Posts Tagged ‘alpha review’

Life is Feudal Alpha: Is It Worth Playing Yet?

By Angus Morrison on October 10th, 2014.

They don’t teach Terraforming like they used to.

Life is Feudal wants to be a “realistic-fictional Medieval hardcore sandbox MMORPG”, give or take an adjective.

A warning before we fish for the meaning in that sea of descriptors: Life is Feudal is Early Access, a point the devs take pains to communicate, but this isn’t ARMA III Early Access. It’s not even DayZ Early Access, which was held together by duct tape and rags on release. Life is Feudal is sketch-on-the-back-of-a-napkin Early Access, and you’ll have to squint to see what the picture is.

Swear fealty at this stage and you’re buying a vertiginous £25 worth of idea. But there it is, staking a claim on the Steam bestseller list. I struck out to found my fiefdom and see how its promises are being put into play.

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The Lighthouse Customer – Lichdom: Battlemage

By Christopher Livingston on June 23rd, 2014.

I came here to cast spells and chew gum and I have plenty of both.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, first-person spellcasting and spellcrafting with Lichdom: Battlemage.

As a battlemage, I am imbued with arcane might: deadly firestorms, freezing ice blasts, and crackling electrical bolts. I hold my magic-infused hands up in front of me in an awkward, unnatural fashion at all times, as if I’m a giant praying mantis or a Microsoft marketing executive presenting at E3. And, I wrestle with the same ancient dilemma all great sorcerers have faced, from Merlin to Dumbledore: do I want to use a Charging Smart Trap AOE Pattern with +17% chance of critical damage or stick with the Charging Targeted Pattern of Persistence with +14% status effect duration? As Gandalf said: “YOU SHALL NOT PASS NOW THAT I’VE GOT +28% BURN DAMAGE ON KILL FOR 9 SECONDS!”

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The Lighthouse Customer: GearCity

By Christopher Livingston on June 16th, 2014.

I call it the Volkswagen Coleoptera. Wait, that's not right.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, driving a car company into the ground with GearCity.

“Have you ever dreamed of running your own car company?” asks the website of GearCity, a simulation game that lets you run your own car company. My answer: no, I’ve never dreamed of running my own car company, at least until GearCity’s website asked if I’ve ever dreamed of running my own car company. At which point I did. So, I decided to play GearCity to fulfil my minute-old dream. Of running my own car company.

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