Posts Tagged ‘alpha’

Zomb-B-Gone: The Undead Removed From Rust

By Craig Pearson on February 11th, 2014.

An artist's impression.

Early Access is one of the more interesting tropes of game modern development. So many games are being field assembled right in front of us that future generations will never know the joy of buying game with a beginning, a middle, and an end. They can expect to own games where major features are as changeable as the colour of their jetpack flames. Everything will be in flux. Rust, Facepunch’s really rather popular game of community base-building and flapping willies, has just had the NPC zombies removed from every server. Update your glossaries.
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Artificial Adventurers: Guild Of Dungeoneering

By Adam Smith on February 5th, 2014.

The freely available alpha for Guild of Dungeoneering feels a little like a concept in search of some content, which isn’t necessarily a bad place to be at this stage in development. Each dungeon dive plays out like the kind of boardgame that would have me laying out tiles on my bedroom floor, forced to alter the rules of play whenever furniture or a wall blocked a path. The player constructs the dungeon, placing corridors, rooms and monsters, and attempting to guide an adventurer through safely. Whenever the adventurer defeats a monster, points are earned and these can be spent to place treasure. It’s a neat idea and the alpha is worth a look but the adventurers themselves are empty vessels, in need of character and development.

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Space Strangers: Wayward Terran Frontier

By Adam Smith on January 20th, 2014.

Initially, I only stuck with the lethargic trailer for Wayward Terran Frontier because I was enjoying the soothing warp of the guitar strings that serenade its spacefarers. It’s a top-down combat and exploration game set on that most final of frontiers, but it was only when the viewpoint shifted to a ship’s interior that my attention was entirely captured by the pull of the attractor beams. Wayward Terran is a complex project and while there’s a free multiplayer alpha, a visit to the Kickstarter page is required dig out all of the enticing promises and secrets.

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Alpha Papa Chat: Elite: Dangerous Alpha In December

By Craig Pearson on October 18th, 2013.


The floating space head of David “Orson” Braben is transmitting more details about Elite: Dangerous. This is a particularly important dev diary, because it announces the alpha stage of the game. The backers who pledged to be part of the alpha will be getting the first new taste of Elite in nearly two decades this December. It’s not the whole game, though: the alpha will be a series of test segments, enabling Frontier to tune parts of their space epic before the general public is allowed in. The first test will be of the combat systems. Being two months away from new Elite got me a bit excited, so I asked a courier to deliver a package of questions to Braben’s home system, and he delivered it on time. Braben’s space responses, and the alpha dev diary, are below.
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Arcane And Able: Worlds Of Magic Demo

By Adam Smith on October 10th, 2013.

Two unusual things have happened in the world of Worlds of Magic. You may remember the game from its days on Kickstarter, where Wastelands Interactive pitched it as the spiritual sequel to Master of Magic that, somehow, has failed to materialise over the past couple of decades even though I sacrifice a wizard every Christmas to usher it into being. Worlds of Magic could save the next generation of wizards and make my Boxing Day cleaning less of a chore because it seems to be on the right track. The first unusual thing is the release of a demo, which I hadn’t expected. It only shows the tactical battle grid at the moment but that part certainly feels very MoMish. The second unusual thing is a return to Kickstarter. Hmmm.

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Hands On: Inverto

By John Walker on September 17th, 2013.

Messing around with gravity is not a very original idea in gaming-land. But doing it well is always very welcome. Inverto, currently in alpha, is certainly in the former group, and looking as though it may be joining the latter. A first-person puzzler, clearly heavily inspired by Portal, here you must make your way around its vast chambers by manipulating which way is down.

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The Last of USMC: Ultimate Space Commando

By Adam Smith on September 17th, 2013.

Oh no! With a name like Ultimate Space Commando, there’s a very real chance that this could be the last game ever created. Deep down, I always knew that gaming would end as a QTE caused a planet full of aliens to explode, the light causing lens flare and bloom to bounce and refract from the shiny bald head of the Ultimate Space Commando. Imagine my relief when the trailer for the final game revealed something entirely different. Turn-based tactics, randomised maps, destructible environments, a neat inventory system and oodles of crafting. It’s a far more fitting end for PC gaming than the shrieking grind of the gears of war and you can now register as an alpha participant.

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Impressions: Full Mojo Rampage

By John Walker on August 23rd, 2013.

I’m very easily pleased. Just sit me down in front of an episode of Man Vs Food Nation, give me a killer sudoku, and I’m out of your hair. Similarly, give me a toppish-down or platforming rogue-like-like (as I think we’re all agreeing they should be known), and I’ll very likely be kept happy and out from under your feet. Which means it takes me some considerable effort to work out if the one that’s currently distracting me is doing so because it’s good, or because it’s there. I’m still trying to figure that out for Full Mojo Rampage. Either way, I can’t deny that I’m happily wiling away a few hours with its alpha. Also, gosh, I didn’t realise how much I’d missed circle-strafing.

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What’s Black And White And Dead All Over? Betrayer

By John Walker on August 15th, 2013.

Betrayer, which I’m sure only came into existence about nine minutes ago, is already available to play on Steam. Albeit an alpha version, with plans to change based on feedback. Sorry, what’s Betrayer? It’s only a new FPS from the people behind No One Lives Forever and FEAR.

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Built To Spill: Crashtastic

By Adam Smith on July 24th, 2013.

Vehicles that look like scaffolding on wheels are doomed to fail. Drop them on an obstacle course, no matter how simple, and they’re likely to struggle with simple concepts such as ‘moving in a straight line without toppling over like a giraffe wearing roller skates’. That’s why it’s sensible to attach rockets to them so that they can at least collapse in a glorious heap, spindly segments shattering and pirouetting through the air. That’s the vehicle, obviously – don’t do that to a giraffe, or a vehicle in fact. People would get hurt and/or cross. Crashtastic allows you to construct pretend vehicles and put them through their paces destroy them. Preorder to receive immediate alpha access.

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Stalk This Way: Survarium Alpha

By Adam Smith on June 27th, 2013.

The first players invited to Survarium’s alpha have been playing for a while now but a tweet from the team suggests that they are almost ready to open the gateway to their apocalyptic doomscapes, in which it is currently possible to engage in a team-based PVP mode. If you’d like to shoot people in the remnants of civilisation, or would just like to see how much like S.T.A.L.K.E.R. this sort of thing can possibly be, this is the place to enter your details. The experience should certainly be more like a trip to the Zone than it was previously as recent updates have added those lovely reality-distoting, gut-bursting anomalies. Hurrah.

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