Posts Tagged ‘AMD’

Week In Tech: Haswell Mobile, AMD Goes GHz Gaga

By Jeremy Laird on June 17th, 2013.

Some of you were a teensy bit miffed by my unceremonious defenestration of Intel’s new Haswell CPUs as desktop chips. In fairness, when you’ve only played with the desktop iterations, that’s going to influence your outlook. And Intel really was asking for it. Anyway, while I mentioned Haswell has some serious mobile chops, it’s worth having a closer look at what it all means for mobile gaming and what you should be looking out for when bagging a laptop. In other news, AMD has annouced a 5GHz processor. Surely this can’t be the beginning of a new GHz war…? Read the rest of this entry »

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AMD Aiming To Smooth Ports Between PC And Console

By John Walker on June 5th, 2013.

Both the Xbox One and the PS4 are going to contain AMD graphics chips. Which must be lovely for them, and deeply annoying for NVidia. Of the current gen, the Xbox 360 has an AMD GPU, but the PS3 sports Nvidia’s idiotically named RSX ‘Reality Synthesizer’. The next gen consoles are both basically PCs in a box, and as such both are going to feature a version of AMD’s Radeon – the card that fills so many desktop PCs. And indeed both contain AMD CPUs too. According to a report on PC Advisor, that means Advanced Micro Devices (as I’ve just learned their name stands for) are hoping this means they can make ports far less of a faff.

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Week In Tech: Hands On With Those New Games Consoles

By Jeremy Laird on May 27th, 2013.

Ha, sorry. Not really. But it got your attention. And there’s a thin tendril of truth in it. It’s been a busy week in hardware and in my mortal hands I hold a laptop containing AMD’s Jaguar cores. The very same cores as found in the freshly minted games consoles from Microsoft and Sony. So what are they like and what does it mean for PC gaming?

Meanwhile, Nvidia drops a price bomb of the bad kind and Intel has some new chips on the way. Read on for the gruesome details. Read the rest of this entry »

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Week in Tech: Why PC Monitors Aren’t Going to Get Better

By Jeremy Laird on April 25th, 2013.

Equitable though Her Majesty’s United Kingdom of Great Britain and Northern Ireland may largely be, a few isolated injustices still stalk the land. That I have to work for a living hardly seems fair, for instance. But even more odious is the fact that consumerist tat like smartphones, ultrabooks and tablets now have better screens by many metrics than our hallowed PC monitors. What gives? A recent interview I did with monitor maker Iiyama for ye olde PC Format mag dug up some answers. I also discovered why things aren’t likely to dramatically improve any time soon. Meanwhile, the roller coaster ride for AMD’s fortunes continues. This week, I predict survival! Read the rest of this entry »

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Week in Tech: Intel Overclocking, Bonkers-Wide Screens

By Jeremy Laird on April 18th, 2013.

Don’t sling your old CPU on eBay just yet. Too many Rumsfeldian known unknowns remain, never mind the unknown unknowns. But the known knowns suggest Intel is bringing back at least a slither of overclocking action to its budget CPUs. It’s arrives with the incoming and highly imminent Haswell generation of Intel chips and it might help restore a little fun to the budget CPU market, not to mention a little faith in Intel. Next up, local game streaming. Seems like a super idea to me. So, I’d like to know, well, what you’d like to know about streaming. Then I’ll get some answers for you. Meanwhile, game bundles or bagging free games when you buy PC components. Do you care? I’ve also had a play with the latest bonkers-wide 21:9-aspect PC monitors… Read the rest of this entry »

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Hard Choices: Ask AMD Part 2, The Answers

By Jeremy Laird on April 8th, 2013.

