Posts Tagged ‘Amplitude Studios’

Endless Legend’s Early Access Not Endless, Ends Soon

By Ben Barrett on September 11th, 2014.

DRAGONS? I wanna play these guys.

The three-game Endless universe and its interconnecting lore is one of my favourite games-related tidbits right now. Amplitude Studios’ two in-development games, Endless Legend–a fantastical grand strategy–and Dungeon of the Endless–a roguelike dungeon crawling/tower defense–are both prequels to Endless Space. It all ties together wonderfully, with monsters from Dungeon being minor races in Legend, some of whom have become playable factions by Space. While Dungeon is still wandering the halls of Early Access, Legend is launching onto Steam proper on September 18th.
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The Lighthouse Customer: Endless Legend

By Christopher Livingston on May 19th, 2014.

We're like velociraptors, but we all attack together from the front.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, monster-based monster strategy with monsters in Endless Legend.

Crystalline giants march from the east, painted ogres advance from the south, and slithering snake-monsters, a two-headed jackal tribe, and hovering spectral warriors in tattered cloaks appear regularly outside my city. I’ve been battling monsters for hours, now, and I’m frustrated. Not by the combat itself, but by the nature of the enemy. I don’t want to kill monsters. I want to kill humans, because I’m a monster myself.
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The Wait For Dungeon Of The Endless Is At An End

By Nathan Grayson on December 12th, 2013.

If they had waited for the final version of that ship instead of picking up the alpha on Steam Early Access, I bet it wouldn't have crashed.

I’ve had my eye on Dungeon of the Endless ever since its mysterrrrrrrrrious “what’s behind the door” reveal campaign (which actually ended up being rather clever). The randomized roguelike-like dungeon defender is about preparation and exploration, with players defending a generator using all sorts of tools and emplacements while cautiously edging through doors that hide writhing horrors of increasing power. You also meet and team up with all sorts of deranged sci-fi/fantasy prisoners along the way. Basically, it’s RPS Advent Calendar: The Game, only less fatal. Oh, and it’s a really pretty, highly unexpected offshoot of Endless Space, a wonderful 4X strategy. I can play it right now via Steam Early Access, and so I shall.

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Endless Endlessness Pt 2: Dungeon Of The Endless

By Nathan Grayson on August 24th, 2013.

What was behind the door? More doors, basically.

The endless endlessness, it never ends! In the beginning, there was Endless Space, and it was endlessly space-y. Recently, we also told you of Endless Legend, which is another 4X strategy set in the same universe, only all fantasy-fied. But let’s not forget about Dungeon of the Endless, which Amplitude teased shortly before getting sucked into the time-distorting, endlessly cacophonous Gamescom hypehole. At that point, all we had to go on was a rather painfully un-endless trailer, which cut off right before we found out what was HASHTAG BEHIND THE DOOR WOOOOOOO. But now… oh, now we know. And I can guarantee that you will be shocked and surprised probably.

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Endless Endlessness Pt 1: Endless Legend

By Nathan Grayson on August 24th, 2013.

What the gray cave troll thing lacks in size, he makes up for with moxy.

Welcome. Welcome to the beginning of endless endlessness. Well, OK, I suppose the endless nature of this endlessness technically started with Endless Space, Amplitude’s rock-solid, ox-strong 4X space strategy. Now, however, the developer with Xs for eyes (they’re not unconscious; their eyes are literally the letter X) is headed in a markedly different direction with Endless Legend, a 4X fantasy about magic, discovery, and an impending, inexplicable apocalypse. It takes place in the “Endless universe,” so I guess that makes it a prequel? Or maybe a bunch of space ships will crash into your bustling metropolis at the last possible second, revealing that the two games were coexisting the entire time.

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Endless Space Devs Reveal Dungeon Of The Endless

By Nathan Grayson on August 13th, 2013.

What's behind the door? I bet it's not monsters. It's never monsters.

Space is ever-expanding. It is, for all intents and purposes, endless. Thus, when Amplitude asserted as much with much-loved 4x strategy Endless Space, I was totally on board. “Space? Endlessness?” I said. “Yep, all checks out. Looks like I won’t have to get the Title Police involved after all. You folks behave yourselves now, ya hear?” And then I strolled off into the hungry hills, ever vigilant for a new entry in the Kingdom Hearts franchise. But dungeons? Those can’t just go on forever. I mean, it’d defeat the purpose. Why lock some doer of grievous wrongs up in a never-ending expanse? “You are hereby confined to infinity. There are no limits on what you can accomplish. Good luck, sucker.” I might just have to let Dungeon of the Endless off the hook, though, because of reasons. Mainly, it looks pretty great – even if we don’t know a whole lot about it yet.

