Posts Tagged ‘Aliens vs. Predator™’

Delayed Hat-Tipping: AvP Classic 2000

This enjoyed a more timely mention in Saturday’s bargain bucket, but as an aged fanboy of Rebellion’s finest hour, it would be frankly remiss of me not to grant last week’s surprise release of Aliens vs Predator Classic 2000 a post of its own. The name is absolutely ridiculous, and could only possibly stem from someone important losing their mind in a board meeting – “no-one must possibly mistake it for the new game! Keep adding words until it sounds like something different, no matter if it sounds like an ancient console or the sequel to Aliens vs Predator 1,999! Add more! More!” But this does not matter. What matters is that it’s the original PC AvP, one of the finest first-person shooters ever made, spit’n’polished for maximo-compatibility with modern PCs, and available for a silly price on Steam.
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The Year Ahead, Part One

Below is the first part of our intricate guide for PC gaming in 2010. There’s a horde of muscular-looking titles on the horizon, many of them likely to stop you and demand your money, like ludological bandits. Meanwhile, others that we expected to land, such The Old Republic, have already fled to 2011. Read on as the clouds in our crystal ball roll back…
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Aliens VS February

Chilly, Wintertime face-munching and spinal severing awaits us on the the 19th of February 2010, according to trade mag MCV. Which, while pleasingly soon, does mean we’ve got one more game to add to the now frighteningly busy Feb/March period. February: it’s the new Christmas! Oh, and there’ll be three different editions of AvP to choose from – sane people will want Standard, people who like metal DVD cases and extra multiplayer maps will want Survivor, and people who like toy facehuggers and and badges will want the no-doubt crazy-priced Hunter edition. I quite like toyfacehuggers, but badges do nothing for me. Y’know – special editions don’t seem quite so special now every game under the sun does one.

Man Vs, Well, Everyone: AvP Marines Revealed

Try giving him a hug


We’ve seen the Predator at play already – and in fact I sat through a live demo of ol’ crab-face in action just last week. In short – he’s a lot more agile, a lot more outdoorsy and a lot more assassiny than the tank-like role he took in Rebellion’s original Aliens vs Predator. Also, the spinal cord-removal death move is one of the most gruesome things I’ve ever seen a videogame do. Even so, I don’t really give a single facehugger poo about the Predator. Always thought there was something oddly boring about him, at least when he’s not wrestling with Arnie. For me, AvP is about the age-old conflict between the Aliens and the Marines. The latter may be the most vanilla of the three races, but survival horror always suited this IP better than anything else – so Marine is the campaign I know I’ll be playing first. Bidee-bee… Bidee-bee… Bidde-bee…
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Aliens vs Predator Resurrection

Okay, most folk have known about this for a little while already, but today’s the day official word and oh-gawd-so-pretty pictures spill into the public domain. It’s Aliens! It’s Predators! It’s by Rebellion, creators of the still-splendid original AvP game! Admittedly, Rebellion have been churning out rubbish for the last couple of years, but I’m quite sure that, with this, they intend to reclaim their crown as one of the most accomplished FPS developers in all the world. Y’know what this is? This is redemption. Information, pictures and frothing follows.
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Heroes and Villains

48 inches of concentrated heroism

A quick note on two two new word-pustules I’ve affixed to the internet’s mottled hide. First, Eurogamer’s new MMO channel is foolish enough to let me celebrate my beloved City of Heroes character, The Entomologist, for 2000 words. In theory I’m talking about how COH’s character editor and class structure offers a degree of self-expression no other MMO can touch, but mostly I’m jaffing off about my 4ft tall, power-jumping energy blaster. I also rope in comments from Jim and Kieron about why their COH characters warm their heart-cockles, and say things like this:

“Alright, so your Level 70 WoW Night Elf means a lot to you. He represents all your time in the game, a visual and statistical incarnation of all your achievements. His armour is his battlescars, a sign for other players to respect or fear him. But he isn’t you. He’s just a template someone else made. The Entomologist is me. I made him. From his appearance to his powers to his nebulous personality and back to a thousand new appearance tweaks later on, Ento is my proudest MMO achievement.”

Meantime, PC Gamer throws up an Aliens vs Predator retrospective I wrote some time back, this one focusing on the game’s dismemberment physics and the timeless nature of the Alien as a foe.

“That’s why playing as the Marine, which on paper seems to be defaulting to a stereotypical FPS experience, is the smart thing to do in AvP. The blip of the motion tracker, the trustiness of the Pulse Rifle, it’s like genetic memory, an experience utterly familiar and all the more effective for it.”

Retrospective: Aliens vs Predator 2

Not coming out of any goddamned walls now, are ya?

I’ll attempt to counterbalance my recent whining about Aliens with some celebration of Aliens.

I have only foggy, slightly disappointed memories of Aliens vs Predator 2 – handled by FEARmeisters Monolith rather than the first game’s Rebellion – so, hungry for Gearbox’s upcoming Colonial Marines, I though it was about time I revisited it. Specifically, to talk about its one moment of genius.
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A Stand-Up Fight, Or Another Bughunt

Like every good geek, I have a favourite gaming moment. It’s in Aliens Versus Predator, a vintage but oft-forgotten first-person shooter that gets mentioned by my games-hack peers about as often as the Pope says “are you sure this hat makes God happy?”
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