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Posts Tagged ‘and yet it moves’

Paperboy: Felix Bohatsch On ‘And Yet It Moves’

Posted by Alec Meer on April 10th, 2009.

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Good Friday does, of course, mean one thing: rotating abstract 2D worlds to aid the progress of a crazy-haired man made of paper. We ran a brief story about inventive, long-in-the-making indie puzzle-platformer And Yet It Moves a little while back, and since then the full game’s been released. We’ll have some impressions up on the site soon, but before that we had a chat with developer Broken Rules’ Project Lead Felix Bohastch, one of the masterminds behind a game that began life as a project at the Vienna University of Technology. Soon afterwards, a prototype of AYIM became the 2007 Independent Games Festival Student Showcase Winner, so this commercial version is, quietly, a highly anticipated game.

Beneath the jump, Felix explains the thinking behind the game, why it’s been so long coming, and why the physics-based platformer is a genre so weirdly beloved by indie developers.
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Paperback Right-Angler: And Yet It Moves

Posted by Alec Meer on March 26th, 2009.

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Ooh, you aren’t half going to like this one, unless you’re horrible. You’re not horrible, are you? It’d be a shame if you were. I picked this’un up via PC Gamer’s Twitter, which suggests the latest social networking fadette has a useful purpose after all.

And Yet It Moves is almost a meta-indie game, combining (probably coincidentally) elements of Fez, Braid, Shift, World of Goo, Gumboy and Narbacular Drop to create a beautifully-realised physics platformer with character and inspiration that’s all its own.

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