Posts Tagged ‘An-Hour-With’

An Hour With: Shadowgate

By John Walker on August 21st, 2014.

Shadowgate is back. The 1987 RPG adventure, probably the most fondly remembered MacVenture and a distinct entry into the NES’s catalogue, has been remade and expanded. It’s out now, and I’ve played it for an hour or so. I grumble.

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Agents of Smile: An Hour(ish) With Lego Marvel Heroes

By Alec Meer on October 24th, 2013.

Mr Fantastic, most boring of all Marvel superheroes, has just turned into an enormous pair of bolt cutters in order to let Captain America through. Not so boring now eh, Reed?
The Hulk is tidying up New York with a dustpan and brush.
Iron Man is worried that all of this is cutting into his hot tub time.
Controlling Spider-Man is just like I’ve wished every other Spider-Man game was like, but wasn’t.
The Sandman is able to conjure more whirling Lego studs on my screen than I would ever have thought possible.
Captain America, um, has a shield. Well, he’s always been a problem, so we’ll let it slide.

Yesterday, I’d probably have said something about how Traveller’s Tales Lego games are Quite Nice but I’m bored to tears of them now and same old same old blah. Today I’m saying WHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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An Hour With UFO Online’s Beta: Choose You Faction

By Alec Meer on May 9th, 2013.

UFO Online is a free to play, browser-based turn-based strategy game from Gamigo, and it’s heavily based on both X-COM and XCOM. It’s in open beta now. I tried to play it.

It’s enemies’s turn! I do love me a shonkily-translated game, and whatever happened while gamingo’s browser-based X-COMlike UFO Online was being transformed from German to English, the net result is that it reads like it was written by Gollum.

Grammar-snark aside, does this turn-based strategy offering manage to capture the glory of the all-father of PC gaming? Well, I made it less than an hour in before it bluescreened my computer, but that was more than enough to make me feel like I’d taken a bath in a tub full of used nappies.
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An Hour With… King Arthur II

By Alec Meer on February 1st, 2012.

The masterful Mr Stone is currently tackling the full-fat Wot I Think for Neocore and Paradox’s ‘roleplaying wargame’ King Arthur II, but curiosity and the desire for a quick break from pretending to be a football manager guided me to have a very quick nose at it myself today.

I knew almost nothing of it going in, so I wasn’t expecting the roleplaying element to be in the form of a choose your own adventure book. Between Total Waresque battles, you’ll explore plague-ridden villages and demon-infested dungeons and make consequence-fatted decisions about how to handle the situations you encounter, leaving a trail of human triumph or tragedy in the wake of your attempts to best aid the land as a whole. If Commander Shepherd was the son of a King, was tailed at all times by a huge army and never left the British isles, (s)he’d be this guy. Except you see none of these grand tales of monster-troubling and (optional) peasant genocide.
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An Hour With… Blur

By Alec Meer on July 20th, 2010.

The achievement for beating the female driver is called

Well, more like three hours. Make of that what you will. Particularly if it’s “Alec hasn’t had the internet for several weeks so being able to play games again is probably over-exciting him.”

So: figured I’d take a look at Bizarre Creations’ powerup-infused racer Blur, which seemed (on console at least) a little overshadowed in May by redemptive cowboys and men who were awake. On PC, it seemed barely mentioned, including by us bunch of hapeless jonnies. Whoops.
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An Hour With: Monkey Island 2 Special Edition

By Kieron Gillen on July 12th, 2010.

The second special edition complete re-mastering of the Monkey Island games came out last week, and I thought since we’re not going to be Wot I Thinking it, it’d be worth having a quick look at and seeing how seaworthy this once-flagship of the genre is with its new lick of paint. Because… well, I’ll go out on a limb here and say that, for a sub-section of our readership, it’ll be their favourite adventure game of all time. Possibly the last great classic adventure they ever played. It’s certainly mine.
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An Hour With… Alpha Protocol

By John Walker on May 31st, 2010.

This screen is definitely the best thing in the first hour.

We had hoped to bring your our Alpha Protocol WIT by now, but a series of unfortunate circumstances means that it’s much delayed. You might even have your own Thoughts to Wot below. So here is a description of the first hour or two, which isn’t a very pretty sight. I’m absolutely sure things much improve after this, especially now I have the game in a state in which I can play it at all. So yes, this is especially negative. No, this absolutely is NOT our review of Alpha Protocol, and anyone who says it is gets a dead arm.

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An Hour With: Crysis

By Kieron Gillen on November 24th, 2007.

I’m playing dilettante this weekend, dabbling with some of the bigger games of the moment which I haven’t had a chance to play properly yet. Some of them are on Televisual Pleasure Boxes (Mario Galaxy and Assassin’s Creed) but one’s home is on the Personal Thinking Machines whose progress we like to chart at Rock, Paper, Shotgun. It’s Crysis.

Come to Sunny New Zealand. Or Korea. Whatever.

Which is a case where I’m last guy to the party but – hey – it’s Saturday. We can all chill together.
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An Hour With: The Witcher

By Kieron Gillen on November 3rd, 2007.

Something new I thought I’d try. Kind of inspired by ever-lovin’ Kyle Orland’s A Game For Lunch, basically, it’s a first impressions based solely on the first hour of a game. One hour, no more. Clearly, this isn’t a real review or anything, just a collection of initial impressions. And clearly this serves the dual purpose of creating a thread for people who have played the game further to add their own impressions. That said, a motif that occurs again and again when talking to the most successful developers is the paramount importance of the first hour of play. It may be cruel, but if a developer working in the mainstream can’t get the first hour right, there’s a large question mark over whether they can’t get ANYTHING right. Bear that in mind.

Sexy Witcher

Anyway, The Witcher. For those who haven’t been paying attention, it’s a Polish RPG based around a cult-pulp fantasy books from out there. Essentially, its “thing” is that it takes all the standard fantasy tropes, and drags them through the gutter. Racism is a big theme – smartly, as racism is something built into the foundations of most modern fantasy (i.e. Some races are lesser than others. You can kill orcs and take all their stuff as – hey! – they’re orcs) – and you have things like the Elves being radical terrorists and so on. Sex, drugs, violence and an albino with a big sword (i.e. you). Adult, mature fantasy. Abstractly.

Here’s what I made of the Witcher in its designated hour..
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