Posts Tagged ‘Amnesia’

Fin De Siècle: Amnesia – A Machine For Pigs

By Adam Smith on September 20th, 2013.

I’ve spent most of the week thinking about Amnesia: A Machine For Pigs. I finished the story at the weekend and spent the last five minutes of the game with a huge grin plastered across my face. Not the reaction that a horror game might hope to elicit but thechineseroom’s cleverly concealed secret, hidden behind the dark curtain of that title, is that in some ways they haven’t really constructed a horror game at all. Thankfully, they’ve made something far more interesting instead.

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A Dying Art: Man Versus Machine

By Adam Smith on November 27th, 2012.

What if your computer wanted to kill you? Imagine entire worlds that contain nothing more important than a terrifying machine intelligence that absolutely will not stop, ever, until you are dead. Through the filter of aliens, robots and an Atari 2600, here are some thoughts on why it’s good to run, to hide and to die.

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Afraid Of The Light? Amnesia: A Machine For Pigs Trailer

By John Walker on October 31st, 2012.

Squint. No, SQUINT. There - you can see something!

It’s been too long since we saw some moving pictures of the Amnesia sequel, A Machine For Pigs, this time developed by the Dear Esther team, thechineseroom. But we need wait no longer, as the fast approach of All Saints Day means spooky footage is of the highest order, and you can see the new trailer below. It’s a bit scary.

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Humble Indie Bundle V Is A Corker

By John Walker on May 31st, 2012.

Tis it a dream?

There’s a new Humble Bundle, wouldn’t you believe it. And blimey, it’s a good-un. I’m not in charge of deciding what’s best, but this looks to me like one of the best bundles I’ve ever seen. Just look at this list: Amnesia, Limbo, Sword & Sworcery, Bastion, and Psychonauts. Seriously. And it has an absolutely brilliant video to promote it.

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Forget Amnesia: Anna’s A Creepy FPS Adventure Game

By Craig Pearson on February 23rd, 2012.

MULTIPLE STARING EYES
Actually, no! Don’t forget Amnesia! I’m only saying that for title fun. Remember Amnesia, or when I tie Anna into the creepy first-person adventure genre it won’t make any sense. I’ve cleverly shot myself in my own foot, here. Nothing left to do but bloodily drag the appendage around, wailing at my own cleverosity. Are you remembering? Phew. So Dreampainter’s Anna is set in and around a haunted Italian sawmill. It’s an adventure game, so there’s a fair amount of plucking things from the prettily-rendered environments, combining, jiggling, discarding, using the mouse pointer as you would a hand, pulling open drawers, etc. It has all the basic verbs of the adventure genre, and a few clever twists. It’s a bit like Amnesia, wink wink.

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Dear Esther Devs Making Amnesia: A Machine For Pigs

By Adam Smith on February 23rd, 2012.

This little piggy had none

As it was rumoured, so it shall be. Dear Esther’s lead writer, Dan Pinchbeck, has revealed to Joystiq that thechineseroom are working on A Machine For Pigs, set in Amnesia’s world, although it won’t be a direct sequel to the dimly lit descent. It will, however, star a wealthy industrialist called Daniel Plainview Oswald Mandus, who returns from an ill-fated trip to Mexico in 1899 and finds that his body is plagued with fever and his mind is plagued with nightmares that revolve around an ominous machine. Possibly for pigs. Probably not some sort of mechanical pig disco and daycare centre.

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Decrypting & Dehairing Frictional’s ‘A Machine For Pigs’

By Alec Meer on February 21st, 2012.

It's only sleeping

Breaking news, if you were reading the internet a couple of days ago. Following a brief ARG, a tiny, hopeful squeak of detail has emerged for the next game from Amnesia devs Frictional. Frankly anything is more useful than ‘it might be set in China, possibly‘, but in this case we have a couple of pieces of creepy, bloody concept art and a possible title.

That title? ‘A Machine For Pigs.’ Which sounds ever so slightly like a change of direction for George R.R. Martin’s reader-mocking novels, but also appears to refer directly to the abbatoir-esque scenes in the concept art. But is that the real name, or just a codename? I’ve done some research into animal-slaughtering equipment and come up with some EXCITING ALTERNATIVES.
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Frictional: The Horror, Then More Horror

By Adam Smith on August 22nd, 2011.


I remember when Frictional released Amnesia, there appeared to be a lot of talk about whether a game so relentlessly horrible would have a broad appeal. Refreshingly frank about both potential and actual sales figures, the team said 100,000 copies would be a dream figure. What, then, would they make of four times that number? It can only be assumed that dreams have piled upon other dreams, Inception-style, for 400,000 units have been shifted. So, yes, they have their dreams and almost half a million people now have fresh nightmares. I, for one, am now so afraid that doors will not open in the correct direction for a hasty retreat that I must check every single one when entering a new building. Just in case.

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Wot I Think: Amnesia – The Dark Descent

By John Walker on September 7th, 2010.

Even the title screen's too dark for a good screenshot.

Frictional’s first full-length game, and a successor to their Penumbra series, comes out tomorrow. Amnesia is a combination of classic haunted castle horror with their unique first-person adventuring. Is it good? Is it scary? (Let me give you a clue: flipping yes, and oh good grief yes.) Read on to find out just exactly Wot it is that I Think.

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Eurogamer: Amnesia Hands On

By John Walker on July 5th, 2010.

Well he's a fine looking fellow.

Amnesia, the new game from Frictional Games – they who brought us the Penumbra series – is due to be with us on the 8th September. I’ve had a play with the first third (of what must be a pretty big game), and have written up my thoughts for Eurogamer. It begins:

“I think a mark of quality in a game is whether you can return to a room you’ve previously been in, and know you were there earlier by the destruction you wrought. Amnesia, the new first-person adventure from Penumbra developers Frictional, does not paint rooms in the blood of your enemies, but rather in strewn desk drawers, boxes and broken glass.

And light.

Amnesia is looking to be an extremely dark game, but rather than offering you the opportunity to sneak silently in the welcoming shadows, here darkness is your enemy. It is the path to insanity.”

Read on.

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