Here it is, folks. The answers to all your AMD questions. Well, not all of them. Dropped some, reworded others, added a few twists of my own. The usual. The senior AMD suit in question is Roy Taylor. His official title is Corporate Vice President, Global Channel Sales. That’s right, Corporate Vice President, Global Channel Sales. Soak up the seniority. He’s been at AMD for 12 weeks having spent the previous 12 years at arch enemy Nvidia. So let’s just say he’s got plenty of insight into graphics, CPUs and gaming. Did I mention he is indeed quite senior? Read the rest of this entry »

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Hard Choices: Ask AMD…Pretty Much Anything

By Jeremy Laird on April 2nd, 2013.

Bit of an experiment this, but I’m meeting up with some senior AMD suits later this week. So instead of standing around looking plausible and pretending I know stuff, I thought it might be fun to give you lot the chance to put whatever queries you might have to AMD, makers of Radeon graphics cards and FX/Phenom/Athlon processors. It might not, of course, but what with the PS4 and next Xbox (allegedly) going all-AMD and the PC component market in something of a transition – oh and with the very future of AMD in question – well, there’s plenty to ponder.

Whether we get any answers worth having is another matter. But don’t ask, don’t get. Fed up with AMD drivers? Want to know what’s next for the FX CPU? Sound off below and I’ll lay it on Paxman-styleee later in the week.

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Tomb Conditioner: Lara Has Real-Time Hair, Apparently

By Alec Meer on February 26th, 2013.

apparently she also has a skull shaped like a baked bean now

I’m not sure how amazeballs this really is in practice, as PC Tomb Raider code is being witheld until the end of the week because reasons, but I dig the concept. Game hair’s not great, by and large – some engines certainly do OK by it, but the hair-helmet approach very much remains the norm. AMD’s come up with some tech to try and make locks more lustrous. Instead of taking two anti-aliasing systems into the shower, they’ve devised TressFX (oof), intended to make hair flow and change more convincingly. This will apparently first be seen in the impending Tomb Raider re-reboot, which has “the world’s first real-time hair rendering technology in a playable game”, it says here.
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Hard choices: The Week In Tech

By Jeremy Laird on November 29th, 2012.

It's a barren, featureless desert out there, Darling: The future for the PC?

Couple of questions for you hardware freaks to ponder this week. Is it time to think the unthinkable, to do the undoable and ditch the hallowed keyboard n’ mouse control interface for PC gaming? Oh, and is the desktop PC dead? The former’s something I’ve wondered for a while in relation to PC interfaces in general, but now somebody is actually having a proper stab at bettering ye olde rodent and fiddlestick. The latter bombshell, meanwhile, follows rumours Intel will stop selling desktop CPUs in a little over a year. That sounds bad. Fortunately, the reality isn’t altogether catastrophic. Read the rest of this entry »

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Hard choices: The Week In Tech

By Jeremy Laird on November 22nd, 2012.

Pay attention!

Something old, something new, something borrowed and something doomed. That’s the remit, chaps, keeping you updated with all things hard and gamey every week. I’ll stick the best of the latest kit and most RPS-relevant trends under your snouts, a mix of kit I’ve tried, stuff I haven’t got my hands on yet but looks interesting and other things wot you need to know. This week, some sexy new screens, a new SSD from Intel, a pint-sized gaming portable, AMD on the ropes and more. So much more. Read the rest of this entry »

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A/S/L/FXAA/MLAA? Edge-Smoothing’s Future

By Alec Meer on April 10th, 2012.

As smooth as Kenny

Do you care about anti-aliasing? Do you dream of snuggling up to its sort of crisp edges and mild performance hit? Or are jaggies an acceptable compromise in the name of RAW INCREDIBLE SPEEDY SPEED? It’s one of those things I find it increasingly hard to go without (though not as much as anisotropic filtering, missus) yet it’s always the first thing to go if a game’s not running so well on my ageing PC. Also, so many games don’t include a decent/any option for it in their settings, requiring me to have a fiddle in driver settings with variable results. Both NVIDIA and AMD are trying to change that, with newer anti-aliasing tech and the option to force it on globally in driver settings.
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