
Blue Byte’s trading and building game Anno has leapt from the past into the future for its next instalment, Anno 2070, which is due to arrive on our shores on November 17th. We thought we’d have a chat with the game’s lead producer, Christopher Schmitz, to confirm a few details of what to expect from the sci-fi reworking on the classic strategy series.
Read the rest of this entry »
Rock, Paper, Shotgun
Posts Tagged ‘Anno 2070’
Let's build a new life... under the sea
Annotated: Blue Byte Talk Anno 2070
By Jim Rossignol on October 25th, 2011.
Future Wars: Anno 2070 Gets Militant
By Adam Smith on October 6th, 2011.

Anno 2070 is a vision of what cities will be like when I’m either dead or an incredibly doddery old chap with a cybernetic toupee, and I’ve been pleased by the promise of its glistening underwater cities. Despite the terrible lack of resources facing our fragile globe, I’d quite enjoy retiring to one of those sea-bubbles. But, of course, someone had to go and spoil my future by bringing war into it. This newest trailer for the city-builder sim shows the military of the future, all sleek submarines, whirligig rocket-crafts and submersible death-platforms.
Prosperity & Cool Sci-Fi Tech: Anno 2070
By Lewie Procter on September 16th, 2011.

The surprise futuristic entry in the Anno citybuilding series – Anno 2070 – has got a new video, showing off 3 minutes of mostly game footage. I hope you don’t think I’m crazy when I say I’m picking up a vague (very vague) Alpha Centauri vibe from this trailer. Sure, there’s no mind worms or nerve-staples on display, but it’s still pushing some of the same buttons. Read the rest of this entry »
Anno 2070 Trailer Shows Off Underwater City
By Jim Rossignol on August 22nd, 2011.

We were pretty gosh-darned excited when we learned that excellent trade and building series Anno was going to continue its exploits in the near future, but the glimpses of futuristic island cities were only half of it: the full game of Anno 2070 will contain underwater colonies, too. This game is all about painting a portrait of a (frankly fairly likely) near-future of scarce resources and adaptable strategies towards surviving in a changed world. You’ll be asked to choose between “industrial power” and “renewable energy” routes, and deal with the trade-offs that each of them are forced to make.
No precise release date for this as yet, as Ubisoft are still quoting “Winter”. I’m hoping to find out a bit more soon, as it’s the Ubisoft game I’m most interested in right now.
Read the rest of this entry »
Future Shock: First Anno 2070 Trailer
By Quintin Smith on April 14th, 2011.

The first trailer’s arrived for Anno 2070, the futuristic reimagining of the city-building strategy series which previously covered the years of 1701, 1602, 1503 and 1404, making 2070 an excellently mad choice. The below footage is pretty exciting- it seems we’ll have the choice of making either a sustainable city that operates in harmony with its environment (with what looks like Apple doing the architecture), or a dark, Blade Runner-looking city that extinguishes all natural resources. Take a look.
Read the rest of this entry »
New Anno – Not When You Were Expecting
By John Walker on April 4th, 2011.
So guess which year the next Anno game’s going to be in. The strategy/simulation series began in 1602, jumped ahead to 1701, then went all the way back to 1404. So where next for the city-building RTS? Of course it’s 2070.
Search
Read our finest words
Respond to our gibber
- alexiskennedy : “> especially if you can shift the metaphors You can. Cards are the default metaphor because they work so well. You draw them; play them; ...” on Text My Breath Away, StoryNexus
- RobF : “I think the phrase you're looking for is "they have opinions" which is not even quite the same.” on Indie Game: The Movie Coming To Steam
- pruchel : “Love you guys, got it for 2.49 :D” on Metro: Last Light Live Action Trailer Goes Boom
- Jerakal : “You can thank EA for kicking these games out the door before they're finished, they have a bit of a track record with rushing the ...” on What The Secret World Is Getting Right (And Wrong)
- AlwaysRight : “Massively reductive comments are fun arnt they. The great thing about them is that they need very little intelligence to write. So you get to ...” on Indie Game: The Movie Coming To Steam


