Posts Tagged ‘american mcgee’

American McGee’s Akaneiro Is “In The Hole” For $1.7m

By John Walker on January 30th, 2014.

American McGee’s Spicy Horse studio has spent a touch more on Akaneiro: Demon Hunter than it raised on Kickstarter. Gathering $204,000 back in February last year, it seems they’ve spent $2 million on the game. I’m not an accountant, but I’m pretty sure that £2m is more than $205,000. McGee has posted on the game’s Kickstarter page that it means they’ll have to “radically alter” the future of the game.

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Little China Doll: How Spicy Horse Imagined Alice: Madness Returns

By Duncan Harris on December 18th, 2013.


This is the latest in a series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

Alice: Madness Returns is a very special action game, a piece of Lewis Carroll fan fiction conceived by an American (named American, naturally) and illustrated largely by the Chinese, a people not known for their absurdism. Unfortunately it’s also a classic victim of checklist game criticism and marketing, not to mention it’s the worst possible thing to reviewers working under deadline: long. Make no mistake, the business of game reviewing is a lot like the business of eating large amounts of Jacob’s Cream Crackers in hot and rowdy East End basements. To put it another way, all games get tiring when you play them past your bedtime.

The sequel to American McGee’s Alice isn’t great (8/10), solid (7/10), flawed (6/10) or average (5/10) – it’s none of that nonsense. It’s a living art book, an Alice novel with the ratio of words to pictures spun around. Inspired by such wild and offbeat things as Burning Man, Dave McKean, Zdzislaw Beksinski, The NeverEnding Story, The Dark Crystal and the Brothers Quay, more than anything it’s a tribute to the mechanical and the handmade. Dolls, miniatures and puppets crowd the dreams and nightmares of its Wonderland, while its ‘real world’ Victorian London would be right at home in Sondheim’s Sweeney Todd. Read the rest of this entry »

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American McGee’s OZombie Kickstarter Cancelled

By Nathan Grayson on July 16th, 2013.

Goobye, yellow brick road. (Not pictured: a yellow brick road)

Did you know that American McGee and his delicately spiced band of horses launched a Kickstarter for undead scarecrow steampunk opus OZombie? No? Well apparently neither did a lot of people, because its yellow brick road stopped well short of a $950,000 goal, with the developer closing the curtains on the crowdfunding drive despite weeks left on the clock.

So then, what happens now? A, erm, different Kickstarter, of course.

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Off To Eat Some Innards: American McGee’s OZombies

By Nathan Grayson on May 21st, 2013.

He actually looks like he's doing quite well without a heart, all things considered.

I was really hoping American McGee’s OZombie would turn out to be an undead heavy metal odyssey starring Ozzy Osbourne on a trip of self-discovery/drugs in Australia. But instead, it’s fairytales. They’ve become McGee and Spicy Horse’s calling card as of late, always with a sooty spritz of macabre. Alice went goth, Little Red Riding Hood sliced and diced demons, and now Wizard of Oz is getting a double dose of zombies and steampunk. Played out trends, sure, but I have to admit that what little McGee and co have released so far looks somewhat intriguing. A few more details after the break.

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Madness Re-Returns: McGee Ponders EA-Free Alice 3

By Cara Ellison on March 15th, 2013.


Alice’s late! Alice’s late! For a very important… oh you know never mind. Creator of flawed beauties Alice and Alice: Madness Returns American McGee has announced on Facebook he hopes to have the opportunity to Kickstart Alice 3.
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Next For American McGee? Hopefully More Alice

By Nathan Grayson on February 1st, 2013.

American McGee’s positioned himself as quite a polarizing figure within the gaming industry, but – success or horrific crash-and-burn failure – you can’t knock his imagination. And while the recently released Akaneiro: Demon Hunters‘ blend of Japanese folklore and Little Red Riding Hood at least looks quite attractive, it’s another fairytale fusion that put him on the map. American McGee’s Alice raised quite the stir when it was released back in 2000, and Alice: Madness Returns‘ world was brilliantly realized, if not always fun to be in. But they sort of came out 11 years apart, so really, what are the odds we’ll get another anytime soon? Well, actually pretty good, if McGee get his McWay. The main thing stopping him? EA, of course. He explained the situation during a recent interview with RPS.

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American McGee’s Akaneiro: Demon Hunters

By Jim Rossignol on January 9th, 2013.


We mentioned a while back that American McGee’s Shanghai-based studio, Spicy Horse, was developing an ARPG with an odd theme. That theme is Japanese feudalism and the tale of Red Riding Hood. If you’re not sure how those two concepts merge, then you can see in a video below for Akaneiro: Demon Hunters, which pitches McGee and chum’s proposal to the all-funding eye of Kickstarter. Given that the game is free-to-play the rewards for this are based in in-game stuff, right through to a game-themed tablet. They want $200k, which doesn’t seem too outlandish.

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Alice Doesn’t Live Here: BigHead Bash

By Alec Meer on December 13th, 2011.

Why is he shooting a ghostly copy of his own face?

There’s probably some irony in the latest title from a man whose name appeared in big huge letters on the front of so many game boxes involving the word ‘BigHead’, but I’ll be damned if I can tell what it is.

BigHead BASH is the latest move from American McGee and his Spicy Horse studio, and it’s a forthcoming social network game. I don’t know whether this means Alice: Madness Returns wasn’t the hoped-for success or just that McGee fancies a go at the Facebook goldrush before it dries up, but I do know that it’s a side-scrolling 3D shooter with tons of shooty-jumpy activity.
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Rabbiting On: The Pretty Madness Of Alice 2

By Alec Meer on May 11th, 2011.

She puts horses heads in people's beds. Also, on sticks.

I believe we’ve only been wandering the dark realms of pre-rendered and weakman footage for USA McWow’s belated sequel to olden wierdo-actioner Alice until now, so ’tis a fine thing to finally present proper in-game videos of Madness Returns. It is it wonderland or ponderousland? Oof, that didn’t work at all.

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Alice: Madness Returns Shots Are (Yes!) Mad

By Quintin Smith on April 8th, 2011.

Cloud computing, right there

I’ll just do a little checklist here. We’ve got enormous teapots pouring out molten metal, a glutinous tar baby, Alice poking around a Victorian imagining of the Orient with a unicorn on a stick, and a Chesire cat who’s stayed largely unchanged from how he appeared in the first American McGee’s Alice even though he was killed in that game. Spoiler!

It’ll be swell if this game is good, both because we’ll be able to have fun poking through these wonderful environments, and I’ll be able to use “Carroll Singing” as a headline. Screens after the jump.
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Alice: Madness Returns, McGee Comments

By John Walker on September 23rd, 2010.

In ten years she hasn't learned to wash a knife.

More details have emerged about American McGee’s sequel to Alice, Alice: Madness Returns. It’s only stills, concept art, and rendered trailer at the moment, as Kieron broke down last week, but it’s looking pretty interesting, with some smart design, and here an interview with creator McGee by Gametrailers. It’s below.

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