Posts Tagged ‘amanita design’

IGF Factor 2012: Botanicula

Next up in our series of chats with (almost) all the PC/Mac-based finalists, it’s the near-legendary Jakub Dvorský from Amanita Design, creators of Machinarium, Samorost and, soon, Botanicula – which is up for the Excellence In Visual Art and Excellence In Audio awards. Here, Jakub talks indie, experimentation and his answer to the most important question of all.

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Plant Life: Meet Botanicula’s Cellulose Chums

I couldn't bring myself to use the word 'exclusive' in the headline

Coming later today, we’ll be posting a chat with Amanita Design (Samorost, Machinarium) mastermind Jakub Dvorsky about new game Botanicula, the IGF et al, but as part of it he passed along a couple of mega-charming (I do like using the word ‘mega'; it reminds me of being young and over-excited about new issues of Look-In) and never-before-seen new trailers that entirely deserve their own post.

If anything ails you today, a glimpse of this beautiful, strange and funny point’n’click exploration game will almost certainly help.
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Massive Botanicula Screenshot Gallery

Just look at them fullsize, for goodness sakes.
When pestering Amanita for our preview of Botanicula, they also sent over a collection of new hi-res screenshots for the game. And they are far too beautiful not to pass onto you. So below they are, clickonable for growth. Do so, because their reduced forms don’t do them justice. I apologise for the forthcoming angst over which ones should be your desktop backgrounds.

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Hands On: Botanicula

They hum!

I’ve had my hands on a preview build of Amanita Design’s Botanicula, a return to their origins of organic exploration, rather than Machinarium’s more rigid adventure style. And I’m pleased to say it seems to be working so far.

A broad, beaming smile is not a facial expression games frequently paint over my face. Botanicula’s endless inventiveness, delight in intricate throwaway details, and ludicrous levels of joie de vivre, make it impossible not to sit staring at the screen grinning like a loon.

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Botanicula: Team Samorost & Chums’ Latest

World of ooh

Aw, basically. This is the first teaser for a ‘point and click exploration game’ due from Amanita Design (they of Samorost and Machinarium) in conjunction with animator and sometime collaborator Jára Plachý, and it’s really quite adorable. Also visually and sonically nuts, as is the Amanita modus operandi.
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No Country For Boring Men: Osada

Nope, still no clue what inspired this. None whatsoever.

The first of the promised three new games from Samarost and Machinarium devs Amanita Design has arrived and it’s, uh… Well, it’s not really a game. Not really. Maybe a bit. But not really. It does, however, share the familiarly wacked-out Amanita art and anti-logic, so you’ll find much to make you smile in this ‘interactive music video.’ It’s a Western. It’s not really a Western. Maybe a bit. But not really.
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Amanita Reveal All: Jakub Dvorský Interview

Botanicula is looking pretty gorgeous.

Machinarium creator Jakub Dvorský was at this weekend’s GameCityNights event, announcing not one, not five, but three new games to come from Amanita Design. We dispatched monocled investigator Brendan Caldwell to track him down and find out everything possible. Dvorský tells us how he plans to rescue the adventure genre, his views on piracy, and what we can expect to see in the new projects. You, and anyone else you know, can read about the new games, and see their chat, below.

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Samorost Goes To The Movies

Non-gaming news now, gamers. Ish. You’re probably aware of Samorost and Machinarium, the gorgeous (and gorgeously strange) point and click adventures known for reducing grown men to tears. (Well, Walker. But then you can also do that by mentioning puppy dogs with itchy ears to him.) If you were holding out for Machinarium 2 or Samorost 3, you’ll need to hold out a fair bit longer, because Czech developer Jakub ‘Amanita’ Dvorský has now turned his attention to a movie instead. This is far from sad news, as he’s bringing his distinctive twisted-beauty character design ethos to the upcoming semi-stop-motion animation Kooky’s Revenge. It looks spectacular, as you’ll see below…
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Wot I Think: Machinarium

The long awaited adventure Machinarium is finally available today. After staring in wonder at the artwork and trailers for months I was able to play through a finished version this week in order that I could tell you Wot I Think.

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Cutest Robots: Machinarium Demo

I just want to hug it.

Oh, what a beautiful thing this is shaping up to be. You can now play the first three levels of Machinarium, and find out for yourself why Amanita Design’s latest hand drawn adventure is filling us with so much hope. The demo is available from here or here, and the full game is due to be released on the 16th October via Steam, Direct 2 Drive, Impulse and so on. Most of those places are taking pre-orders now, and while I’ve not played the finished game it’s a pre-order I feel fairly certain will be well invested. There’s also a new trailer below.

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