Posts Tagged ‘Almost Human’

The Bestest Best Something In 2014: Legend Of Grimrock 2

By RPS on December 20th, 2014.

Legend of Grimrock 2 sure was very good, everyone can agree. It took the style and mechanics of the original and expanded them in every direction, and the result is something that is definitely the best… something or other.

John: Ooh, this was a tough game. A lovely, tough game. Not just because it starts you off far too weak and dumps you in the middle of a vast labyrinth of levels with no sensible way to know which bits are going to be too difficult, but also because the puzzles require an extension be built on your brain.

Read the rest of this entry »

, , , , , , , , .

25 Comments »

Wot I Think: Legend Of Grimrock 2

By John Walker on October 14th, 2014.

Two and a half years after we were delighted by Legend Of Grimrock, developers Almost Human return with a sequel – Legend Of Grimrock 2 – that aims to expand on the original, go outdoors as well as in, and remind us it’s hip to be a square (-moving person). Have they managed it? (Hint: OH GOOD HEAVENS YES.) Here’s wot I think:

Legend Of Grimrock 2 is bigger, deeper and more wonderful than I could ever have expected. I absolutely loved the original, its descending dungeons of tile-based first-person RPG not just reminiscent of Dungeon Master, but as good as it. Grimrock 2, I say without hesitation, is better.

Read the rest of this entry »

, , , , .

86 Comments »

Tiles Of Wonder: Legend Of Grimrock 2

By Adam Smith on September 19th, 2014.

Dungeon Master and Eye of the Beholder were like mother’s milk to me, and Legend of Grimrock is like a perfectly muddled gin and tonic. Grimrock’s sequel now has a release date, October 15th, and a new trailer to coincide with the announcement. It shows a variety of enemies and areas, including what appears to be a cannon-wielding pirat(e), as can be seen above. There are also spikes and tile-based puzzles, as the dungeon gods demand.

Read the rest of this entry »

, , , .

26 Comments »

Legend Of Grimrock 2 Out This Year, No Early Access

By Nathan Grayson on June 4th, 2014.

Don't feed the trolls. Or giant smurfs or whatever that is.

It’s been a long time since yesterday, so here’s a quick refresher: Legend of Grimrock 2 is already deep in alpha testing and well on its way to beta. Hurrah! I can’t wait to peel myself off the business end of an ogre’s club only to get re-crushed by a wicked tough puzzle. All of this seems to suggest that Grimrock 2: An Even Grimmer Rock is right around the corner, but apparently that’s only sort of the case. I got in touch with developer Almost Human about release plans and the possibility of an Early Access phase, and here’s what they told me.

Read the rest of this entry »

, .

29 Comments »

Grimrock Tidings: Legend Of Grimrock 2 In Alpha

By Nathan Grayson on June 3rd, 2014.

I think I am just going to stay over here, thankyouverymuch

Some games make massive developmental strides loudly. STOMP STOMP STOMP WEEKLY TWITCH BROADCAST CLANG WOMP WOOZLE WE ADDED PARTICLE RENDERING. Others, however, do so in relative silence, announcing progress only once all systems are (mostly) go. Case in point: Legend of Grimrock 2. The first-person dungeon/island crawler sequel looks more and more marvelous every time we see it, and now it’s quite deep in the dungeons of alpha. The next step? Beta. And apparently that one’s not too far off.

Read the rest of this entry »

, , .

35 Comments »

Grimrock 2 Detailed: New Setting, AI, Progression, Day/Night

By Nathan Grayson on January 28th, 2014.

I am a troll on, beneath, or somewhere in the general vicinity of a bridge. You know how this goes.

The original Legend of Grimrock‘s setting was pretty, you know, grim and also predominately made of rocks. But Legend of Grimrock 2? It’s a terrible, terrible lie. The isle of Nex looks like a glorious vacation getaway. With monsters. And traps. And ancient ruins. So the greatest vacation getaway ever, basically. I see a few rocks here and there, but I’m not convinced. Grimness and rocks were the core pillars of the first game – definitely not wicked yet rewarding difficulty, puzzles, character building, and blender-mouthed snail monsters, all of which will be returning in spades in the second. Developer Almost Human has clearly lost its marbles. A Grimrock match-three Facebook casino game can’t be far off.

Read the rest of this entry »

, .

61 Comments »

The Great Outdoors: Legend Of Grimrock 2

By Adam Smith on March 26th, 2013.

