My companions have stopped following me. The map has suddenly blanked out. The dungeon doors aren’t opening. And despite my just having cleared out a two-storey dungeon for the second time, there hasn’t been a checkpoint in over a half an hour. If I quit out to fix it, the entire area map will be reset yet again (a previous quit to see if there was any way to raise the difficulty had already done this to me once, and is how I discovered the dungeon wasn’t checkpointing), so in total an hour’s play time lost, and, well, here’s the thing: Diablo III just isn’t brilliant enough to warrant this.
Posts Tagged ‘always-on’
RPS Feature Repeat Until Unfunny
Update: After many hours of patching and subsequent server outages, Blizzard’s claiming everything’s good to go. If, however, you kick open a rotten stump only to discover an outpouring of bugs instead of loot, you can take your complaints here.
Original article: Hey everyone, I just played Diablo III without a single hiccup! Ow, argh, oof, ugh, whyyyy. Oh, I get it: you’re all beating me because my experience is atypical, and instead of feeling happy for me and perhaps throwing some form of party, you’re booting my ribs from my body (henceforth known as “Error 37-ing”) out of rage at what you’ve encountered. Oh you guys. Fortunately, Blizzard claims a round of “emergency maintenance” should have things functioning far, far better than new.
RPS Feature Finger-clicking good.
Diablo III is out. (In the UK and Asia, at least, with the US version unlocking in about four hours.) Words that still don’t make sense when you look at them. So after the struggles of server issues all experienced at the start, I finally settled in to spend three very late hours with the game. A game which is, at least so far, action RPG perfection, worryingly troubled by the requirement of its always-on DRM. This is the tale of my first three hours, joyful and infuriating.
EA have issued a clarification to Gamespy that while you will have to have an internet connection to launch SimCity, it will not boot you off if your connection goes down. Which is to say, it’s not as egregious as others’ “always-on” DRM, but we maintain is still an unnecessary and game-crippling mistake, which we really hope they will reverse before release. That the game won’t stop working if your connection goes down sounds great, but it makes no useful difference to those who wish to play the ostensibly single-player game without an internet connection, whatever the cause. As we’ve said before, the online features sound like they’ll superbly enhance your single-player experience, but enforcing them is cruel and stupid, and renders the game broken for enormous numbers of players. We desperately hope to see EA backing down from this position before release. Just as we expect to see Blizzard come to their senses and not release a self-sabotaged version of Diablo 3. The reality is, unofficial versions of the games will appear very soon after release, offering useful features that the publishers’ versions of the games will not. That’s simply crazy. We’ve contacted EA to ask if we can talk to them about this all.
Some good news and some bad news about the forthcoming SimCity reboot. Good news: you won’t have to buy it through Origin, meaning there can be pricing competition. Bad news: you will have to play it through Origin, with a permanent online connection all the time. That’s some fairly bloody enormous bad news. But there is time to convince EA that while there are many merits to having your game online, there are also some vastly more dreadful downsides, and failing to recognise that would be a terrible shame.