Posts Tagged ‘Anna Anthropy’

A Pulse-Pounding, Heart-Stopping Dating Sim Round-Up

By Nathan Grayson on April 12th, 2013.

I do so love the blend of madness, sincerity, and unbridled subversion game jams often inspire. While genres normally build on themselves – ripping conceits and mechanics from compatriots like oily scrap from a spent machine – jams often operate in reverse: curious developers tear down everything that’s been established and rebuild, in their own image, from the ground up. I say this because – presumably like most of you – I don’t really play dating sims. Outside of obsessively wooing Tali and Garrus in Mass Effect, they’re just not my thing. But when I heard about the Pulse-Pounding, Heart-Stopping Dating Sim Jam, I was actually kind of thrilled. Here was an opportunity for new interpretations, new beginnings, new relationships. It did not disappoint in the slightest. These are some truly beautiful games. And yes, that’s definitely a T-Rex. 

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Bedroom Gymnastics: Anna Anthropy’s Triad

By Cara Ellison on March 19th, 2013.

proposition
I am fully into sexy night time antics… in the form of Anna Anthropy’s excellent bedroom puzzler Triad. Released yesterday, Triad is a free puzzle game about trying to get three people to sleep in the same bed together without getting kicked or getting a pussy in the face (cat. cat. cat I mean). Even when you do get hot sexytimes in ultra realistic games, you never have to deal with the consequences of your crazy threesome. No, not pregnancy scares: the post-coital bed space skirmish. In this game, you’re asked to figure this shiz out or suffer over-brekky bitching.
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Choose Your Own Anna Anthropy Interview

By Cara Ellison on June 20th, 2012.

What would our mothers say?

When you interview Anna Anthropy, you can’t just print those words on the page. Something special has to happen. That’s what RPS correspondent Cara Ellison has done for us after she spoke to the Lesbian Spider Queens of Mars/Mighty Jill Off developer. There’s discussion of why gaming matters, why games should be more personal, and Anthropy’s recently published a book, Rise of the Videogame Zinesters. So please, choose your own interview.

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Life Flashing By: Dys4ia

By Adam Smith on March 12th, 2012.

Hey look, I made a spelling blunder when I named this file!

There aren’t many autobiographical games, unless I’ve got the wrong idea entirely and the majority of developers fought in make believe versions of wars and have the ability to recover from multiple bullet wounds by standing behind a fence for ten seconds. This new browser-based piece from Anna Anthropy is a chapter of the author’s life though and it’s an insight into intimate moments and tough decisions. Dys4ia is personal, revealing, angry, sad, loving and seemingly very honest indeed. As for interaction, it’s lots of extremely tiny games in a way, with one story connecting them. Take a look.

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The Competition: The Story Behind The IGF’s Critics

By Brendan Caldwell on March 7th, 2012.


“There’s no plans to bring Fez out on any other platforms?” I ask Phil Fish, as he finishes off his sandwich. He chews and I mutter an inward prayer. Oh Gods, let him say PC. “We’re not even thinking about it right now,” he says. “I mean, ultimately, I would like to see it on everything. Why not? But we do have exclusivity with Microsoft, as you do – you find it’s really hard to not do that.”

The Gods are useless. Never pray.
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Punk’s Not Dead: An Introduction

By Brendan Caldwell on February 3rd, 2012.


Deep in the year 1977, an upstart fanzine called Sideburns printed a drawing of three guitar chords. They were A, E and G, if you really want to know. They were scribbled down the page like one of those desperate reminders in Memento. “This is a chord. This is another. This is a third,” the reminder said. “Now form a band.”
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Take A Seat: Scorpion Psychiatrists Of Saturn

By Andrew Smee on June 28th, 2011.

So Pac Man, the eternal hunt symbolises eternal greed for your father's riches, yes?

What do you get if you squeeze Don’t Take It Personally Babe, It Just Ain’t Your Story and Lesbian Spider Queens From Mars together? A hurried visit to the Scorpion Psychiatrists of Saturn, of course. You may find its intro oddly familiar:

I am the in-house psychiatrist of Saturn’s best private school. Some students find me creepy. They should! I’m a scorpion! Actually, we’re pretty common on Saturn. But hey, whatever. Besides, a scorpion is needed for a school with this much drama! I’ll solve their emotional problems using my stinging advice beam! But I need to keep my distance lest I get involved myself!

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Space Oddity: Lesbian Spider-Queens of Mars

By Alec Meer on April 8th, 2011.

No, no nipples for you today

Anna Anthropy / Auntie Pixelante (of Mighty Jill Off and Redder fame) takes a big old swing at a proper mainstream audience, with this playful b-movieesque, 8-bitesque web game for the Cartoon Network’s Adult Swim. Are you all titillated by the title? Are you? You’re a very silly boy/girl/spider-queen, aren’t you?
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A Scarlet Letter: Redder

By Kieron Gillen on March 29th, 2010.

Not Jetpac. Nodes of Yesod. Trust me.

As mentioned earlier, I realised when I was off in Seattle Auntie “Mighty Jill Off” Pixelante released her new game, Redder. It’s a much larger project, browser-based and a large, exploratory platformer. Initially, I was disappointed, but it’s grown on me and if I go back and finish it, I may even end up writing more. For the yanks, it’ll probably remind you lot of something on the Nintendo. Being British, it reminded me of Nodes of Yesod’s Underwurlde-in-space-riff and – even odder – Harlequin. It’s something about its mix of C64 (the sprites) and Amiga (the copper-banding) aesthetics. While it’s neither or brutal or as life-affirming as VVVVVV, I suspect if you enjoyed that, you’ll find a trip through these tunnels worthwhile. You can go play it here.

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Whip It: Mighty Jill Off

By Kieron Gillen on September 17th, 2008.

To be honest, I'm more switch

Andrew Smee asks us why we haven’t written anything about Mighty Jill Off. Because I hadn’t got around to playing it, Mr Smee. Like, obv. But I sorted that out this afternoon, and by doing so managed to make myself late for popping into Introversion’s office to see Multiwinia. You can take that as a recommendation, I suspect. Mighty Jill Off is the S&M themed Bomb Jack remix from the Gamer Quarter’s associate editor, general games theorist and the S-in-the-S&M, Ancil Anthropy. Or, at least, on the latter, I have to presume so.
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