Posts Tagged ‘Alpha Protocol’

Safe As Houses: New Alpha Protocol Walkthrough

By John Walker on July 23rd, 2009.

Obsidian have released a new very detailed video guiding you through various aspects of Alpha Protocol‘s Safe Houses. Showing off how the Safe Houses work, with all their various character, weapon, etc modifications, it explains how important these locations are. There’s your email, which lets you catch up on relationships, find extra work, and keep up with colleagues. There’s access to the black market Clearing House, where you can pick up new equipment. You can also customise and upgrade weapons and armour, and all sorts. It’s all below.

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RPS At E3: Sweeping Up

By John Walker on June 22nd, 2009.

Just admiring the view.

There are a few bits and pieces from E3 that I’ve yet to write about. I’ve also thoughts on the remarkable-looking Love to come, and details on a few of Paradox’s forthcoming games via Mr Stone. But here’s a few that were left over. Below there’s a few brief comments on Alpha Protocol, Alien Vs Predator and Rogue Warrior.

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Alpha Protocol “Reactive World” Trailer

By Jim Rossignol on May 21st, 2009.


So we were complaining that upcoming spy-thriller RPG Alpha Protocol hadn’t shown us much of the actual game, particularly the dialogue. Well, that’s changed with this new trailer, which fleshes out the talky stuff a little better, and demonstrates some of the possibilities for being a bastard to the people you deal with. But it also has some neat in-game footage showing off some of the more interesting combat move. The bit where the player cuts from melee back to ranged weapon is most interesting. Anyway, take a look, as I think this is the most revealing trailer so far.
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Alpha Protocol Developer Walkthrough

By Jim Rossignol on April 27th, 2009.


This is worth watching. Alpha Protocol, Obisidian’s modern-day spy RPG, has a bunch of different options and approaches open to you, but it seems that the way you approach a mission will depend on the “handler” you decide to have run your operation. In the following video we see a mission played through under two different handlers, each one with a rather different approach. We also get to see some of that espionage stuff in action – illuminating stuff. This is one game for 2009 that I can’t wait to get some hands-on time with.

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Obsidian Explain Alpha Protocol

By Jim Rossignol on April 4th, 2009.


I just want to echo John’s sentiments regarding Alpha Protocol: the forthcoming modern-day spy RPG really could end up being one of the most accomplished games this year. Real-time combat mechanics, branching dialogue trees, hub-structure environments and missions, statistics-led character progression: all set in the real world. SEGA seem to have given Obsidian plenty of time and freedom to develop this, and we’ll definitely be looking at it more closely as it approaches the October release date. Anyway, two videos from Obsidian sit below the cut, and they’re crammed with game footage. Go take a look.

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I Spy: New Alpha Protocol Trailer

By John Walker on March 16th, 2009.

Just another Baldur's Gate clone!

We’re not in Aurora any more. Obsidian’s next game, Alpha Protocol, is the least RPG-looking RPG I think I’ve seen. In the new video released today (below), showing lots of new in-game footage, it looks like third-person action. But do not let loose your cries of foul just yet – this is Obsidian, and while it would be nice if they’d remember to finish their games, they’ve yet to make a mistake. And this is Chris Avellone and Feargus Urquhart, who brought us KotOR II and Planescape: Torment. The men know how to tell a story. There is pedigree, and with pedigree comes optimism. Doubly so, since there’s not a potion or magical goblet in sight: this is a spy-based RPG, set in the modern day.

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Alpha Protocol Dev Commentary

By Jim Rossignol on November 28th, 2008.


Obsidian Entertainment are one of the healthier looking studios out there right now, having become veterans of NWN2 and KOTOR2, and now developing the as-yet-unrevealed Aliens RPG and Alpha Protocol. In the video beyond the jump they talk a bit about the premise for their original action RPG, which is set in a contemporary super-spy espionage scenario. It’s looking as talky as it is shooty, and looks like it might blend a kind of Splinter Cell approach to action with the kind of branching dialogue and quest options we’ve seen in their other games. An interesting an brave direction for the studio, and definitely a game worth monitoring in the coming months. Go take a look.
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RPS-ish At-ish E3: Day 3 – Sega

By Mathew Kumar on July 17th, 2008.


I’ve just passed the mid-point of E3, and by this point, no matter how hard I try, it’s all starting to blend together. It’s at this point that you might start to hallucinate that everything you’ve seen was actually all just the same game – a music title set in a decaying city that featured instrument peripherals with hundreds of buttons.

Thankfully I’ve kept it together a little more than that. Though perhaps not enough! Because when I was showed Alpha Protocol, Obsidian Entertainment new action RPG set in the world of espionage, I was positive I was just being shown Mass Effect. Positive!
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Obsidian’s Next Game: Alpha Protocol

By John Walker on March 11th, 2008.

Via the exclusive-happy Game Informer, the previously unnamed next game to come from Bioware Babies, Obsidian, has been discovered. Alpha Protocol is a spy-themed single player RPG, developed for PC, 360 and PS3, due next Spring. Via EG, and in turn the Neogaf forums, a few details from the April Game Informer have leaked.

Most importantly, it’s described as,

“A modern day espionage focused action/RPG that takes you on a suspenseful ride in the vein of James Bond, Jack Bauer, and Jason Bourne. Take a wet-behind-the-ears greenhorn agent up through the ranks to become a bona-fide super spy.”

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