Posts Tagged ‘alpha’

Garry On Crafting: Rust Open Alpha

By Adam Smith on June 17th, 2013.

everyone in this world is born with a gun and 3 medkits!

PCGamesN report that Garry Newman, creator of Garry’s Mod, has opened his open world zombie sandbox, Rust, for registrations. Garry’s Game is currently in alpha and while it would be easy to describe it as ZombieCraft, I’m better than that. I’m not even going to call it MineZ, despite its focus on hitting trees with axes, running away from zombies and collecting resources. It’s an attractive game and it contains shiny red cars. It’s early days and the eventual goal is to have a world built by players. Even the zombies are a temporary measure. “We also hate zombies and are going to replace them with other NPCs at some point.” You can see a video made by Youtuber MriPope below, in which we discover that night time is very dark.

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Hands On: Spellirium Alpha

By John Walker on April 9th, 2013.

When indie developer Ryan Creighton (Untold Entertainment) read a review of Bookworm Adventures, he was very excited. A game in which a story was told, with your means of interaction as a grid of tiles, from which words are spelt. He couldn’t wait to play it. And then he realised that wasn’t really what it was.

Bookworm Adventure, as great as it is (and I’ll fight anyone who says otherwise (via spelling)), doesn’t really tell a story. The adventures of a worm called Lex are loosely strung together at best. Creighton realised he wanted to make the game he’d thought it was going to be. And thus Spellirium.

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Stalk Them: Survarium After Alpha Testers

By John Walker on April 4th, 2013.

Rising like a hideously mutated phoenix from the ashes of STALKER 2 is Survarium. Although, as is well established in Jim’s interview with the team from earlier this year, the F2P MMO is deliberately a very different game. And now it’s a game for whose alpha you can register.

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Death Sentence: The Dead Linger’s Prison Update

By Adam Smith on February 18th, 2013.

It’s been a long time since we checked on the enormous procedurally generated zombie survival antics of The Dead Linger and the alpha, which is currently available for purchase, has changed considerably in the interim. The next update, which should be live tomorrow, adds more variety to suburban settings and a new prison environment will now appear in the world. It’s a grim, dark place but also the sort of building that a brave survivor might well be tempted to explore in hope of finding weaponry. The previous update completely overhauled world generation, aiming to create more believable landscapes and locations. Both update videos are below.

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Dirty Bomb In Closed Alpha, Which Is Apparently A Thing

By John Walker on January 30th, 2013.

Splash Damage’s Dirty Bomb has entered the mystic realms of “closed alpha”. Is that a thing? Surely that’s just “development”? Oh, players are getting in. Then that’s beta, isn’t it? Anyway, whatever it might be, it means those who spent $120 on the game before they knew anything about the game are being sent keys to get in (other price tiers will get in this alpha as time goes on). You could too, if you wanted to pay for a game that will be free to play before you’ve read a review when the game’s nowhere near finished. Everything is weird now. Or you could buy it for $320! Wait, is this a Kickstarter thing then? I DON’T UNDERSTAND HOW TO BUY GAMES ANY MORE.

This all means that the day is heralded with a new trailer, and I bloody dare you to watch it.

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Cannabis, Cannabalt: Drugbound

By Adam Smith on January 24th, 2013.

my little running man is not peeing blodo - he just exploded a vulture by running through it with a sword equipped

Drugbound is an attractive game in which a man runs to the right, collecting collectibles along the way and dodging obstacles by jumping over them or sliding under them. A boss eventually appears and its projectiles add an extra hazard. Unlike other endless running games, Drugbound his informed by the author’s “strong political stances on the United States Drug War and the fear-based prohibition of marijuana in this country”. This means, judging by the first level alone, that the collectibles are sometimes in the shape of marijuana leaves. I would play more of the free alpha and that might lead to the discovery of cunning satire but I keep crashing into things so I’m going to stop for now. You can play it right now, in your browser.

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Even Prettier Is Luminesca

By John Walker on January 23rd, 2013.

We last mentioned Luminesca way back in May 2011, back when the Earth was still cooling. The extremely pretty exploration game is now available to buy as an alpha, for a coo-look-at-that price – £2.99. I’ve had a play of it.

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Meccano Warriors: Rawbots Alpha Released

By John Walker on January 23rd, 2013.

Back in August we spotted Rawbots – a game in which you build your own robot from constituent parts, and then use it to fight other robots. That is a game right there. And now there’s a playable alpha.

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Top Shelf: Drunken Robot Pornography Alpha Keys

By Adam Smith on January 11th, 2013.

The fine folks at DejobAaaaaAAaaaAAAaaAAAAaAAAAAn wish to invite you to peruse their Drunken Robot Pornography. They’ll even let you play with it if you sign up for the alpha. The mailing list would only be used to send out a Steam key for DRP’s alpha, discount codes and other such offers. No news/spam will be sent, they assure me, but there are thousands of alpha keys waiting to wing their way to RPS readers right now. The game allows players to construct arenas and and titanic robots, which then wage war on Boston from above and can only be stopped by a chap or chapess with a jetpack and a gun. The catchy intro explains all.

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Pioneering: Planet Explorers Alpha Download

By Adam Smith on December 10th, 2012.

Planet Explorers, the voxel-based construction, exploration and critter-shooting game, has now reached version 0.41. It can be downloaded from Gamefront or using your torrent software of choice but it’s a fairly hefty download – 1.35 gig – so I haven’t had a chance to try it yet because my internet connection appears to have frozen as the winter chill sets in. The game is of the sandbox variety but places players on a specific, designed planet rather than a random world. The aim, at least in the early stages, is to defend a group of stranded colonists by building fortifications and learning about the flora and fauna. Two videos aim to show how exploration and construction work. They are below.

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Against All Squads: Recruits Demo

By Adam Smith on December 10th, 2012.

The alpha version of UDK-powered top-down kill ‘em up Recruits showed promise, so news of an improved two level demo is most welcome. There’s a superficial similarity to Cannon Fodder, particularly in relation to how easy it is to pop an enemy’s guts with a well-placed shot and the fact that your own squaddies become perma-dead if they fall in combat. The demo includes two missions, one of which caters for the stealthier soldier, although if that approach fails, it’s still possible to succeed. There’s an interesting approach to victory and failure throughout – quitting a mission abandons the soldiers who are in the field, unless they are at an evacuation point. Download at the links listed on the right.

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