Posts Tagged ‘Allods Online’

Of Gods And Spaceships: New Skyforge Trailers

By Graham Smith on June 12th, 2014.

If there was one winner at this year’s E3, it was fans of open worlds. The industry has become so efficient at creating beautiful places that there’s half a dozen games coming in the next year that I want to play in spite of their mechanics, not because of them. Skyforge is on the list. It’s an MMO likely to be a grind to play, but it’s set in the kind of techno-fantasy world that juts mountain palaces up against spaceships and sets it all under a vibrant blue sky. There’s a trailer introducing that world below, alongside another talking through some of the game’s combat and leveling mechanics.

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Obsidian And Allods Online Devs Making “Skyforge”

By Jim Rossignol on May 20th, 2013.


Hmm, here’s a thing. An announcement has been made at Russian game convention KRI, saying that Obsidian and the Allods team Astrum Nival are going to be making a new MMO, the trailer for which you can see below. Sadly it’s in Russian, which I do not speak. Anyone able to give us the gist?

The game is called Skyforge and Obsidian CEO Feargus Urquhart described it as “interesting and promising.” It’s certainly interesting. The game appears to be a sequel, of sorts, to Allods, and it seems as if Obsidian will be helping out with the making the game – which was announced originally in May 2012 – appear “promising” to European and North American audiences. We’ll hear more about this in the next couple of weeks, no doubt.
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Alloda Changes: Allods Expansion Allows Allod Ownership

By Jim Rossignol on August 8th, 2012.


An Allod, as I understand it, is one of the many shattered bits of the Allods Online world that makes up the floating archipelago in which the game is set. The latest patch, New Horizons, introduces the opportunity for players to own an Allod, as well as build upon it. There’s also a revamped psionicist class, and some other changes to how things work that are intended to please the existing audience. All this is detailed in a new trailer, which I’ve carelessly dropped down the back of this post. It’s introduced, for reasons I can’t quite fathom, by a crab and a troll playing battleships with Allods own flying space galleons.

Allods Online is of course free to play, very pretty, and by all accounts, a bit unbalanced. Still, it might be worth a look if you’re in the market for paying nothing at all.
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The MMOnitor: Allods Online

By Dan Grill on December 17th, 2011.


This week we’re speaking to two producers from Allods Online; Lori Bray and Vincent Douvier about liberalising Russia, if pay to play games have a long-term life and the empty shelves of the next generation. Oh, and about Allods Online.

Read on!
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Allods Remains Undaunted, Erodes Grind

By Jim Rossignol on October 14th, 2011.

That's you, that is.
I found Allods to be interesting, but frankly a bit lacking where it counts, when I played it. The operators of the free MMO, Gala Networks, are trying to reduce some of those issues with their new expansion for the game, Undaunted, which as well as pouring in new content massively reduces the rate of grind required to get through the first 25 levels. It should, apparently, bring the rate of progress a little closer to the industry standards of WoW and so forth. Whether that will see people return to the game, I am not sure.

The trailer, below, isn’t particularly inspiring and is quite peculiarly edited. Hmm. Stuff like this makes me wonder whether we’re going to start seeing some serious casualties in the free-to-play space, with the better games starting to rise to the top…
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Allods Online Finally Hits Official Launch

By Jim Rossignol on March 31st, 2011.

Lizard dude is unhappy because no one is using the item shop. Poor lizard dude. Also, he has no girlfriend.
Allods Online, which is actually not bad in the scheme of free-to-play MMOs, is hitting its official launch “very soon”, along with its fourth expansion. It’s had one hell of a beta, with three expansions added, bringing the game to a 2000-quest beast, which I think was about how questy WoW was on launch. The expansion is for high level players and adds more to that Astral space conquest bit of the game in which big space-galleons do fighting and stuff, as well as more high level content and things that you can buy if you want to spend money on the game. Anyone actually playing this? Is it more balanced than it was when I was playing it?

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Allods Expands Today

By Jim Rossignol on July 6th, 2010.


That’s “Volume 1: Revelations of Gipat”, to you. Allods’ first expansion raises the level cap to 42, adds 100 quests, and a new instance. The full patch notes are here, if you’re interested in the grimy details. As I understand it, this patch also removes one of the death penalties that had been annoying people so much, which should make things a little more playable. And it it’s free, obviously, because Allods is free-to-play.

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Wot I Think: Allods Online

By Jim Rossignol on April 15th, 2010.


Free-to-play MMOs don’t tend to get the time of day around RPS Towers, but I thought I’d had a look at this one because… well, it’s pretty. Allods Online has some exquisite art, and as we all know, it’s best to judge things by superficial appearances. Hell, if you don’t judge a book by its cover then you tend to end up reading the wrong kind of literature. Anyway, here’s Wot I Think.
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Allods More MMO: Allods Open Beta

By Jim Rossignol on February 16th, 2010.


Crazy-lookin’ Russian MMO Allods Online is in open beta for Europe. It’s noteworthy for having ship vs ship battles in the astral plane, as well as having a character race called “Gibberlings”. Here’s a beautiful quote from Gala networks CEO, Hyun Hur: “After a long time of Closed Beta testing and polishing the game in cooperation with the developer Astrum Nival, we’re glad to open the game to all players today, for our Open Beta. Players can now enjoy the variety of classes, quests, monsters and combat. PvE, PvP or even Ship vs. Ship battles on land and in the Astral space make Allods Online one of the most expected games in 2010.” It really is.

Go take a look.

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Astral Projection: Allods Online

By Jim Rossignol on June 19th, 2009.


This caught my eye earlier, perhaps because it involves dimension-hopping flying ships. It’s a Russian MMO that is perhaps best described as being something like “World Of Fantasy Naval Combat On The Astral Plane”. Allods Online is a fantasy MMO in which players adventure in the astral, and take up arms for two factions which are duking it out in giant magical galleons. Between, presumably, bouts of grinding mobs of astral demons that are kicking about in the various locations you can travel between. The two trailers below introduce the game idea and show some of the ship-to-ship combat that players will be getting involved in. Intriguing stuff.
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