name might imply, bankruptcy doesn’t necessarily mean death. Not for businesses, anyway. But yeesh, Aliens: Colonial Marines co-developer and Section 8 mastermind TimeGate has some far more frightening numbers to deal with than the looming specter of Chapter 11. The short version? The developer’s total liabilities (i.e. the amount they owe various creditors) fall in the $10 to $50 million bracket, presumably including $7.35 million stemming from a fraud suit by Section 8 publisher Southpeak. Things are not looking pretty, to put it lightly.

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Sued From Orbit: Gearbox & Sega Facing Aliens Lawsuit

By Craig Pearson on May 1st, 2013.

Sue-ga.

Did Sega and Gearbox create a false impression of the final quality of Aliens: Colonial Marines? That’s now a legal matter, for lawyers to battlerap about and judges to scorecard (lawsuits are much more entertaining in my head). Multi-faceted games site Polygon has obtained a lawsuit that was filed yesterday, claiming that both companies falsely advertised their troubled Alien troubler, showing off demos to the public that were unrepresentative of the released game.
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Life After Aliens: TimeGate’s Minimum

By Nathan Grayson on April 10th, 2013.

yeaaaah pew pew boom kthoom whirrrrrrrrrrrsplat

Oh, TimeGate. Still-unconfirmed (or denied) rumblings have linked you to a rather sizable portion of Aliens: Colonial Marines’ acid-puking awfulness, so there’s your legacy for now. I’d be remiss, however, if I didn’t point out that the recently reviled studio’s proven reliably inoffensive in the past, producing middle-of-the-road manshoots like Section 8 and a few FEAR expansions. So it’s with a slightly less mountainous mound of trepidation than expected that I bring you word of Minimum, TimeGate’s new free-to-play shooter/slasher/watch two Greek-mythology-inspired titans go all Rock ‘Em, Sock ‘Em Robots on each other-er. Promisingly, its inspirations seem to run the gamut from Quake’s speed to Unreal’s arcadiness to Minecraft’s adaptability, but obviously, snapping all those puzzle pieces into a coherent whole is another matter entirely. I must say, though, the achy, breaky, blocky trailer after the break has me sort of intrigued.

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Get Away From Her, You Glitch: ACM’s 3.8GB Patch

By Alec Meer on March 19th, 2013.

a turd, getting polished, yesterday

Seeing that Gearbox have put out a 3.8GB patch for their rather woeful Aliens: Colonial Marines makes me feel like a nurse in a hospital drama, the one who sadly, calmly puts an hand on the shoulder of a crying, screaming doctor who’s desperately trying to resucitate an expired patient he thought he could save. “It’s no good,” I would say. “It’s over.” Then we’d have a hug and a cry, and maybe a slice of cake. Only I don’t think it’s possible to hug an entire game development studio, and I don’t know whether Randy Pitchford likes cake or not.
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Ripleying Yarns: More On Colonial Marines’ Strange History

By Alec Meer on February 26th, 2013.

OK, everyone’s probably bored of this by now, but if you’re still wondering just how the makers of Borderlands 2 could get Aliens: Colonial Marines so very wrong, more has emerged.
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Modders Give Gearbox’s Aliens Some Colonic Irrigation

By Alec Meer on February 19th, 2013.

Aliens: Colonial Marines got 99 problems, and looking like it’s from 2005 is one of them. Which is mystifying, given that recent in-game footage clearly showed that a more attractive version of the game did/does exist somewhere. God only knows why they’d put so much effort into a game whose lone memorable achievement is taking as long to develop as Half-Life 2 did, but modders have been busily trying to make Gearbox/Timegate’s mess look a little more as though it was released this decade.
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Who Made Aliens? Here’s What We (Sorta) Know

By Nathan Grayson on February 13th, 2013.

If Aliens could cry, entire planets, ships, and conveniently placed ventilation systems would be dissolving under a torrential downpour of acid-laced tears right now. See, in spite of their lovable looks and multi-mouthed charm, no one wants to take credit for, well, pretty much anything about Aliens: Colonial Marines. First, Gearbox kinda did, but then TimeGate was accused of incubating Colonial Marines’ loathsome single-player campaign – which prompted Sega to descend from its mountain of unreleased Shenmue sequels and tilt the needle back in Gearbox’s direction. Seems like a lot of fuss to make if it was really all Gearbox at the helm, though, huh? And that’s where a winding Reddit post by an alleged Gearbox employee enters the picture. Further, RPS reached out to a former TimeGate employee (who wished to remain anonymous) to clarify the situation.

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Wot I Think – Aliens: Colonial Marines Single Player

By John Walker on February 12th, 2013.

Of course you remember Aliens, right? Who could forget Danny Glover kicking ass on the Discovery One, Sarah Hamilton shouting, “That’s how they git you. They’re under the goddamned ground!” Ah, the memories. John’s spent the day ploughing through Aliens: Colonial Marines, so he can tell you wot he thinks:

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Someone Else Mostly Made Colonial Marines, Mostly (Maybe)

By Alec Meer on February 12th, 2013.

Edit – Sega Senior Producer Matthew J. Powers has said of this allegation that “Absolutely not, the game has been developed by Gearbox Software. Other studios [like Timegate] helped Gearbox on the production of single and multiplayer.” Which doesn’t really clear anything up, but there you go.

By almost all accounts, Aliens: Colonial Marines, released this week, is a trainwreck. And not one of those cool trainwrecks with explosions, collapsing bridges and men in awesome hats leaping to safety at the last second. Instead it sounds like a sad, slow, drift off the edge of the track, toppling gracelessly onto its side and making a limp ‘pffffffffffffffffff’ noise. Mister John Walker will be along either later today or tomorrow to confirm or deny this, but in the meantime let’s have a confusing look at the Gearbox shooter’s odd gestation. I say ‘Gearbox shooter’, but it rather sounds as though other studios did the heavy lifting.
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