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Endless Space Now Even More Endless Than Before

By Jim Rossignol on May 29th, 2013.


Lovely 4X space-fancying game Endless Space has an expansion pack in the (space) oven. It’s going to introduce a new faction and new AI. Amplitude explain: “A new faction with a unique play style, “The Harmony”, will make its appearance. Battles will be even more intense with the addition of fighters and bombers, battle formations, a new targeting system, a redesigned weapon system and enhanced invasion mechanics. The AI opponents will be significantly more unpredictable with the implementation of the new ‘Adaptive Multi-Agent Artificial Intelligence System’.” Sounds intelligent. And adaptive.

Trailer in the depths.
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Starface: Endless Space – Free DLC & Sale

By Adam Smith on March 11th, 2013.

Amplitude have consistently done things the right way, as far as I’m aware. They began well by making a superb space strategy game, Endless Space, which is a fundamental part of the development process. When they finished the game, they allowed the people who bought it to play, although those people did have to register the game on Steam which caused some grumbling. You’re probably thinking they slipped up by charging outrageous amounts for inconsequential DLC but you’d be wrong. The fourth expansion has just landed and it’s as free as the last three. This one adds new random events, anomalies and heroes, and allows further tinkering with gas giants. The game will be discounted by 50% until March 18th.

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A Free Weekend Of Endless Space

By Adam Smith on November 30th, 2012.

Endless Space is free to download and play on Steam until 9pm GMT this Sunday and its strategic turn-based space-conquering is fantastic, so you’re going to have to cancel your plans to do some Christmas shopping, hunt sharks or play with your new Nintendo-Box. There are so many space games in the crowd-funding mixer at present but it would be very foolish to forget that this year has already seen such a stellar release. To sonically celebrate the free weekend, the ace soundtrack is also available on a ‘name your price’ basis.

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Space, Auditory: Endless Space Interview

By Adam Smith on July 19th, 2012.

I thoroughly enjoyed my time with Endless Space pre-release and I’ve been dabbling and preparing to tell you wot I think of the launch version. In the meantime, I fired up my interstellar communicator and beamed some messages to the development team, specifically Mathieu Girard CEO of Amplitude Studios. Across the infinite void I fired these queries and across the infinite void, answers came. Peruse them below.

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Endless Space Begins

By John Walker on July 5th, 2012.

I find the concept of endless space more daunting than inspiring.

Endless Space, the 4X spacy strategy is now out on Steam, and has a launch trailer with lots of pretty explosions. It also explains that in the end, it’s a game about dust. I am bemused by the role that dust appears to play in fiction. From Philip Pullman’s His Dark Materials trilogy, to CCP’s EVE spin-off, it’s hard to think of a more innocuous object to take such an important role. Where are the stories about fluff? And lint? Where are my games about loose bits of thread? I have been sidetracked. You can see the launch trailer below.

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A Better Beta: Infinite Joy In Endless Space

By Adam Smith on June 14th, 2012.

Maybe the joy isn’t quite infinite and maybe the space isn’t endless in the sense that might be imagined on first exposure to the title, but turn-based space conquest game Endless Space is already the second great entry in my 2012 feast of strategy gaming. If Crusader Kings II was a roasted hog with a side order of roasted hog, washed down with a keg of mead containing roasted hogs as booze-croutons, Endless Space is a vacuum-packed futurepill of a meal: nutritious, filled with flavour, perfectly formed. And it’s only just reached beta.

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Orion’s Belter: Endless Space

By Adam Smith on May 4th, 2012.

The amount of developers that seem happy to revive our favourite things from times gone by is something recently discussed in the breezy parapets of Castle Shotgun. A few days later a game appeared on Steam, taking preorders that gave access to its alpha. That game is Endless Space and if it were a farmyard animal it would be plodding around a field saying ‘MOO’ quite a lot. It’s a space-based 4X game and although I need to spend more time with it before I say too many more words, it’s already caused me to miss one night’s sleep and that just doesn’t happen enough anymore. Trailer and brief excited key-tapping below.

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