“It’s like Left 4 Dead,” said the journo playing beside me to the Sega man.
“Yes,” said Sega.
Read the rest of this entry »
By John Walker on January 25th, 2013.
Yesterday’s Aliens: Colonial Marines trailer was so bad, even the game’s main writer publicly disowned it. That’s some impressive marketing right there. Yet it seems it just needed one small tweak to become so much better. By swapping the audio, reader UberWaz has created a trailer that shows us an Aliens game we want to play.
By John Walker on January 24th, 2013.
The latest trailer for Aliens: Colonial Marines has the worst – and I mean the worst – voiceover script I have ever heard. So bad, and so badly delivered, I cannot help myself but transcribe it in its entirety, and present it to you in the form of poetry.
By Adam Smith on December 11th, 2012.
Recently, I had the chance to play Aliens: Colonial Marines and I’m going to try and write more than one thousand five hundred words about the experience without quoting Aliens once. Will I manage to describe two varieties of multiplayer from the perspective of both alien and marine without once using the words of Hudson or Hicks? Will I convey my thoughts about the small portion of campaign I experienced without inserting a Vasquez line or two? Probably not.
By Adam Smith on November 20th, 2012.
Gosh. A trailer just fell out of a vent in my study and upon inspection it appears to contain footage of yet another multiplayer mode for Gearbox’s Aliens FPS, Colonial Marines. Along with aliens vs marines deathmatch and a co-operative campaign mode, objective-based team combat has also been promised, and Survivor, along with the already announced Escape mode offers just such a thing. One team controls aliens, which now come in different classes, and the other controls marines, who grunt and occasionally panic. And panic they should because they are doomed. Alien players respawn, marine players do not. Or if they do, they probably respawn as aliens.
By John Walker on September 13th, 2012.
Here’s a good idea for a game. There’s this giant alien, like, the size of a suburb, and it’s eaten all the locals. You are a member of an elite squad of marines, and you must enter its intestines to save them. It’s called Alien’s Colonial Marines. And that, ladies and gentleman, is the difference an apostrophe can make. Another joke I would like to tell at some time in the future is when Aliens: Colonial Marines becomes cheaper but not quite cheaper enough, and I can say, “I’ve got a bad feeling about this drop.” Meanwhile, the best I can do is alert you to the knowledge that you can now pre-order the game, and that there’s a trailer telling you to do so.
By Adam Smith on September 3rd, 2012.
I have fond memories of Aliens vs Predator 2 multiplayer, in which I most often played the part of a terrified marine, a coward really who should never have signed up, abandoning my team and shooting wildly at shadows whenever anything resembling an alien jittered across the screen. Shown at PAX Prime, Colonial Marines is bolstering its multiplayer offering with a mode which is inspired by Left 4 Dead. Four marines must escape, booking it through a level while player-controlled aliens, some with special abilities, attempt to eviscerate them. A trailer skitters in the darkness below.
By Craig Pearson on August 14th, 2012.
It’s impressive how effective the ping of the motion tracker from Aliens is, even after all these years. It tensed me right up the moment it hit in this trailer, but then it showed that the tracker was actually pinging an Sega logo and it all drained away. I’m not scared of corporate logos. Then a man with a beard appeared and told me what tension was, which I believe is probably the definition of ‘untense’. By the time another man in the hat turned up, I was positively blaise. No matter, it’s more of a discussion about how they’re hoping their game will be tense, rather than making me ten – what, what was that noise…? Er, there’s a Sega logo crawling towards me.
Read the rest of this entry »
By John Walker on August 1st, 2012.
I have to admit, I do default to somewhat ignoring Aliens-based games these days. So many ploppy ones in a row hasn’t done the license any favours. But of course Aliens: Colonial Marines is Gearbox, and if we just rather quietly forget about Duke, they make splendid action games. I should probably catch up a little. A good way to do that is via their first edition of a rather overblown developer diary, that along with high-def shots of developers adjusting their glasses as a computer readout from 1989 scans them, shows some in-game footage. Also, they were going to make a Bladerunner game?! I WANT THAT ONE!
By Alec Meer on June 18th, 2012.
Excellent news, troops. Reinforcing the ranks of impending PC games show Rezzed – orchestrated of course by Eurogamer and this here website – is lord of the Borders Randy Pitchford. The Gearbox head and former magician whose surname isn’t but should be Pitchfork, veteran of Borderlands, Brothers in Arms, Half-Life: Opposing Force and Ukeday Ukemnay Oreverfay, will take to the stage in Brighton on Friday 6th July at 2pm for a live demo of Borderlands 2, followed by a bout of answering your questions. Randy’s company Gearbox will also be presenting Aliens: Colonial Marines at the show, incidentally, so I guess you could also shout “yeah man, but it’s a dry heat!” at him and he won’t be too confused.
Read the rest of this entry »
By Adam Smith on May 21st, 2012.
Back in February 2008 when Kieron first wrote that Gearbox were working on an Aliens game, you’d have had to be the sort of maniac who believes Prometheus is a sensible name for a hubris-invoking scientific expedition to propose that the game wouldn’t be released until February 2013. Today, any such maniacs can be released from the padded cells that hold them because it turns out they were right all along and it’s the rest of us who are mad for not invoking The Walker Principle with enough gusto. Randy Pitchford has today taken to the airwaves and declared that Colonial Marines will be released on February 12, 2013. There’s also a new trailer to get you all excited about something that is happening more than a half a year from now.