Posts Tagged ‘Aliens: Colonial Marines’

Winter Is Running – Aliens: Colonial Marines

By Adam Smith on April 5th, 2012.

'I'm not talking to you until you apologise for ruining dinner with my parents.'

Gametrailers, who insist on putting trailers before their trailers, have some footage from Aliens: Colonial Marines, as seen at PAX 2012. Dubbed ‘First Contact’, it shows a series of moments in the life of Winter, a marine: he slips on blood, sneaks through a mossy chamber, barely manages to mind the celestial gap and sees a shadowy alien or two. I’ve got some theories about him, which follow the video below.

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Aliens: Colonial Marines Gets Shooty Footage

By Jim Rossignol on February 4th, 2012.

There's somebody at the door!
Good morning, Internet! I’ve been off having adventures, but I suppose I’d better try and put together an entertaining Saturday. Let’s kick off with the latest Aliens stuff: after that CGI trailer it’s good to get at least a few fragments of game footage, which is what you can see below. This latest emission from the developmental innards of the Gearbox creature show a bunch of scene-setting stuff, and then a little of the running about with a gun shooting Aliens stuff. I’m tentatively excited about this one, and it’s been a while since I’ve thought that about a licence shooter.
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Aliens Coming Out In Goddamn Fall, Trailer

By Craig Pearson on January 30th, 2012.

We can hold them back till Autumn, but not a season longer!
I sure hope that’s the “RPS Release Radar” (patent pending) pinging, and not the “Approaching Alien Xenomorph Motion Tracker”. Why did we program them to sound the same? That was my mistake. I’ll take the blame, but there was a two-for-one sale at “Stock Sounds For Imaginary Devices”. Hmm, I think it’s RPSRR and not the AAXTM, as I’m also hearing that Sega’s and Gearbox’s shiny FPS Aliens: Colonial Marines is skitterring on all fours all the way to Autumn. To pacify baying hoardes, they’ve also released a trailer.
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SEGA’s Aliens: Colonial Marines Presentation

By Jim Rossignol on October 1st, 2011.


This was shown in private at E3 earlier in the year, but the eleven-minute presentation has just turned up on SEGA blog. It shows off a bunch of game footage and is narrated by Randy Pitchford. He claims that the aim of the game is to creating the Aliens movie in videogame form. It’s not looking like a bad attempt that, either.

Watch it below.
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First Aliens: Colonial Marines Trailer

By Adam Smith on August 23rd, 2011.


EDIT: Ah, it’s from Gamespot.
There’s nothing official from SEGA, but it looks like this might be the new trailer for Gearbox’s Aliens: Colonial Marines, below. It has come skittering out of the darkness on YouTube, but there’s a good chance SEGA will set the flamethrowers on it if this is a leak.

Regarding the trailer itself, there’s plenty of frantic shooting and yelling but the edit builds up the tension and horror as well. It’s the first time I’ve seen enough of the game to shift from mild anticipation to fervent excitement. Some moments look scripted but they appear to be scares rather than action sequences. If the game can balance the gungho of Aliens with the dread of the first film, it should be a winner.
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Some Aliens: Colonial Marines Images

By Jim Rossignol on August 17th, 2011.


Morning all! Sega are showing Aliens: Colonial Marines at Gamescom, and have released some images for us. So while we wait for more information on what the game will actually contain to emerge, we can ponder the images they’ve released, below. All the images in this post can be clicked for full sized shots.
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First Look – Aliens: Colonial Marines

By Dan Grill on June 21st, 2011.


When I was over at Heatwave earlier in the year, checking out Gods & Heroes, a huge bug cropped up during Scrum. The team stopped gabbing. The silence of clever people racking their brains filled the room. From the back came a lone grunt, followed by “nuke the site from orbit. It’s the only way to be sure.” That’s how pervasive Aliens is, especially in games. The movie was fundamentally different from its subtle, stealthy predecessor Alien, owing more to Robert Heinlein’s book “Starship Troopers” or Night of the Living Dead, than Giger’s disturbingly sexual xenomorph. “It’s the game I’ve been ripping off my whole career” says the effusive and ubiquitous Randy Pitchford of Gearbox, demoing Aliens: Colonial Marines, “we put facehuggers in Duke Nukem 3D and working on the Half-Life series with its head-crabs and when we helped Microsoft bring Halo to PC, there’s the dropships and the sergeant is basically Apone. Yet we’ve never had a sincere, true sequel to it in videogame form”.

Apart from Rebellion’s amazing first attempt at Aliens versus Predator, I have to add.
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A Pulse (Rifle): Colonial Marines Lives

By Quintin Smith on September 6th, 2010.

They're called Colonial Marines because they're always finding themselves in the colon of the universe.

Could these be the worst screenshots ever? Well, no. PCG still talk about the time Kieron handed in a review that included a shot of some sand, with the caption “The game has a lot of sand”, and I once sent a review with a shot of the game’s loading screen. Also, Kotaku poster Stephen Totilo has an excuse other than laziness- he took these shots during a PAX presentation of Aliens: Colonial Marines where he was sat far to the right. The point of all this is (probably) that Aliens Colonial Marines is still coming out, despite Gearbox “halting” its development two years ago. At the time, Gearbox prez Randy Pitchford said that wasn’t the same as cancelling a game. Did you believe him? I can’t remember if I did.

Speaking of Aliens, did you hear that Ridley Scott’s filming a two-part prequel to Alien in 3D? Kieron mentioned it in the channel earlier. Interesting times, for aliens.

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Aliens: Colonial Marines Has Quick-Time Events

By Alec Meer on March 11th, 2008.

Press X to dodge inner jaw

No no no no no no no no no no no no no no no no no no no no.

Alright, call it a blind, silly prejudice if you like. Unfortunately there are some elements of gaming my petty little mind is going to remain closed to until someone does ‘em well enough to convince me otherwise, and QTEs are right there at the top of the pile o’despicability. They’re just about palatable in the occasional console hack’n'slasher, but I really can’t imagine they’d be appropriate in a first-person-perspective Aliens game. I’m already having nightmare visions of hitting left, right, right, left, space in exactly that order to remove a ravenous Facehugger from my head.
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How many drops? 38. Simulated.

By Kieron Gillen on February 21st, 2008.

No game has ever been influenced by Aliens, ever. You'd have thought someone would have borrowed some element from it, but no, it's untouched ground completely.

And here’s another one. We’ve known that Gearbox were working on an Aliens FPS – whose name has now been confirmed as Aliens: Colonial Marines – but Sega have released some more information. It’s going to have a script from Battlestar Galactica (The Good one, obv) scribes Bradley Thompson and David Weddle, and while based on the mood and tone of the film, will take the Sulaco to new specially crafted destinations where hopefully our marines won’t all get killed again and have to be saved by the civilian. New weapons are promised, perhaps finally revealing the much-hailed Colonial Marine favourite the pointy stick. Probably the most exciting feature is the 4-player co-op, where – let’s quote the press-release rather than the film – we “will assume the persona of a Colonial Marine and have a distinct role to play in the completion of every mission”. RPS have already had their characters assigned. Jim will be Hicks. I’m Hudson. Alec is Vasquez. Walker is Newt. Stone will be Bishop. Quinns is Wierzbowski . We haven’t a visual yet but Eurogamer have found some cheery magazine scans you can see over here.

How do you get into this chicken-shit outfit? You’ll have to cryo-sleep until the end of the year. Until then, you can amuse yourself with this splendid Java version of the old Aliens board-game.

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