Posts Tagged ‘Andrew Spinks’

Boo(m): Here Is Terraria’s Halloween Update

By Nathan Grayson on October 26th, 2013.

Did you know that it’s nearly Halloween? I’m only telling you because I definitely wouldn’t have any idea unless every game under the sun (or foreboding, fog-enshrouded moon, as it were) was running some kind of Halloween event. But these things can actually be decently fun when handled well, and this one, especially, is quite noteworthy given that it may well end up one of the final things that Redigit himself adds to Terraria. So then, what’s in it? What indeed.

No, I’m not actually going to do that to you. Goodie bags and themed pets and tiles and items and things! Also, a mysterious Pumpkin Moon event. Sweet, sweet trick-or-treat deets below.

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Well Here’s A Thing: Redigit Tells RPS There’s A Terraria 2

By Nathan Grayson on October 3rd, 2013.

Once upon a time, Andrew “Redigit” Spinks quit Terraria. He’d decided to move on to bigger and better things, mystery projects that beckoned to him from worlds far beyond Terraria’s treacherous loam. Fans were not happy. They scratched angry words into many an Internet, but their cries fell on deaf ears. For a little while. And then, kind of like Gandalf in that one movie (X-Men?), Redigit returned – with gifts, even! Update 1.2 is positively massive, and it’s finally out. But now Spinks is back where he started. Should he stay or should he go? He’s not entirely sure yet, but he was able to offer RPS one piece of enticing news. That mystery project? It’s Terraria 2.

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Terraria Liiiiiiiiiiives: Long-Awaited 1.2 Update Trailered

By Nathan Grayson on September 17th, 2013.

Once upon a time, Terraria died. The end. That is roughly how I hope my posthumous biography is written, only my name is Nathan. I also hope my tale continues like this: But then, as if by sorcery or some really cool-looking robot parts, Terraria/Nathan sprang out of the grave and dredged up all sorts of crazy new features like a giant bee. Also penguins. That, however, is only the tip of the iceberg. Despite its diminutive numerical status, 1.2 is apparently a massive update, bringing with it copious new mechanics, enemies, menus, items, pets, and more. Dig into the loamy depths below for a highly enticing trailer.

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Terraria Dev: “Time to move on”; Fans: “Nooooooo!”

By Craig Pearson on February 22nd, 2012.

What are you doing to those pixels?

Action RPG platform sandbox thing Terraria has seen its last major update. In a statement to the fans, developer Andrew “Redigit” Spinks thanked them for making the game so popular, but admitted there would be no more extra content coming.

After a lot of internal debate, we have decided that it is time to move on. My wife and I are due to have another boy soon, and I want to spend some time getting to know him. I also want to spend the time recharging and bettering myself as both a programmer and game designer. I have learned a lot from working on Terraria and plan on using what I’ve learned, building upon it, and moving forward with another, even better project. However, we are still planning at least one more bug fix for Terraria.

So no more additions, no new ores or monsters, or bosses. The developers will focus on bugfixes, while the huge fan-base clamours for a proper mod API.

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