Posts Tagged ‘Amnesia: The Dark Descent’

The Final Chapter: Penumbra – Twilight Of The Archaic

While Frictional are exploring the depths of consciousness in their latest creep-fest Soma, other developers are continuing the story they began in Penumbra [official site] all those years ago. A team going by the name CounterCurrent Games released an unofficial total conversion going by the name Necrologue last Halloween and this year they finished the story with the fantastically-named Twilight of the Archaic [official site]. Just look at that title for a few seconds. It’s magnificent. The games are built on Amnesia: The Dark Descent so you’ll need that to play, and can then download both Necrologue and Teatime of the Archaic from ModDB or through Steam.

Read the rest of this entry »

Wot I Think: SOMA

Five years ago, Frictional released Amnesia: The Dark Descent, a horror game that made us afraid of the water. That was five years ago. Now, with SOMA [official site], the studio have switched from gothic castles to science fiction and they’re taking us right to the bottom of the ocean. I’ve faced my fears and here’s wot I think.

Read the rest of this entry »

From The Depths: Soma’s Sound And Story

Next week, Frictional’s Soma [official site] will finally be available. Amnesia: The Dark Descent is five years old and surely everyone is ready for another round of the first-person frighteners? I’ve already played a fairly large chunk of the game and will have a review ready for you before launch, so you can trust me when I say that the “story trailer” below has been carefully edited so as not to spoil any major parts of the story. There’s an awful lot going on.

Read the rest of this entry »

Free Cheese & Whine: Red Alert 2 & Amnesia Now Free

Yeah, I bet you can make it past him before this offer ends.

That’s the cheese of Yuri with his mind-controlled squid and the whine of you whimpering as horrible things stalk you through the dark, to be clear.

Point is: you can now download and keep forever Westwood Studios’ olde RTS Command & Conquer: Red Alert 2 and Frictional Games not-so-oldish first-person spooker Amnesia: The Dark Descent and not in that way, you little urchin. RA2 (plus its expansion) is the latest freebie on Origin to promote EA’s service, while Frictional dropping this freebie shortly before the launch of their new horrorshow Soma.

Read the rest of this entry »

The 25 Best Horror Games On PC

Below you will find the 25 best horror games ever released on PC. To ensure the list was as accurate as possible, the compiler was locked in a dark cellar with a copy of every game in existence and a computer capable of running them all. Two weeks later, the following article was found written on the walls in blood (the postscript was recorded on an audiolog). The writer was nowhere to be seen.

Read the rest of this entry »

SOMA Out After SUMMA, Has Terrifying Robots

everything is just fine

I’d presumed Frictional’s upcoming SOMA was basically just sci-fi Amnesia: the night is dark and full of terrors, and all that. Turns out there’s at least one major change to formula: you get to talk to people. And you know things about those people that they don’t know themselves. And it’s horrifying.
Read the rest of this entry »

!: Rock, Paper, Shotgun’s Seven Year Humble Bundle

We’re seven years old! (Actually, we were seven years old last month, but we’ve never been much for punctuality.) And so by way of celebration we’ve curated the latest weekly Humble Bundle, and that means we’ve chosen some of our most beloved indie games from the past seven years for the Pay What You Want sale. An esoteric bunch, but so very beautiful, all. If only there were room for all the delights of those many wonderful years. As ever, some of the money goes to charity, too: we chose EFF and Medecins Sans Frontieres. Find out more, below, or simply click over the the bundle itself.

Read the rest of this entry »

Don’t Stay Away From The Trapdoor, An Amnesia Mod

Don't you open that trapdoor. You're a fool if you dare...

Somewhere in the dark and nasty regions, where nobody goes, stands an ancient castle, according to an old British legend. Deep within this dank and uninviting place, lives Jonathan Burke, overworked servant of “the thing upstairs.” But that’s nothing compared to the horrors that lurk beneath the trap door, for there is always something down there, in the dark, waiting to come out.

Don’t you download that Trapdoor. You’re a fool if you dare. Stay away from that trapdoor, ’cause there’s something down there…

Read the rest of this entry »

SOMA’s Grip On YouTube Screamers, The Future Of Horror

I played Amnesia: The Dark Descent spiritual/ghooooostual successor SOMA, and it didn’t really do it for me. That said, Frictional creative director Thomas Grip’s plans for the wetter-is-deader stroll into the maw of madness are quite interesting, though whether he can pull it all off remains to be seen. Today we continue on from our previous discussion, pushing doggedly forward into Grip’s plan for possibly the longest build-up (five hours!) in horror gaming history, YouTube culture’s effect on horror, procedurally generated scares and why they both aid and mortally wound true terror, modern horror’sĀ over-relianceĀ on samey settings and tropes, and where Grip sees the genre heading in the future.

Agree or disagree, the man has some extremely illuminating perspectives, and you can’t fault him for wanting to break away from the played-out influence of his own previous game. It’s all below.

Read the rest of this entry »

SOMA’s Grip On BioShock Comparisons, Indie Influences

SOMA didn’t scare the scuba suit off me, but I did find a creeping sort of potential in its soaked-to-the-bone corridors. Amnesia: The Dark Descent 2 this ain’t. Or at least, it’s not aiming to be. Currently, it still feels a lot like a slower-paced, less-monster-packed Amnesia in a different (though still very traditionally survival-horror-y) setting, but Frictional creative director Thomas Grip has big plans. I spoke with him about how he hopes to evolve the game, inevitable comparisons to the Big Daddy of gaming’s small undersea pond, BioShock, why simple monster AI is better than more sophisticated options, the mundanity of death, and how SOMA’s been pretty profoundly influenced by indie mega-hits like Dear Esther and Gone Home.

Read the rest of this entry »