Posts Tagged ‘Aliens vs. Predator™’

Game On: Aliens Vs Marine Is AVP In CryEngine 3

By Adam Smith on November 8th, 2012.

I wish Robocop vs Police Academy had been picked up by a studio at some point

Colonial Marines isn’t due until February and that’s a long wait for the next attempt to capture the horror of man versus the ultimate murderer. The best parts of Rebellion’s first (and the best) AvP game are the marine levels, at least in single player. Horror games often take away weapons or severely limit ammunition in order to increase tension, but even if you’re armed to the teeth, aliens are deadly and terrifying. Beefjack spot oldschool.Dave’s work on a recreation of the game’s marine campaign, all built in Cryengine 3. Video of the opening scuttling in the air ducts down below. I remember the opening almost perfectly, even though I haven’t played it for ten years or so.

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Beyond Forever: Colonial Marines Returns

By Alec Meer on June 1st, 2011.

ColMar! ColMar! It sounds like a Greek island! Everyone call it ColMar!

What? What! WHAT. Given the annoucement that the Creative Assembly is working on an Alien game for SEGA and that Gearbox seemed so busy with Duke Nukem Forever and doubtless something Borderlandsy, we’d begun to presume that Randy Pitchford’s lot had quietly shelved Aliens: Colonial Marines. IT IS NOT SO. The little-seen team/co-op-based shooter has come out of the God-damned walls at last, promising a 2012 release date and an appearance at E3 later this month. Words and pictures and videos and stuff and things about it are below…
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Alien: Not Just ‘A Licensed Game’

By Alec Meer on May 16th, 2011.

They mostly make strategy games. Mostly.

Perhaps a little off RPS’ beaten track, but thought I’d link you to my interview with SEGA and Creative Assembly top brass for GamesIndustry.biz. For you, sir/madam/entity, its main point of interest is a few more implications as to what to expect from the newly-announced Alien game: “What we’re doing with that property takes us a little bit into a more interesting place, so we’re not knocking out a bog-standard space marine shooter”). Also of happy note, however, is how SEGA US and Europe boss Mike Hayes acknowledges that its two PC-centric studios, The Creative Assembly and Football Manager stalwarts Sports Interactive, now comprise “the jewel in the crown of SEGA.”
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More On Alien: ‘Action’ Title, New Studio

By Alec Meer on May 12th, 2011.

Alien vs no-Predators

So, a few more details on that Alien game now there’s a moment to breathe. I was visiting Creative Assembly when they made the announcement, which ended up getting revealed earlier by UK government culture secretary Ed Vaizey before us hacks could get there.
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Creative Assembly Birthing Alien: The Game

By Alec Meer on May 12th, 2011.

In Horsham, nobody can hear an embargo expire

Surprising news from the wilds of Horsham, West Sussex, England. The chaps at the Creative Assembly – best known for the splendid Total War games and some other stuff they’d probably rather forget – have just had their next game announced by, er, Minister for Culture, Communications and Creative Industries, Ed Vaizey. In a bit of a major switch-around for these strategy gurus, they’re taking a swing at the Alien franchise. Yep, that’s Alien singular rather than plural. Great (Ridley) Scott!

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Wot I Think: Aliens vs Predator

By Alec Meer on March 8th, 2010.

Continuing the RPS trend of being up-to-the-minute with its verdicts, here’s my brain-meanderings about the recent AvP sequel/remake. It’s late because, frankly, the PC port wasn’t in rude health. Like many other owners of the game, I suffered a bug which caused it to freeze for a few seconds every couple of minutes. A patch hit last week which, though it didn’t fix the problem, alleviated it enough that I could stand to play the thing. Despite the naughty words this bug had me shouting, this write-up’s consciously penned as though it wasn’t an issue – partly because I’m sure it will be fixed, and primarily because it seems the majority of players didn’t suffer it. So, on with the words. As RPS’s resident AvP expert, it is my duty. Er. Which one’s the Predator again? Is he that robot policeman, or is that someone else?
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Things Of Tomorrow

By Alec Meer on February 4th, 2010.

Upon emerging blinking into the, er, darkness after a binge-play to completion of Bioshock 2 (thoughts on which will appear here in a few days), I realise a) I still have to post something on RPS even though it’s gone 2am and b) I have no idea what’s next on my plate o’fun now that I’m all done with that and Mass Effect 2. So, in the spirit of doing mean things to two birds at once, here’s a few things happening in the near future (starting tomorrow, in fact. Well, today now) that should reignite my excitometer.
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Delayed Hat-Tipping: AvP Classic 2000

By Alec Meer on January 18th, 2010.

This enjoyed a more timely mention in Saturday’s bargain bucket, but as an aged fanboy of Rebellion’s finest hour, it would be frankly remiss of me not to grant last week’s surprise release of Aliens vs Predator Classic 2000 a post of its own. The name is absolutely ridiculous, and could only possibly stem from someone important losing their mind in a board meeting – “no-one must possibly mistake it for the new game! Keep adding words until it sounds like something different, no matter if it sounds like an ancient console or the sequel to Aliens vs Predator 1,999! Add more! More!” But this does not matter. What matters is that it’s the original PC AvP, one of the finest first-person shooters ever made, spit’n'polished for maximo-compatibility with modern PCs, and available for a silly price on Steam.
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The Year Ahead, Part One

By Jim Rossignol on January 15th, 2010.


Below is the first part of our intricate guide for PC gaming in 2010. There’s a horde of muscular-looking titles on the horizon, many of them likely to stop you and demand your money, like ludological bandits. Meanwhile, others that we expected to land, such The Old Republic, have already fled to 2011. Read on as the clouds in our crystal ball roll back…
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Aliens VS February

By Alec Meer on December 10th, 2009.

Chilly, Wintertime face-munching and spinal severing awaits us on the the 19th of February 2010, according to trade mag MCV. Which, while pleasingly soon, does mean we’ve got one more game to add to the now frighteningly busy Feb/March period. February: it’s the new Christmas! Oh, and there’ll be three different editions of AvP to choose from – sane people will want Standard, people who like metal DVD cases and extra multiplayer maps will want Survivor, and people who like toy facehuggers and and badges will want the no-doubt crazy-priced Hunter edition. I quite like toyfacehuggers, but badges do nothing for me. Y’know – special editions don’t seem quite so special now every game under the sun does one.

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Man Vs, Well, Everyone: AvP Marines Revealed

By Alec Meer on July 29th, 2009.

Try giving him a hug

BRING ME ALIENS VS PREDATOR. BRING IT TO ME NOW.

We’ve seen the Predator at play already – and in fact I sat through a live demo of ol’ crab-face in action just last week. In short – he’s a lot more agile, a lot more outdoorsy and a lot more assassiny than the tank-like role he took in Rebellion’s original Aliens vs Predator. Also, the spinal cord-removal death move is one of the most gruesome things I’ve ever seen a videogame do. Even so, I don’t really give a single facehugger poo about the Predator. Always thought there was something oddly boring about him, at least when he’s not wrestling with Arnie. For me, AvP is about the age-old conflict between the Aliens and the Marines. The latter may be the most vanilla of the three races, but survival horror always suited this IP better than anything else – so Marine is the campaign I know I’ll be playing first. Bidee-bee… Bidee-bee… Bidde-bee…
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