Look at that! It’s the first screenshot from Legend of Grimrock 2 and it’s one of the worst pictures of a dungeon I’ve ever seen, right up there with the Mona Lisa and Magritte’s not-a-pipe-nor-a-dungeon. After creating some top notch dank dungeons for their first RPG, Almost Human appear to have slipped up and the dungeons in Grimrock 2 will apparently contain some trees and blue skies, and crenellated turrets peering from on high, just around the next bend in the path. Of course, it’s entirely possible that the picture isn’t a dungeon at all and that the game is undergoing a design overhaul. Let’s consult the development blog.

Read the rest of this entry »

, , .

56 Comments »

Enter, Stranger: Legend Of Grimrock Reworked

By Cara Ellison on March 19th, 2013.

Man this is going to take a lot of beer to have me want to go home with him
For those of you that haven’t tried out Almost Human’s dungeoneering masterpiece Legend of Grimrock, shame on you, and a pox on both your houses, and oh fie is me, and please try it, it is nice. But for those hungry for more of the wonderful dank atmosphere, creepy monsters and surprisingly sexy stone walls, you can grab this new mod reworking the original maps whilst we await the second installment.
Read the rest of this entry »

, , , , , .

22 Comments »

The Dungeoning: Legend Of Grimrock II!

By Nathan Grayson on February 21st, 2013.

I WONDER WHAT THIS MEANS.

You know what’s finally real? No, no, not high-speed space travel, a panacea for the collective shattered heart of humanity, or lights that turn themselves off when you’ve gotten way too comfortable in bed. Something better! Odds are, Legend of Grimrock II will basically be all of those things – symbolically, anyway. And it’s an actual, factual Thing now, as per word from the wonderful dungeon master race of snail people over at Almost Human. There is one downside, though: that Grimrock expansion they were working on? Sadly, it won’t be seeing the light of day.

Read the rest of this entry »

, , .

72 Comments »

Yeah, Ratfans: The Continuing Legend Of Grimrock

By Alec Meer on January 21st, 2013.

Mum?

Two things:

1) Latter-day Dungeon Masterlike Legend of Grimrock has sold quite well. 600,000 copies or thereabouts, in fact.
2) This is well enough that IT LOOKS LIKE THEY’RE MAKING ANOTHER ONE AND IT HAS PLAYABLE RATMEN IN IT
Read the rest of this entry »

, .

82 Comments »

Legend Of Grimrock Dungeon Editor Hits Public Beta

By Nathan Grayson on September 13th, 2012.

Custom asset support, ladies and gentlemen.

Here it is: the moment you’ve been waiting for – well, if you’re the sort who loves hurling your friends into devious deathtrap gauntlets filled with beasties of all shapes, sizes, and snail-nesses. And if you’re not, I think it’s safe to say that you’re no friend of mine. At any rate, the – to briefly shift into press release parlance, except with actual sincerity – hotly anticipated more-than-350-item dungeon editor for Legend of Grimrock is finally right around the corner. If you’ve got the tough-as-nails dungeon crawler on Steam, though, you can give it a go right now.

Read the rest of this entry »

, .

32 Comments »

Dungeon Machines: Legend Of Grimrock Editor

By Adam Smith on August 31st, 2012.

Yes indeed

I’ve only just found time to start playing Legend of Grimrock, despite awaiting it eagerly for months. Maybe I’ll manage to finish it before the release of the dungeon editor, although the latest post from Almost Human suggests not.

…we’ve reached internal beta! All the features and functionality is done, now all it needs is just a little bit of polishing and bug fixing and then we can unleash it into the wild. We’re getting close to the finish line, folks!

But will it be possible to create a step sequencer using the editor, turning dungeons into giant drum machines? If only a video could answer that question. If only that video was just below these words.

Read the rest of this entry »

, , , .

22 Comments »

Level Gaze: Grimrock’s Map Editor Is Looking Fantastic

By Nathan Grayson on June 30th, 2012.

Oh goodness, the whole party's dead, and it's two mushrooms versus... a Minotaur. I fail to see how they got into this situation in the first place.

Wow. I always thought Legend of Grimrock would be a natural fit for a map editor, but – given that it’s a smaller project in a fairly cutthroat genre – I worried that it’d turn out to be prohibitively complicated for everyone except rocket scientists and RPS readers. Almost Human’s released a video of the almost-complete Dungeon Editor in action, though, and it actually seems tantalizingly intuitive. I mean, it’s no Perpetual Testing Initiative, but you can script some fairly complex stuff in a few clicks and try it out with a single button press. Throughout history, the existence of a cow level has been debatable, but soon, I will craft the snail level. Glistening bodies and chunky tendrils of mucus as far as the eye can see. Oh yes.

Read the rest of this entry »

, .

36 Comments »